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Apple Archive

Apple reports Q3 2016 earnings

Apple sold 40.4 million iPhones during the quarter, down from 47.5 million a year earlier, while Mac sales were 4.25 million units, down from from 4.8 million units in the year-ago quarter. iPad sales were also down once again, falling to 9.95 million from 10.9 million.

If the rumours are right and the next iPhone is indeed another minor spec bump, Apple is in for a rough year. With "rough" meaning "making incredible amounts of money, just a little less than they'd hoped, but still more than can be comprehended on a day-to-day basis".

I wish I had Apple's rough quarters.

Exploring the App Store’s top grossing chart

If you regularly browse the App Store's Top Charts most of these results would likely serve to confirm what you had already assumed. Most obviously, if you were to randomly pick an app from the Top 200 Grossing charts, chances are extremely high that you would pick a free app with IAPs and it would most likely be a game. But what is particularly suprising is the degree to which free apps with IAP dominate the charts with essentially no paid apps or no apps without IAPs.

I guess the hollowing out and complete destruction of the indie development world was totally worth it.

Apple PC sales fall below market

The latest numbers from market research firm IDC reveal that Mac sales experienced a slight year-over-year decline in the second quarter, dropping to 4.4 million from 4.8 million during the year-ago period.

Given the past 5-7 years, it's very unusual to see Apple's PC sales doing far worse than the overall PC market.

Then again, considering how Appple has been neglecting OS X for years now and will continue to do so for the foreseeable future, as well as the complete neglect all across the Apple PC product lineup - this really shouldn't come as a surprise.

If Apple doesn't care about its PC business, why should anyone else?

Swift Playgrounds helps you learn to code, but it’s no HyperCard

Sure enough, 45 minutes into the 2016 WWDC keynote, Tim Cook - not an SVP, but Tim himself! - unveiled Swift Playgrounds for iPad, "a new way to learn to code." Because I'd been thinking about it, I had my tweet ready: "I personally think a way to learn Swift is not what the iPad needs - it needs a 21st Century HyperCard. But let’s see."

Later, John Gruber (whose Daring Fireball blog is to Apple what BBC Radio 4's Today show is to British politics) provided a glimmer of hope: "Swift Playgrounds = the new HyperCard?"

Well, no, it turns out. It's not.

I have an iBook G3 specifically for OS9, and one of the things I have installed on it and occasionally play with is HyperCard - an absolutely amazing and fascinating piece of technology that Apple should release as-is for iOS just for curiosity's sake.

In any event, just like the full-blown IDE for iOS we talked about earlier, it's stuff like Swift Playgrounds that operating systems like iOS and Android really need if anyone ever wants to take them seriously as the future of computing.

Ars’ iOS 10 preview

Some of my favorite operating system updates are ones that rethink longstanding parts of the user interface in intelligent ways, and iOS 10 seems to be shaping up into that kind of update. The lock screen has been newly modeled around TouchID, which was brand-new three years ago but practically omnipresent in iDevices today. The Today View has been broken up into a bunch of configurable widgets and merged with the Siri suggestions screen. Notifications are more versatile and pleasant to interact with. And Messages' improvements, while they won't be to everyone's taste, bring Apple's built-in app more in line with the current zeitgeist as represented by Slack or Facebook Messenger.

There are more new features in iOS 10 - improvements to core apps like Photos, Music, and Health, tweaks to how the keyboard works, Apple Pay on the web, and a bunch of other minor changes - that we'll have more time to look at in our final review. But so far the majority of the changes are for the better. Old hardware is getting dropped, but that frees developers from worrying about actively supported devices with 512MB of RAM. The iPad isn't getting nearly the amount of love that it got from iOS 9, but in recent years Apple has been happy to dole out feature updates throughout the year in large point releases like it did in iOS 9.3. If performance on older devices and battery life are both up to snuff in the final release, most of my complaints will end up being pretty minor.

Ars' iOS preview - always worth a read to know what's up with the new release.

