Games Archive

Cratering portable sales can’t prop up Nintendo anymore

No matter how its console business is doing, Nintendo has always been able to lean on healthy portable system sales to prop up its finances. With the Wii U continuing to severely underperform sales expectations, though, it looks like the Nintendo 3DS is failing to pick up the slack as its predecessors once did.

Nintendo's going to need a better strategy. Maybe the past 15 years of rehashing the same Mario, Zelda, and Metroid games is finally catching up to them.

Steam suffers major security issue

So uh, look up from your Christmas dinner for a second, because Steam is having a major security meltdown at the moment.

It's the middle of Steam's big winter sale, which means a huge number of people are browsing, buying, and playing games right now on the platform. Some of them, however, seem to have tripped into a major security hole. A variety of users on Twitter, NeoGAF, and Reddit have noted that they can see other users' account information - including addresses and credit card data - instead of their own details.

From what I can gather online, users would occasionally be logged into not just their own accounts, but also those of others, including being able to see their information. The general consensus seems to be that you couldn't actually abuse said credit card information (you only have the last two digits and you still need the security code to actually buy stuff), but people who use PayPal to pay on Steam might not be safe.

Steam's store has been completely shut down, but you can still play online. Major security problem here, and it seems to be related to caching, although there's no official word on that.

See? This is what I get for buying an Apple Watch. I upset the balance.

Commander Keen turns 25

Commander Keen is an episodic video game developed by id Software in the early 1990s. The series focuses on the adventures of Billy Blaze, an 8-year-old boy who travels through space and assumes the secret identity of "Commander Keen". The series was successful at replicating the side-scrolling action of the Nintendo Entertainment System Super Mario Bros. games in DOS. The cartoon-style platform games are notable for their pioneering use of EGA graphics and shareware distribution, and they were some of the first games by id Software (who went on to later develop Wolfenstein 3D, Doom and Quake). The games were also exciting to the PC gaming community of the time because of John D. Carmack's smooth-scrolling graphics game engine, which first allowed smooth side scrollers on PC by only redrawing the elements of the screen that actually changed frame to frame.

Today is Commander Keen's 25th birthday. Keen was one of the very first games I ever played, and everybody I knew at the time was into Keen as well. We swapped floppies around with Keen on them, and I must've finished many of the episodes countless times. Commander Keen is part of my childhood, and a landmark in (PC) gaming.

In honour of Keen's 25th birthday, John Romero published a video today, in which he shows id Software's "port" (reverse engineering is probably more accurate) of Super Mario Bros. 3 to the PC. It was created without Nintendo's consent, and then sent to Nintendo for evaluation. The company had no interest in it, but the knowledge gained would come to use for Keen.

Fascinating.

Breaking the fourth wall with Minecraft

Recently I started playing Minecraft, again. I find vanilla Minecraft somewhat boring, so I always look out for modpacks. After searching for new modpacks, I stumpled upon FTB Horizons: Daybreaker. Looking at the included mods list, OpenComputers caught my eye.

As the name suggests, OpenComputers adds computers to Minecraft. Real computers! They are highly modular too. You can add peripherals, from monitors to keyboards and expansion cards that add capabilities such as graphics and network. They can also be programmed in Lua, in-game. Another type of card also exists, the Internet card which, as you can imagine, can communicate with the real-life Internet. Awesome.

It never ceases to amaze me what can be done with Minecraft.

Resurrecting Duckhunt

The NES was the most popular game console of its time, and rightfully so. From the minds of Nintendo engineers, programmers and audio experts came some of the best video games ever made. Unfortunately, some of these great games cannot be played on your Raspberry Pi favorite emulator due to the incompatibility of the Zapper gun and modern digital monitors. None of us can forget the fun that Duckhunt brought. The game came as standard issue with all NES systems, so we've all played it. But its nostalgia is currently entombed by a technological quirk that has yet to be solved.

From one hacker to another - this can no longer be tolerated. First, we're going to learn how the Zapper works and why it doesn't work with digital displays. Then we're going to fix it.

‘SteamOS gaming performs significantly worse than Windows’

All that said, right now, it seems that choosing SteamOS over a Windows box means sacrificing a significant amount of performance on many (if not most) graphically intensive 3D games. That's a pretty big cost to bear, considering that Alienware sells its Windows-powered, console-style Alpha boxes at prices that are only $50 more expensive than identically outfitted SteamOS machines. That's not to mention the fact that Steam on Windows currently has thousands of games that aren't on SteamOS - including most AAA recent releases -while SteamOS has no similar exclusives to recommend it over Windows.

Hopefully, Valve and other Linux developers can continue improving SteamOS performance to the point where high-end games can be expected to at least run comparably between Linux and Windows. Until then, though, it's hard to recommend a SteamOS box to anyone who wants to get the best graphical performance out of their PC hardware.

This shouldn't be surprising to anyone. Windows and DirectX clearly reign supreme, with graphics card vendors focusing most - if not all - of their driver development on that platform.

