Game Engine Anatomy 101

We’ve come a very long way since the days of Doom. But that groundbreaking title wasn’t just a great game, it also brought forth and popularized a new game-programming model: the game “engine.” This modular, extensible and oh-so-tweakable design concept allowed gamers and programmers alike to hack into the game’s core to create new games with new models, scenery, and sounds, or put a different twist on the existing game material.” The last part of this great series of articles over at ExtremeTech was published. If you read the entire article, you will learn what all the 3D game and graphics engine-related buzzwords are all about. The article is an easy read and not too technical.

6 Comments

  1. 2002-07-27 11:13 pm
  2. 2002-07-27 11:21 pm
  3. 2002-07-27 11:53 pm
  4. 2002-07-28 11:36 am
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  6. 2002-07-29 6:55 pm