Continuous: C# and F# IDE for the iPad

Continuous gives you the power of a traditional desktop .NET IDE - full C# 6 and F# 4 language support with semantic highlighting and code completion - while also featuring live code execution so you don’t have to wait around for code to compile and run. Continuous works completely offline so you get super fast compiles and your code is secure.

Continuous gives you access to all of .NET’s standard library, F#’s core library, all of Xamarin's iOS binding, and Xamarin.Forms. Access to all of these libraries means you won’t be constrained by Continuous - you can write code exactly as you’re used to.

It's absolutely baffling neither Apple nor Microsoft made this application. While I doubt this will suddenly make tablet-doubters such as myself take tablets seriously as the future of computing, it's exactly these kinds of applications that can really show what a platform is capable of. I'd love for applications like this to prove me wrong when it comes to the future of tablets.

National organ donor registration comes to iPhone

Apple and Donate Life America announced today that, for the first time ever, iPhone users will be able to sign up to be an organ, eye and tissue donor right from the Health app with the release of iOS 10. Through a simple sign up process, iPhone users can learn more and take action with just a few taps. All registrations submitted from iPhone are sent directly to the National Donate Life Registry managed by Donate Life America. The ability to quickly and easily become a nationally-registered donor enables people to carry their decision with them wherever they go.

There's a lack of donors in many, many countries, and relatively simple initiatives like this can do a lot to get people to sign up to be a donor and potentially save a lot of lives.

Great initiative by Apple and Donate Life America.

‘Gruber misses the point completely about Lightning headphones’

After Nilay Patel's strong piece and John Gruber's meager response, here's another one by Steve Streza:

John can argue all he wants that this is all somehow in the best interest of customers by virtue of it being great business for Apple, but it simply isn’t true. It also won’t be a hill that many customers will die on at the point of sale. People will not buy into Lightning headphones, they will put up with it. This transition will be painful and difficult because of just how thoroughly entrenched the current solution is, how little the new solution offers, and how many complications it adds for customers. Nilay is correct, it is user-hostile, and it is stupid.

But hey, it’s great for Apple.

I have very little to add here, other than dongle, and a plea: can somebody finally give me a valid reason for removing the 3.5mm jack? I've heard nonsense about waterproofing (can be done just fine with 3.5mm jack), battery life (negligible, unlikely because of the location of the assembly, entirely and utterly eclipsed by making the battery like 0.5mm thicker), cost (...seriously? That's the best you can do?), or thinness (oh come on, the iPhone 6S is 7.1mm thick - it will take a miracle for the iPhone 7 or even 8 or 9 to be thinner than 3.5mm).

Anyone?

As far as I can tell, there are only downsides.

APFS in detail

Apple announced a new file system that will make its way into all of its OS variants (macOS, tvOS, iOS, watchOS) in the coming years. Media coverage to this point has been mostly breathless elongations of Apple’s developer documentation. With a dearth of detail I decided to attend the presentation and Q&A with the APFS team at WWDC. Dominic Giampaolo and Eric Tamura, two members of the APFS team, gave an overview to a packed room; along with other members of the team, they patiently answered questions later in the day. With those data points and some first hand usage I wanted to provide an overview and analysis both as a user of Apple-ecosystem products and as a long-time operating system and file system developer.

An incredibly detailed look at Apple's new filesystem, APFS.

What is differential privacy?

To make a long story short, it sounds like Apple is going to be collecting a lot more data from your phone. They're mainly doing this to make their services better, not to collect individual users' usage habits. To guarantee this, Apple intends to apply sophisticated statistical techniques to ensure that this aggregate data - the statistical functions it computes over all your information - don't leak your individual contributions. In principle this sounds pretty good. But of course, the devil is always in the details.

While we don't have those details, this seems like a good time to at least talk a bit about what Differential Privacy is, how it can be achieved, and what it could mean for Apple - and for your iPhone.

