OpenGL 3.1 Specifications Published

“Nine months ago the Khronos Group released the specification to OpenGL 3.0. OpenGL 3.0 brought version 1.30 of the GL Shading Language, the introduction of Vertex Array Objects, texture arrays, more flexible frame-buffer objects, and a number of other graphical features. What OpenGL 3.0 didn’t bring was a major API revision that many developers had expected, and it was also arrived many months late. Today though, Khronos has announced OpenGL 3.1.”

11 Comments

  1. Tomasz Dominikowski 2009-03-25 11:33 am EST
  2. adkilla 2009-03-25 1:45 pm EST
    • ba1l 2009-03-25 3:17 pm EST
      • sbergman27 2009-03-25 3:48 pm EST
        • leos 2009-03-25 4:09 pm EST
          • sbergman27 2009-03-25 4:22 pm EST
          • adkilla 2009-03-25 5:01 pm EST
          • Wrawrat 2009-03-25 10:27 pm EST
          • danieldk 2009-03-25 5:38 pm EST
    • tyrione 2009-03-25 6:55 pm EST
      • Wrawrat 2009-03-25 10:15 pm EST