With Moblin 2.0, Intel is integrating in an open source technology called Clutter. Clutter is an open source animation framework that allows for the development of applications in the same way you would develop games. The underlying complexity is abstracted such that intricate UI can be built with a minimum of code. “Because it’s developed like a game engine, all the graphics happen on the GPU, freeing up CPU do to application work,” he said. “When combing with Atom and the various GPU’s we use in Moblin supported platforms, you end up with advanced UI platforms. We really think it will create a huge opportunity for application innovation on top of Moblin.”
Clutter is Good for Intel’s Moblin Linux
2008-10-29 Intel 9 Comments
see this is a really smart move, more and more CPU intensive UI stuff on the GPU is great. The question is, will it make a big impact on battery life for these smaller devices?