ZFS: Apple’s new filesystem that wasn’t

At that same WWDC Apple announced Time Machine, a product that would record file system versions through time for backup and recovery. How were they doing this? We were energized by the idea that there might be another piece of adopted Solaris technology. When we launched Solaris 10, DTrace shared the marquee with ZFS, a new filesystem that was to become the standard against which other filesystems are compared. Key among the many features of ZFS were snapshots that made it simple to capture the state of a filesystem, send the changes around, recover data, etc. Time Machine looked for all the world like a GUI on ZFS (indeed the GUI that we had imagined but knew to be well beyond the capabilities of Sun).

Of course Time Machine had nothing to do with ZFS. After the keynote we rushed to an Apple engineer we knew. With shame in his voice he admitted that it was really just a bunch of hard links to directories. For those who don’t know a symlink from a symtab this is the moral equivalent of using newspaper as insulation: it's fine until the completely anticipated calamity destroys everything you hold dear.

So there was no ZFS in Mac OS X, at least not yet.

Somewhat related: the history of Microsoft's WinFS.

Apple unveils iOS 10

While I was watching Belgium vs. Italy, Apple did its whole WWDC thing, so time for some serious catch-up here on OSNews. Amidst all the frustrations caused by Belgium's terrible play (still better than my own country, because we didn't even qualify!), sideways glances at Twitter made it clear there was some awesome stuff taking place at WWDC, and since I'm trying this new thing where I'm not writing a mega keynote story, let's chop it up a bit and look at the most interesting things in separate items.

Let's start with iOS 10. First, while technically a small thing, it will cause millions of iOS users to heave a sigh of relief: starting with iOS 10, Apple will let you remove all the craptastic crapware that's been accumulating in iOS over the years. No more 'crapware' folder on every iPhone, but a glorious little red jiggling X. It's taken them way too long, but for me it's probably the most welcome change in iOS at WWDC.

Apple also redesigned the lock screen, giving it the ability to display rich notifications, so you can interact with the notifications without opening the applications they belong to. They also introduced lock screen widgets. ESPN, for example, allows you to watch highlight videos without even opening the application.

Siri's also been improved, and most notably, has been opened up to third parties. This mean you can now tell Siri to send a message through WhatsApp, or order a car through Uber. The number of supported applications is still relatively small, but this will surely rise in the near future. Siri's contextually aware too, now, so it looks at your location, calendar contents, contact information, and so on.

There's way more going on, of course, but nothing else really jumped out at me.

App Store 2.0

Apple's annual conference for developers, which kicks off next Monday, is normally when the company previews its newest software for iOS and Mac OS X. But this year's WWDC isn't just about new operating systems: starting next week and continuing throughout the fall, Apple will begin rolling out new incentives for developers in its App Store, including a new revenue-share model and the introduction of search ads in its iOS App Store.

In a rare pre-WWDC sit-down interview with The Verge, Phil Schiller, Apple's senior vice president of worldwide marketing, said that Apple would soon alter its revenue-sharing model for apps. While the well-known 70/30 split will remain, developers who are able to maintain a subscription with a customer longer than a year will see Apple's cut drop down to 15 percent. The option to sell subscriptions will also be available to all developers instead of just a few kinds of apps. "Now we're going to open up to all categories," Schiller says, "and that includes games, which is a huge category."

As much as I applaud Apple for trying to do something about the terrible state of their application store, I don't think any of this will provide the answer. If people are unwilling to spend a euro on an application, the solution clearly is not to ask them to pay a euro a month. No, these changes feel far more like trying to increase the revenue for the big, established players, further drowning out the few interesting indie developers that remain.

Back when the gold rush in mobile development was still in full swing, I was mocked for suggesting the model simply wasn't tenable, and was wreaking havoc among the indie development scene. I do feel at least a little bit of vindication that finally, finally, Apple seems to agree with me that their application store model is broken.

Great scoop for The Verge and Lauren Goode, by the way.

