Linked by Thom Holwerda on Mon 17th Dec 2012 22:59 UTC
Graphics, User Interfaces "In this article I'm going to talk about what flat design is, review what other designers are saying about it, and offer some tips on how to achieve it in your own designs." I give you one attempt to guess which 'design aesthetic' the next version of OSNews is inspired by. And yes, we will eventually get it done.
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RE: It's about graphics cards
by Thom_Holwerda on Tue 18th Dec 2012 11:43 UTC in reply to "It's about graphics cards"
Thom_Holwerda
Member since:
2005-06-29

I happen to like it when I can look at my desktop and see which window is in focus just by detecting the slight shadowing that is shown when a window is in front-focus.


Shadows can easily be employed in a falt interface. Without shadows, w windowing interface is effectively unusable, 3D or no.

Reply Parent Score: 0

lucas_maximus Member since:
2009-08-18

I manage fine thanks.

Reply Parent Score: 3

wocowboy Member since:
2006-06-01

Sure, designers can still use those shadows, but they don't in this new "flat" paradigm. Any type of shadowing or 3D effect like that is considered old-hat and passé now. Visual clues like that are no longer considered useful or stylish, and in fact they I hear them derided in almost every podcast I listen to nowadays. It's ridiculous.

And in Windows 8, the only time you can have a whole bunch of windows on-screen at the same time, stacked, sized, and arranged for use just like you like it, is in Desktop mode. Not in Metro, where they can only be side by side, pre-determined sizes, and only a couple of windows at that. If you are using both Metro and Desktop apps, you are out of luck if you want/need to have them both on-screen at the same time, as you will have to jump back and forth between Metro and Desktop mode. Unacceptable.

Reply Parent Score: 1