Smite, sexism and the soul of esports

Great article at Polygon, looking into the position of women in esports and the abuse they're receiving.

Every coaching position she's held has come with abuse. There's the European rival who thinks it's funny to goad her with extravagant compliments about her appearance. There's the South American player who promises to kiss her when they meet at a live event. There's the Israeli player who said he didn't want her advice because she's a woman. And there's the countless spectators who spew insults at her through social media and streaming feeds.

But there are also those who recognize her abilities, including her players, other top coaches, senior people at Smite publisher Hi-Rez Studios and commentators who recognize the stamp of her tactics and her influence on improving teams.

Aside from the Baghdad Bobs in gaming, we all know the gaming world - and by extension, esports - isn't exactly the most welcoming environment for women. Luckily, it's starting to dawn on the companies in esports, such as Hi-Rez discussed in the linked article, that things need to change, and that steps need to be made to significantly curb the misogyny and abuse.

The League of Legends world championships, the most popular esports event in the world, just concluded this weekend. One weekend earlier, the semifinals were held in Brussels. One quite prominent figure in the League of Legends esports community, presenter and interviewer Eefje "Sjokz" Depoortere, is from Belgium, and parent company Riot took the opportunity to play a fantastic spotlight of her at the start of the event, in front of 17000 people and the millions of viewers around the world. The video details the work that she does, and the prominent way in which the spotlight was played - just before the semifinals started - really drove the point home just how important she's become.

In an article posted today, Depoortere recalled the moment the video was played.

Sjokz had her own fair share of cherished moments throughout the weekend, particularly when a video feature about her life in Belgium and her work at Riot aired in the 17,000-seat arena. "It was very emotional!" she says. "I hadn't thought through that I would be on stage listening to myself! I felt kind of embarrassed, because I thought, 'Oh, these people have to sit through it,' but all the people were quiet. They were actually listening and watching and it was an extremely heartwarming moment for me."

The feature touched on some less savoury aspects of being a successful, high-profile woman in a male-dominated industry, particularly sexism and a lack of respect for Sjokz's work, but since it aired she has received a huge influx of support. Even from people who have been less than pleasant in the past. "Some of them wrote to me and they said, 'Hey, I'm actually very sorry. I didn't realise what I was doing. I really respect your work.'"

We're a long way off from women being treated matter-of-factly universally throughout esports in particular and gaming in general, but it's at least encouraging to see that steps are being taken. Maybe, just maybe, we'll eventually see women players feel secure and safe enough to compete at the highest levels.

Steam Machine: does Valve’s hardware live up to its potential?

Valve Software's Steam platform has become the go-to source for gamers focused on the PC. With a huge catalog, constant sales and a consumer-first attitude, the digital store for games has exploded. As of the beginning of 2014, it had topped 75 million users.

But can that success translate into the living room and hardware, two arenas Valve has yet to conquer?

Valve's first round of officially branded Steam Machines will roll out from several manufacturers beginning on Nov. 10. Before that happens, Polygon was able to go hands-on with Alienware's version of the Steam Machine, which comes packed with a quad-core Intel Core i7 processor, a custom-built Nvidia GeForce GTX card and 8 GB of RAM. We also got to test out Steam's unique new controller.

I ordered a Steam Link (without controller) which should arrive any day now. I've heard nothing but praise for Steam's streaming, so I'm excited to try it out.

The enigma of Nintendo’s Virtual Boy, 20 years later

Twenty years ago, on August 21, 1995, Nintendo released the Virtual Boy in North America. The stilt-legged tabletop gaming console, which offered a unique red stereoscopic 3D display, attempted to ride a wave of popular interest in virtual reality. It was a risky, innovative gamble for Nintendo that didn't pay off, leaving many to wonder why it existed in the first place.

I vaguely recall the magazine talk of this thing (I was 9 at the time), but I never actually got to see one, let alone play one.

How does Voxel Quest work now?

If you're interested in the intricacies of game engine development, you should definitely keep track of Gavan Woolery's Voxel Quest. The latest blog post deals with a whole bunch of new stuff implemented in the voxel-based engine.

The fact that VQ has undergone three tech revisions over two years probably seems a bit ridiculous, and maybe it is. Something like this would normally kill a game. That said, the point here is not just to make a game (plenty of people are doing that already), but to make a unique engine, and that could not happen in a vacuum. All I know is that I am finally happy with where the engine is at in terms of performance and flexibility, and I couldn't have gotten here without knowing everything I've learned since the start.

So the most common question I get, of course, is how does this stuff work? It is actually simpler than it might seem.

Voxel Quest is more about developing a unique game engine than it is about developing a unique game, but its developer wants to release the engine as open source so that others can do cool stuff with it too.

The smartphone Nintendo should make

Ladies and gents, meet Smart Boy, the Game Boy-inspired smartphone. Designed by Pierre Cerveau, it has everything a Nintendo lover could dream of giving a phone, from power-saving 8-bit mode to a 'Game Bat' controller that basically turns the thing into a DS. I might actually cry because this beautiful phone will probably never be made.