Consistent with what?

Jason Snell, in an article about Google's iOS applications importing Material Design into iOS:

Users choose platforms for various reasons, but once they’ve chosen a platform, they deserve consistency.

Someone should tell this to Apple and virtually all iOS application developers, because iOS is an inconsistent mess of an operating system.

Here's a few examples taken from my never-to-be-published iPhone 6S/iOS 9 review that I wrote during the six months I used the thing (up until a few weeks ago, when I went running back to Android because iOS couldn't even get the basics like multitasking and inter-application communication right).

Take something like application settings. In Outlook, tap the settings icon in the bottom bar. In Alien Blue, tap the blue dot in the top right, then settings. In Tweetbot, tap your account picture (!?), then settings. In the Wikipedia application, tap the W logo, then "More..." (!?). For many cross-platform applications that are also available on Android, tap the hamburger, then find something that sounds like settings. For Apple's own applications, close the application (I wish I was joking), open iOS' Settings application, scroll down for days, figure out in which unnamed grouping it belongs, then tap its name.

So it goes for settings, so it goes for many other things. Navigating between main parts of the user interface of an application is sometimes done via a tab bar at the bottom, sometimes it's done via a full-screen root-level list menu, sometimes it's done with a slide-in drawer, sometimes there's a tab bar at the top. Sometimes you can swipe between tabs, sometimes you can't. Animations for identical actions often differ from application to application (e.g. closing an image in iMessage vs. closing it in TweetBot).

It goes deeper than that, though. The official Twitter application, as well as Apple's own compose tweet dialog, for instance, replace the enter key on the iOS keyboard with a pound sign, hiding the enter key in the numbers panel. Why is this even allowed in the first place? Or, even more infuriating: the "switch between keyboards button" (the globe) is actually in a different place on the Emoji keyboard compared to regular language keyboards. So when I'm cycling between my keyboards - which I do a million times a day - from English to Dutch, the process comes to a grinding halt because of the Emoji keyboard.

The problem is that while Google's efforts on first Holo and then Material Design have given Android developers a relatively clear set of rules and instructions on how Android applications should look, feel, and behave, there's no such set of clear rules for iOS. The iOS HIG is vague, open to interpretation, and Apple itself regularly casts it aside to do whatever it feels like (look up the section on where to put application settings. It's comically open to interpretation so as to be effectively useless).

That's how you end up with impenetrably convoluted applications like TweetBot - often held up as a shining light of iOS application design - where you can perform up to 15-20 different actions with various gestures, taps, taps-and-holds, hard-taps, etc., both operating system-level and application-level, on a single tweet in its timeline (good luck not mixing those up, either because you used the wrong gesture or tap or because the operating system's touch/tap algorithms buckle under the pressure). Or, the popular and praised Overcast podcasting application by iOS star developer Marco Arment, which ditches the standard iOS fonts for its own comical font because... Reasons? And on it goes.

I've been a strong proponent of militant consistency in user interface design and behaviour for as long as I can remember, and while neither iOS nor Android are shining examples of the concept, there's absolutely no doubt in my mind that Holo and Material Design have done a far better job of propelling at least a modicum of consistency in Android application design than anything Apple has ever done for iOS. From that same never-to-be-published iOS review:

Interactions with a smartphone tend to be quick, focused, and often involve cycling through a number of applications very quickly. Unlike desktops or laptops, we tend to not use the same application for long periods of time, but instead quickly jump in and out of a number of applications, and then put the phone back in our pocket. Given this usage pattern, the less you have to think about where stuff is and how to do a thing, the more fluid and pleasant your workflow will be.

And this is one of the many reasons why using iOS is such an incredibly frustrating experience for me. Every step of the way, I have to fight with iOS to get it to do what I want, whether it's every application doing things in its own specific way, applications not at all talking to each other, the inability to set default applications - it all adds up to an experience where I have to spend way too much time and energy thinking about how to get around iOS' limitations, iOS developers' auteur application design, and Apple's inability to write, apply, and consistently enforce its own HIG - even after six months of exclusive use and spending €800 (I really tried).

