Linked by Thom Holwerda on Wed 24th Jul 2013 21:51 UTC
Games Microsoft will allow self-publishing on the Xbox One - Every Xbox One will be a development unit. "Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We'll have more details on the program and the timeline at gamescom in August." No matter how much Microsoft screwed up the initial PR around the new Xbox, this is just awesome news.
Thread beginning with comment 567922
To view parent comment, click here.
To read all comments associated with this story, please click here.
RE[4]: XNA
by Nelson on Thu 25th Jul 2013 11:59 UTC in reply to "RE[3]: XNA"
Nelson
Member since:
2005-11-29

The Content Pipeline was a mess, Effects were a mess for a long time, it was stuck with DX9 for its entire life, used a bastardized version of VS, was,extremely limited on the 360 especially networking. And the entire networking match making stack was a pile of garbage. That's before XLIG or the haphhazard creators club submission process.

XNA is nice because no better alternative exists, but its far from ideal or forward facing. The problem I see hamstringing MonoGame (and it is a great effort) is maintaining API compatibility with a defunct platform is a brain dead choice.

MonoGame succeeds because there is a void, that's it. I do think Microsoft needs a competent managed API for games though and hopefully they're working on one.

Reply Parent Score: 3