Streaming media has transformed the way we consume music and video, making it easy to instantly access your favorite content. It’s a technically complex process that has come a long way in a few short years, but the next technical frontier for streaming will be much more demanding than video.
We’ve been working on Project Stream, a technical test to solve some of the biggest challenges of streaming. For this test, we’re going to push the limits with one of the most demanding applications for streaming – a blockbuster video game.
Google’s trying their hands at game streaming – in the case of this test, Assassin’s Creed Odyssey (which I happen to have just started on my PS4 Pro). If one company has the hardware to actually pull this off properly and consistently, it’s Google.
The office that works best for your particular platform – is the one written for that platform specifically. when you face issues with these products you can contact hp technical support services. hp company provide the best service to their customer and give the 24*7 service. you can also contact them by calling or emailing https://www.hptechnicalsupportphonenumbersusa.com/hp-customer-suppor…
In place of or as an alternative to console & pc gaming, this is simply the wrong point in time for streaming gaming to become something. The cost of building and operating the massive computer farms it would take to service millions & millions of users simultaneously in real time would far outweigh what you could charge. And the same goes for an internet with the type of smooth sustained speeds & reliability needed.
Can they do this for a handful of people? Yes. And for an average number of daily gamers we have today? Hell no. Using current technology, the dollar investment getting this off the ground and actually brought to market would be astronomical. For the reason alone you can forget about it (for now).
Edited 2018-10-06 16:17 UTC