Linked by Thom Holwerda on Tue 12th Mar 2013 22:35 UTC
Games "In all the fuss and mess of the disastrous SimCity launch, one refrain has been repeated again and again. While legions may be begging for an offline mode, EA representatives have been abundantly clear that this simply isn't possible. Maxis' studio head, Lucy Bradshaw, has told both Polygon and Kotaku that they 'offload a significant amount of the calculations to our servers', and that it would take 'a significant amount of engineering work from our team to rewrite the game' for single player. A SimCity developer has got in touch with RPS to tell us that at least the first of these statements is not true. He claimed that the server is not handling calculations for non-social aspects of running the game, and that engineering a single-player mode would require minimal effort." This keeps getting worse and worse for EA. It's also clear that Maxis' own developers are not happy with EA's meddling.
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RE[4]: The way to win
by drcoldfoot on Wed 13th Mar 2013 02:27 UTC in reply to "RE[3]: The way to win"
drcoldfoot
Member since:
2006-08-25

Sure Mana Word is "satisfactory" or even "good". But can it hold a candle to the current commercial offerings? Until such games can, they will Never sway the masses to turn their attention away from their commercial DRM crippled, counterparts. I never said that it can't be done. All that it will take is a Mark Shuttlesworth of gaming to initiate and bankroll a project of such a magnitude.

Reply Parent Score: 4

RE[5]: The way to win
by Soulbender on Wed 13th Mar 2013 04:01 in reply to "RE[4]: The way to win"
Soulbender Member since:
2005-08-18

But can it hold a candle to the current commercial offerings?


Well, judging from the massive amount of major and minor bugs in SimCity (QA? Ain't nobody got time fo' that), holding a candle to commercial offerings wouldn't be that hard.

Reply Parent Score: 4

RE[5]: The way to win
by darknexus on Wed 13th Mar 2013 07:09 in reply to "RE[4]: The way to win"
darknexus Member since:
2008-07-15

All that it will take is a Mark Shuttlesworth of gaming to initiate and bankroll a project of such a magnitude.

Bad example. Spaceman's been throwing money at Ubuntu for years now, and it's still a half working hodgepodge. It's not enough to bankrole a project and throw money at the problem, you also have to know how to pick the right people and have a clear vision of where the project needs to go. If you don't know how to pick the right developers and designers, and don't have a clear idea of what you want to accomplish, you'll be paying a lot of money for no gain.

Reply Parent Score: 2