The DirectX API Now on MacOS

Coderus, a UK-based company is now offering MacDX, an OpenGL wrapper API for MacOS based on Microsoft’s DirectX gaming API. While the company have not make public any technical details as to which parts of DirectX are actually supported, it might be safe to assume (and this is just a guess), based on the fact that their package only takes 10 MB of hard disk space as opposed to 120+ MB of Microsoft’s full DirectX SDK, that only the critical and most used parts of DirectX have been wrapped so far. On a similar note, the open source DirectX OpenGL Wrapper from Real-Tech for Windows, Mac and Unix enjoyed a new released version just a few days ago.

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  1. 2002-04-18 9:20 pm
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