Linked by Thom Holwerda on Wed 19th Jun 2013 23:02 UTC, submitted by M.Onty
Games "Microsoft has sensationally abandoned its controversial plans to restrict the sharing of XBox One games, and has also removed daily online authentication requirements for its forthcoming console", reports The Guardian. They had no choice. Still a good move.
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Better luck next time.
by UltraZelda64 on Thu 20th Jun 2013 03:36 UTC
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It's obvious that kind of thing is what they want. The official statement revealing this backtrack even says it clearly itself:

"We believe in the benefits of a connected, digital future."

That's marketing language basically saying, "it's coming--eventually--but due to the backlash, we'll wait a bit longer." Hell, the whole damn statement reads like a depressed Microsoft Game Studios marketing official wrote it, lamenting the fact that they had to bow down to the customers' wishes. I would wait at least about three years into the Xbox One's life to slowly reclaim trust in them, but even then if it doesn't happen in some way with that system I would expect it in its successor. For me, the trust is gone--for Microsoft, "always on" DRM is the future, just as much as Windows 8 "Metro" is.

The countdown begins now... Microsoft may have removed or disabled this "functionality" (can it even be called that?) from the systems to be launched in the near future, but I expect its "features" to slowly make their way, bit by bit, in through firmware updates or possibly a system hardware redesign. They'll just try to be a bit more sneaky this time, or give publishing preference/incentives toward digital downloads over traditional physical products.

I would definitely not give Microsoft a free ride here, because it is obvious what their intent is and they *only* undid this because of all the bad press they were already receiving. I would have loved to see it being kept secret until release, and blow up in their faces with the intensity of a million red rings of death.

Edited 2013-06-20 03:44 UTC

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