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The whole full vs. partial hardware acceleration debate is mostly bull from Microsoft marketing department.
The people from Chrome haven't released a stable browser with hardware acceleration turned on by default yet.
See how they didn't test with Firefox 4 ? Which uses the exact same API's as IE from Microsoft on the Microsoft Windows platform and similair API's on Windows XP.
The people from Chrome haven't released a stable browser with hardware acceleration turned on by default yet.
See how they didn't test with Firefox 4 ? Which uses the exact same API's as IE from Microsoft on the Microsoft Windows platform and similair API's on Windows XP.
I conducted my own tests and hw acceleration in Firefox and Chrome is so slow calling it 'acceleration' is a stretch!
They might be using opengl/directX2/3D to composite layers and whatnot, but how is that useful? A speed increase in redraw of 10% .. oh my .. how about SVG? A little bling and animation and all but IE grinds to a halt.. sad.
I love my new default browser Firefox4, but something needs to happen on their so-called 'acceleration' ..
They also have the advantage to target solely DirectX, while others are multi-plarform.
Advantage? IMNSHO, that depends on viewpoint. If you are joined at the hip to Windows, this might be a boon, but not if you are on a non-MS platform. As long as MS is not going to think multi-platform, IE is not going to be on my radar, no matter how good that browser gets.
They do think multi-platform. As in, XP, Win7, Win8, etc. What other platforms would you have them support? Linux? LOL!





Member since:
2006-11-19
Both Chrome and Firefox are working on hardware acceleration:
http://arstechnica.com/open-source/news/2010/08/chrome-7-shows-off-...
http://hacks.mozilla.org/2010/09/hardware-acceleration/
However MS seems to have a nice headstart, and their implementation performs faster. They also have the advantage to target solely DirectX, while others are multi-plarform.