Two loosely related news items.
During presentations and hands-on demos at Crytek’s GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games.
Second, Valve has released ToGL as open source, a Direct3D-to-OpenGL translation layer, which the company itself uses for Dota 2.
DirectX 9c is a bit old, however I’m glad it’s open source since it will probably make it’s way into Wine where we can end the dependency on MS redistributables.
(which is explained here)
Wine are already working on Direct-X, but lots of todos.
Edited 2014-03-11 14:45 UTC