Computer-generated animation in film and television, as well as state-of-the-art video games, features realistic water, fire, and other natural effects. Many people new to computer graphics are astounded to learn that these realistic and complex models are simple triangles and pixels as far as computer graphics hardware is concerned. In this chapter, OpenGL Distilled covers the OpenGL primitive types and how to control their appearance with several basic rendering features.
Excellent OpenGL tutorial: http://nehe.gamedev.net
I don’t know why there are only tutorials for making hello world programs (there are thousands of them). Why there are no GOOD tutorials covering more advanced topics such as radiosity, specular and many others ?
Radiosity not a part of OpenGL.