It's great to ask of Google to make its iOS applications consistent with iOS' design principles - but you might want to ask Apple what those are, exactly, first.

Tim Cook’s failed Apple pitch

Apple CEO Tim Cook insisted last week that everything was great with his company despite its first quarterly revenue decline since 2003. He and Apple's chief financial officer used the word "optimistic" 10 times during a conference call with analysts. Then the company's share price pessimistically fell for eight consecutive market days -- something that hasn't happened to Apple in nearly 18 years.

Declaring victory didn't work the first time, so Cook made a trip to Jim Cramer's therapy couch on Monday to try to soothe investors. It's unfair to compare Apple's numbers to the 2014 debut of the iPhone 6, which was a tough act to follow, Cook said. He added: Everything is great. Look at how much money we're making. The smartphone market has plenty of room to run. Customers love us so much. Then Cook attended a gala at the Metropolitan Museum of Art.

Here's what Cook didn't say: 1) Apple has been misjudging its own business, and that makes it tough to believe what executives say; and 2) The company failed to prepare investors for an inevitable slowdown in growth -- even if that slowdown proves temporary. If one duty of public company executives is to underpromise and overdeliver, Apple has flopped in that job.

A lot of people will just mockingly file away articles like this under the "Apple is doomed!" moniker, but what these people don't understand is that most of the stock market isn't about whether or not Apple is doomed or not - it's all about meeting expectations. You can suffer a massive loss, but if the loss is less than what you and the market predicted, your shares would go up. You could be doing incredibly well like Apple, but if you underdeliver, your shares will go down.

And this article makes a strong case Cook failed at underpromising.

Apple sees its revenue decline for the first time in 13 years

Don't say they didn't warn you. Apple posted a year-over-year decline in revenue today, the first time the company's failed to grow its business in 13 years. It brought in $50.6 billion in revenue for the second quarter of 2016, and $10.5 billion in profits. That compares with $58 billion in revenue and $13.6 billion in profits during this period last year, a drop of 13 percent for the revenue.

Apple isn't doing badly, it is still one of the most valuable and profitable companies in the world. But it hasn't found a new blockbuster product to pick up the slack as iPhone sales have slowed in many parts of the globe.

All product categories are down too - iPhone down 16%, iPad down 19%, Mac down 12% - but obviously, they're still selling an amazing number of each of these. No, Apple isn't doomed - anyone who says so based on these numbers is an idiot - but it does show that Apple has been unable to find the 'next big thing' after the iPhone (for now!).

Apple’s Penchant for Consumer Security

To emphasize this point, Apple shared a great statistic: their average users unlocks their phones 80 times a day. Other reports state people look at their phones upwards of 130 times a day but those are less of the average and more the heavier users. Regardless, the simple act of logging into our phone via a secure form of login like passcodes or fingerprints is now taken for granted in much of Apple's ecosystem when, just a few years ago, anyone could have stolen my phone and have access to my personal information. Here again, Apple shared that 89% of their users with a Touch ID-capable device have set it up and use it.

While using a fingerprint reader or scanner for security purposes obviously wasn't invented by Apple, this is yet another one of those cases where Apple took an existing idea, made it incredibly user-friendly, improved the hardware a ton, and now it's the standard on every phone.

Why the iPhone sometimes feels stuck in the past

Recently, I decided buy an iPhone 6S and turn on iMessage.1 iPhones are great! But in the process of setting it up, I ran into some hassles that reminded me that for all the advancements that Apple has made with iOS over the years, it still can feel like it's stuck in an old era of phones that were controlled by corporate politics. The iPhone is a computer, but sometimes it acts too much like a RAZR.

Anything even remotely related to managing files is a complete disaster on iOS, and it's one of the main things Apple will need to address going forward, now that iOS is their future.