Linked by Kostis Kapelonis on Sat 14th May 2011 15:43 UTC
General Development Application stores are growing everywhere like mushrooms. While users have initially embraced application stores because of the ease they offer with application installation, developers have several complaints. Division of profits from paid application and ineffectiveness of the screening process are among the major issues. Are application stores the best distribution channel possible? Can they satisfy both developers and users?
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Member since:

Platform owners could not care less for outraged software engineers as longs as 20% of the apps brought in by major names bring in 80% profit.

On the cut — do the math, you're an engineer. Imagine you take the same cut off your app's selling price and do the shop and marketing on your own. Good luck with business development budget of 2% out of $0.99!

Do not forget why you are creating the app. It is not to show off, right? It is to serve a certain purpose for the end user, I assume.
Do not forget you aren't the only brilliant mind who can think of that particular app's idea. You really are not. Awesome app ideas and code hackers are dime a dozen now, look at all the app conferences.
Do not forget that in 99.(9)% of cases end users do not remember the name of the company or individual writing the app.
Do not forget that end users rarely, if ever, will give a praise to the author. But they will take every chance they have to vent their frustration with bad service. When was the last time you've sent a "thank you" letter to police chief for fantastic traffic cops' service? When did you rant last time over a beer when you got the ticket for speeding?

You will dictate the new app world order when you invent another platform that instantly catches 50M — 100M — 150M end users. Get over it. You weren't at the top of the hill when it happened. You may, next time.

Edited 2011-05-14 17:27 UTC

Reply Score: 6

JAlexoid Member since:

30% is an OK cut. Considering that both Apple and Google are running all the infrastructure. And Apple needs to employ people to do the reviews.

In any case, anyone starting a business around sales of a mobile app is crazy. That train has left and has already been derailed.

Only mobile application development services is a making money these days. And even there, hope that some decides to bundle your app with a launch of their new phone or some company needs an app to support their marketing campaign.

Reply Parent Score: 3

Alfman Member since:


"30% is an OK cut."

Although I agree with all your other points, 30% is certainly not a competitive rate.

I'd be willing to bet that large swaths of developers and users would gladly switch to alternate sources if they weren't bound by DRM (those that jailbreak do have underground sources, obviously). This is precisely why apple chose to go with a walled garden.

Reply Parent Score: 1

_xmv Member since:

Actually he/they were. Except he/they decided not to be evil and to make it free. And it was called a Linux distro.
Evilness = success. Thanks for the tip, although I knew that one already.

Reply Parent Score: 3

v.alexeev Member since:

Forget about evilness — it is real life, not a comic book.

If your success was to get karma then, well, you can make it free and earn respect. But do not whine when you are not getting valuables in return.
If your success was to make a profit you focus on very different things. AppStore owners ain't exactly charities, are they?

Reply Parent Score: 1