wideNES: peeking past the edge of NES games

Well, it’s been over 30 years since the NES was released, and while those classic games have aged well, the same can’t be said for the hardware they ran on. With a screen-resolution of just 256×240, the NES didn’t give games all that much screen real-estate to work with. Nevertheless, intrepid game developers squeezed amazing, iconic worlds into NES games: the maze-like dungeons of The Legend of Zelda, the sprawling planet of Metroid, or the colorful levels of Super Mario Bros.. And yet, due to the NES’s hardware limitations, gamers only ever experienced these worlds a single 256×240 viewport at a time…

Until now.

Introducing: wideNES. A new way to experience NES classics.

What an awesome and innovative project to add an extra dimension of gameplay to old NES classics.

6 Comments

  1. Earl C Pottinger 2018-08-29 2:22 am EST
    • avgalen 2018-08-29 7:12 am EST
  2. arsa 2018-08-29 8:50 am EST
    • avgalen 2018-08-29 3:43 pm EST