Without hesitation, our developer community quickly rallied behind the topic “Sculpt OS usability”, desiring to boost the user experience with respect to multi-monitor usage, convenient interactive UIs for common tasks, profound support for touchpads and touchscreens, tearing-free graphics, low-latency audio, casual on-target debugging, and suspend/resume.
The focus on usability notwithstanding, we will steadily continue with the gardening of Genode’s driver landscape, fostering the consistent use of drivers ported from up-to-date Linux kernels, clear-cut ACPI support, and making drivers pluggable. In 2024, we will also promote Genode’s custom (base-hw) microkernel to become the default kernel for Sculpt OS, which is the culmination of a multi-year effort.
↫ Official Genode news post
The updated roadmap for 2024 details the goals of the project for the coming current year.
How do they manage to do all this while other alternative OS – thinking of RISC OS or AROS for example – struggle?
Also, they really need a “normal” UI for Sculpt OS.