How a robot got Super Mario 64 and Portal ‘running’ on an SNES

With those out of the way, TASBot moved on to a similar total control run of The Legend of Zelda: A Link to the Past. After a few minutes of setup, the Zelda screen faded out, then faded back in on a bordered window with an ersatz logo for the “Super N64.” Without any forthcoming explanation from the runners on stage, TASBot started apparently playing through a glitch-filled speedrun of Super Mario 64 on the Super NES, following it up with a similar glitch-filled speedrun through Valve’s PC classic Portal. After that, the scene somehow transitioned to a Skype video call with a number of speedrunners speaking live from the AGDQ event through the SNES.

No one on the AGDQ stage acknowledged how weird this all was, leaving hundreds in the Herndon, VA ballroom and nearly 200,000 people watching live on Twitch temporarily guessing at what, exactly, was going on.


AGDQ (and its Summer counterpart, SGDQ) are some of my favourite events in technology, and I have the entire marathon streaming for the whole week. The TASBot block this year was, as the excerpt above describes, insane, and this article explains how they did it.

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