Linked by Thom Holwerda on Sat 29th Jun 2013 20:18 UTC
Games "In recent years, an odd consensus has arisen where many believe that games are easier than they used to be. In many cases it's true, and it isn't surprising, as extreme competition between titles has created the need for games to be immediately entertaining as soon as you press the start button. As a consequence, many older - and potentially newer - players consider these games of yesteryear much more difficult. The immense challenge Wii U owners have experienced with virtual console games is evidence of that. Are these newer adventures really easier? Or has the design philosophy for video games improved instead?" Interesting take. I will tell you this, though - take a game like Dragon Age (the only one that matters, so the first one). It's immediately accessible to newcomers at the easy and normal setting, but try stepping it up to nightmare mode, and you're suddenly back in old-fashioned hardcore territory where you'll need to apply every little bit there is to know about the game to be able to finish it (tip for DA fanatics: finish the game without a single character going down in combat, on nightmare. I did it. It's hell). My point is: sometimes, you have to up the difficulty or create your own challenges to find the rewarding difficulty of gaming yore.
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2D retro-twitch game vs 3D gaming
by bazaillion on Sun 30th Jun 2013 17:23 UTC
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IMHO I think one of the factors is the older 2D platformer games, and game systems had per-pixel accuracy for sprite collision detection, where 3D is using a box model approximation technique, so all the movements and game play is more sloppy in nature in modern games, even modern 2D games because they are just 3D games in orthogonal view. You take a Defender, Donkey Kong, etc you had to be precise in play, where as most modern FPS you just need to be close enough.

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