Linked by Thom Holwerda on Fri 14th Dec 2012 11:51 UTC
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iOS supports it for iAds, unless you do some wizardy to get it to work in the general browser.
That's not the same thing as "iOS supports WebGL in Safari"
The real nefarious thing is that the Khronos group wants to just wish themselves to be a standard, and then their footsoldiers like you go out and spread the gospel about how everyone else must submit.
Even Microsoft goes through the appropriate standards bodies before claiming something is a standard.





Member since:
2005-11-29
So iOS does not support WebGL, and a vast, vast majority of phones don't support WebGL because Chrome is far from being the majority browser on Android.
Speaking of de-facto, WebGL is de-facto absolutely nowhere.
Besides, Khronos isn't part of the W3C, and thus their WebGL isn't a fucking standard.
The fact that they're a direct competitor to DirectX, and then people have the nerve to question why Microsoft doesn't cede ground to a direct competitor is ridiculous.
If you want a palatable standard for 3D on the web, you're either going to have to make it agnostic to the underlying rendering technology, or not take anything at all.
Microsoft will not capitulate to WebGL, it runs counter to their entire strategy with DirectX, for dubious gain.