Linked by Thom Holwerda on Mon 23rd Jul 2012 12:57 UTC
Google Without giving any detailed information, Madfinger Games announced that because the piracy rates of their game Dead Trigger were so high on Android, they made the game available for free. This sucks balls. I'm interested in more detailed statistics, especially where, exactly, the piracy rate is highest, considering you can only get paid Google Play applications in 31 countries, and then, often only with a credit card (which many people outside of the US don't have and/or use). It wouldn't surprise me in the slightest if those piracy rates mostly come from places without paid applications support and/or with lousy payment options. In any case, Google needs to get its act together with the Play Store.
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I'd like to call BS on this............
by OMRebel on Mon 23rd Jul 2012 15:11 UTC
Member since:

I'm gonna call PS on piracy being the reason the 99 cent app was changed to free. I think this is a publicity stunt. I downloaded it today to see what the fuss was about, and found the game's controls to be really cruddy on my Galaxy S II (pretty much like all FPS games on phones). I think this was just a way for the developers to create a "buzz" around the game in hopes to get people to download it and spend money on the IAP's.

Now, I'm not saying piracy doesn't happen - of course it does. And Google has addressed this in Jelly Bean. But, I am wondering HOW the developer is able to track how many times their app was actually pirated? Word of mouth? News groups? And like Thom asked, where was the piracy taking place? The developers seem rather short on stats and more focused on getting the word around about their app.

Reply Score: 7

libray Member since:

Obviously since the firms who want to benefit intellectual property must only be evil right?
If the game was only pirated 10% then would that be OK?
How about 25%? 50%? 80%? 99%?

Reply Parent Score: 2

OMRebel Member since:

Obviously since the firms who want to benefit intellectual property must only be evil right?
If the game was only pirated 10% then would that be OK?
How about 25%? 50%? 80%? 99%?

I can make up numbers too. I am asking how many times was their game pirated? They didn't post any stats at all - which is telling in their motives. They are getting their free advertisement.

Reply Parent Score: 2

Soulbender Member since:

It's perfectly possible for a game to fail for other reasons than piracy, you know.

Also, a pirated instance is not necessarily the same as a lost sale. It's only a lost sale if that person would otherwise have purchase the game, which isn't necessarily the case. That doesn't make piracy Ok, of course, but something one should take into account when looking at these numbers.

Reply Parent Score: 3

fatjoe Member since:

I too call BS on this.

This game was part of a sale right after introduction which usually means a LOT of sales. Not in this case however, since

1. due to publisher error, it was available (visible) on only a few devices (none of my phones and tablets)
2. according to the reviews, it was very buggy.

PS. I have bought all their other games and they are pretty okey.

Edited 2012-07-23 17:20 UTC

Reply Parent Score: 3

bouhko Member since:

Regarding how they track the pirated copy, they claim (on their FB page) that they use an analytics library that's bundled in the game (and it's therefore bundled in the pirated version too if it's just a copy of the APK).
Then, it's just a matter of comparing the number from the analytics report to the sales from the store.

But yeah, I'd really like to see more data, especially from other game publishers.

Reply Parent Score: 2