Linked by Thom Holwerda on Sat 15th Jan 2011 10:40 UTC
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RE[4]: Comment by kaiwai
by moondevil on Mon 17th Jan 2011 08:08
in reply to "RE[3]: Comment by kaiwai"




Member since:
2010-03-08
Performance is an issue, too. Having WebGL code translated to Direct3D on Windows is akin to DirectX-based Windows programs running on top of Wine, which get all their Direct3D calls translated to OpenGL.
Sure, those programs don't know about it, but the call translation overhead results in very poor performance in the end. And THAT they care about.
Edited 2011-01-16 12:15 UTC