The Windows 95 user interface: a case study in usability engineering

If this isn’t catnip to the average OSNews reader, I don’t know what is.

Windows 95 is a comprehensive upgrade to the Windows 3.1 and Windows for Workgroups 3.11 products. Many changes have been made in almost every area of Windows, with the user interface being no exception. This paper discusses the design team, its goals and process then explains how usability engineering principles such as iterative design and problem tracking were applied to the project, using specific design problems and their solutions as examples.

↫ Kent Sullivan

This case study was written in 1996 by Kent Sullivan, who joined the Windows 95 user interface team in 1992. I consider the second half of the ’90s as the heyday of user interface design, with Windows 9x, Apple’s Platinum in Mac OS 8 and 9, and BeOS’ Tracker/Deskbar as the absolute pinnacles of user interface design. Coincidentally, this also seems to mark the end of a more scientific, study-based approach to designing graphical user interfaces.

Reading through this particular case study for Windows 95 feels almost quaint. Where are the dozens of managers pushing for notification spam, upsells, and dark patterns to enable expensive data-hoarding services? Why are none of the people mentioned in the study talking about sneaky ways to secretly and silently convert your local account to an online account? Where are all the “AI” buttons? Why is there n chapter on how to trick people into enabling telemetry data?

The user interfaces of the late ’90s were the last ones designed by people who actually cared, by people who approached the whole process with the end user in mind, rooted in scientific data collected by simply looking at people use their ideas. They were optimised for the user as best they could, instead of being optimised for the company’s bottom line.

It’s been downhill ever since.

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