Linked by Thom Holwerda on Mon 10th Dec 2012 23:24 UTC
Games Confirming the industry's worst-kept secret, Valve CEO Gabe Newell has confirmed Valve is working on its 'Steam Box', a Steam-powered HTPC geared towards console-like gaming. It'll most likely run Linux. "Well certainly our hardware will be a very controlled environment," he told Kotaku. "If you want more flexibility, you can always buy a more general purpose PC. For people who want a more turnkey solution, that's what some people are really gonna want for their living room." Steam has 50 million subscribers, so there's a market here. As a comparison: Xbox Live has 40 million subscribers.
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RE[2]: Comment by Kroc
by moondevil on Tue 11th Dec 2012 09:09 UTC in reply to "RE: Comment by Kroc"
moondevil
Member since:
2005-07-08

This is what I have been saying from the beginning.

Sure it is nice that Valve is raising awareness for Linux as a target platform for game studios, but in the end they want to save Steam profit from other App Stores, as simple as that.

Reply Parent Score: 3

RE[3]: Comment by Kroc
by Kivada on Wed 12th Dec 2012 07:00 in reply to "RE[2]: Comment by Kroc"
Kivada Member since:
2010-07-07

True, but what Valve is able to offer is the ability ot buy your games once and have them on whatever platforms Steam is available on, if their console does in fact run on bog standard x86_64 hardware with a more or less standard Linux dristro and a locked UEFI system then whats the problem to Linux uses if Valve also releases a Steam client for Linux? The games ported to the steamBox would play without modification, the SteamBox's UEFI would basically only be there for them to appease the MPAA if they wanted to offer things like Netflix.

By doing this Valve basically gets to kill 3 birds with one stone.Get the console gamers on board, get the Linux gaming market, all of it that has been forcing Steam to work in Wine for all these years as well as possibly more games ported to OS X since the leap from Linux to OS X is allot shorter then the leap from Windows to anything else.

All they have to do in convince a few publishers to release games on their platform, which in the case of Windows gaming makes them the 800Lb gorilla in the room. Microsoft doesn't have allot to stand on since if you look up "Games For Windows" it is universally reviled.

Reply Parent Score: 3

RE[4]: Comment by Kroc
by karunko on Thu 13th Dec 2012 08:52 in reply to "RE[3]: Comment by Kroc"
karunko Member since:
2008-10-28

True, but what Valve is able to offer is the ability to buy your games once and have them on whatever platforms Steam is available on.

Only until they change their Terms of Service and you actually take the time to go through the mind-numbing legalese, spot some conditions you don't like and refuse to accept the new rules -- only to be locked out of your entire game collection!

Everyone seems to be in love with Valve and it's easy to overlook one very important detail: even without a monthly fee, STEAM is really a subscription service and you're not actually buying the games you think you are buying.

Also, I'm somewhat skeptic about a "STEAM Box" being based on any version of Linux. I mean, what would be the advantage from a business point of view? Why go through the trouble of convincing studios to add yet another platform? Why not just put the (existing) pieces together?


RT.

Reply Parent Score: 3

RE[4]: Comment by Kroc
by zima on Mon 17th Dec 2012 15:50 in reply to "RE[3]: Comment by Kroc"
zima Member since:
2005-07-06

what Valve is able to offer is the ability ot buy your games once and have them on whatever platforms Steam is available on, if their console does in fact run on bog standard x86_64 hardware with a more or less standard Linux dristro and a locked UEFI system then whats the problem to Linux uses if Valve also releases a Steam client for Linux?

Though, down the line, I bet Valve also eyes the possibility of Steam on Android...

Reply Parent Score: 2