Probably a bit too retro for most, but if Nintendo made this, I would be all over it.

Fabled CD SNES-compatible “Play Station” prototype found

At the 1989 Consumer Electronics Show in Las Vegas, Nintendo of America's then-chairman Howard Lincoln took the stage to reveal some unexpected news: the company was partnering with European electronics firm Philips to make a CD-ROM-based games console. While the announcement took everyone in the audience by surprise, Sony engineer Ken Kutaragi was the most shocked of all. Just the night before, he and several Sony executives had been demonstrating a product developed in partnership with Nintendo. It was to be the world's first hybrid console, featuring an SNES cartridge slot and a CD drive, with both formats available to game developers. That product, called "Play Station" (with a space), would never see the light of day.

Industry lore suggests that only 200 of the Play Station consoles were ever produced, and hardly anyone has actually seen one of the fabled consoles in the flesh. However, pictures of the legendary original Play Station surfaced on reddit yesterday, showing the hybrid console in all its grey and yellowed-plastic glory.

Absolutely glorious. I could look at the pictures for hours.

Why are people still playing Ultima Online?

Later this year, Ultima Online will turn 18 years old. In the genre of MMOs, that makes the game positively ancient - and it's even more remarkable when you consider that it's still funded via a subscription model.

I've never played an Ultima game, much less one that's nearly my age. I wanted to find out what the game is like to play today as a newcomer, and to ask people why they’ve continued visiting Britannia for nearly two decades.

I have little to no interest in MMOs, but seeing one of them run for this long is fascinating.

Inside the $499 aluminum NES

Who would spend more than the cost of a PS4 on a video game console that only plays NES games? Well, who would spend thousands of dollars on a digital camera that can’t autofocus? Leica shooters, of course, and people of similar persuasion might just be interested in the Analogue Nt for their gaming needs. The Nt is a modern Nintendo Entertainment System hewn from a solid block of aluminum, and retails for $499 (plus an extra $79 if you want HDMI output and hardware upscaling.)

Beautiful piece of hardware - and I love the fact that there might be a market for this. There are way more sensible options, of course, but none of them look this good.

YouTube’s assault on Twitch starts today

It's Day 0 of E3 2015. This is the time when all the giants of popular gaming make their big announcements, competing for your attention and future gaming dollars. Today is also a big day for YouTube, which doesn't make games, but will soon be introducing a dedicated YouTube Gaming service. It too will be competing for the attention of millions.

The goals of YouTube Gaming are as grand as YouTube itself. Google wants its new website and app to become "the biggest community of gamers on the web" and the destination for live-streamed game video, whether it comes from professional tournaments or amateurs playing just for fun. If that sounds exactly like Twitch, that's because it is. Having lost out to Amazon in the pursuit to acquire Twitch last summer, Google has spent the past year building up its own alternative, and that's what we have to look forward to in the coming weeks.

YouTube is well-positioned to compete with Twitch, since most streamers upload the VODs to YouTube anyway. Why not have it all in one place?

In any event, yet another case of competition breeding product improvements.

Steam Machines, Controller, Link hit 16 October

The first wave of Steam Machines, console-like computers designed to run Valve's Steam software and its thousands of PC games, will be in some pre-order customers' hands on Oct. 16 and in stores on Nov. 10, Valve announced today. The Steam Controller and Steam Link will also hit on Nov. 10.

Not sure what to make of SteamOS at this point - it's just a Linux distribution that launches Steam, and you can even close Steam to go to a desktop... On your TV - but the Steam Link is definitely interesting, so I pre-ordered one straight away.

Colorblind: On Witcher 3, Rust, and gaming’s race problem

You see the problem. When white gamers are forced to play people not of their race, it's "forced politics;" when I'm forced into the same scenario, it's business as usual. When you complain, you're making a fuss and being political. The argument is a bit scary when you break it down: The only way games can avoid politics in this situation is to pretend that people of color don't exist.

We should raise concerns about race, but it needs to be consistent. Race shouldn't only be an issue for gamers when some white gamers express concerns.

Outstanding article.

Why you should want a Nintendo Android console

Could Nintendo really switch to Android?

Japan’s most respected business newspaper, the Nikkei Shimbun, today raised the possibility that Nintendo’s mysterious upcoming system - codenamed NX - may be based on Google's Android operating system. The report is curiously sourced to a single anonymous insider, and takes the form of a column, not a typical news story; moreover, the Nikkei has a spotty record with Nintendo in particular.

But that doesn't make the proposition any less fascinating, and it's one I've been considering myself for some time. Although it would be an unusual move for the Japanese giant, which is famously hesitant to cede control over any aspect of its products, there are a lot of reasons why it might make sense - and why it wouldn't contradict Nintendo's own philosophy.

Would you buy a handheld gaming device in this day and age? If it could also make phone calls and run proper Android applications, would you ditch your other Android device for it?

I doubt it.