Games Archive

Review: Haswell-infused Alienware X51 R2 SFF game PC

"And so it is with Dell's Alienware X51 R2, a small form factor gaming PC in console digs. It's shaped similar to Microsoft's Xbox 360 Slim, and though it's slightly larger than either a 360 or PlayStation 3, the X51 R2 would be right at home in a living room setting nestled next to a large screen TV. Indeed, it's adept at running Steam's Big Picture mode, and if your primary objective is to play games in the living room, go ahead and consider the X51 R2 a hybrid game console." This is obviously not the only machine like this - still, these are very valid console alternatives even for those that don't like being hunched over with a cramped WASD-claw. Also, PC gamers among us: could you get away with the $699 model for gaming?

PlayStation 4 will not impose restrictions on used games

Sony just won the console war for this generation. Not only is the PS4 going to be cheaper, Sony's CEO gloated on stage last night at E3 with the biggest possible grin as he detailed that all that nonsensical DRM crap that Microsoft is pulling, like blocking used games sales and stuff like that? Yeah, Sony's PS4 will have none of that. Sony even made an instructional video to explain how sharing games works.

Xbox One: details emerge on licensing, online connectivity

Yes, it's as bad as we expected. This particular paragraph illustrates everything that is wrong with what Microsoft is doing: "Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once." Yes, with this, Microsoft and publishers are destroying the ability to sell your games on Ebay or similar sites (because of the 30-day requirement). To make matters worse, the ability to sell or even loan games to your friends can be disabled by publishers. Asinine.

Xbox One: hardware analysis, comparison to PlayStation 4

"Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. We’ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that it’s usually the lowest common denominator that determines the bulk of the experience across all platforms. On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques." AnandTech does its usual in-depth thing.

Xbox One forces gamers to pay for games borrowed from friends

At an event earlier today, Microsoft unveiled the next Xbox - the third model, but confusingly named Xbox One. The big focus was TV, integrated Kinect, and all the other stuff we all expected to be forced down our throats. I think it took them 25 minutes to actually come to what should be the core of the story: gaming. Nothing groundbreaking in the gaming department, except for how Microsoft intends to handle the used games market and borrowing games from friends: pay up, buddy!

EA Sports developer calls Wii U ‘crap’

"At the end of a week in which Electronic Arts confirmed it wasn't developing a thing for the Wii U, one of the software engineers in EA Sports' Canada studio, in a series of since-deleted tweets, disparaged the console as 'crap' and suggested Nintendo should give up on hardware altogether. 'The Wii U is crap. Less powerful than an Xbox 360. Poor online/store. Weird tablet', tweeted Bob Summerwill, listed as a senior software engineer at EA Canada, in a reply to a tweet posting a link about EA's no-Wii U news. 'Nintendo are walking dead at this point'." The Wii U is turning into the 21st century's Virtual Boy.

Using science to change player behavior in League of Legends

"But Beck and Merrill decided that simply banning toxic players wasn't an acceptable solution for their game. Riot Games began experimenting with more constructive modes of player management through a formal player behavior initiative that actually conducts controlled experiments on its player base to see what helps reduce bad behavior. The results of that initiative have been shared at a lecture at the Massachusetts Institute of Technology and on panels at the Penny Arcade Expo East and the Game Developers Conference." Absolutely fascinating stuff. I'm a League of Legends player, and to be honest, the community isn't nearly as bad as some make it out to be. I'm happy Riot games has the guts to employ science to address the issue.

A new look at the newly official NVIDIA Shield

"The major functionality - gaming - is all there. Shield runs 'stock' Android, but NVIDIA's TegraZone curated app space is downright beautiful. Some thought was put into that UI. From there, you can play your Shield-optimized games, purchase new ones, and (if you have the proper NVIDIA graphics card on your PC), use Shield to control games being played on a PC gaming rig. The latter feature will launch in beta. We've used it twice now, and it's surprisingly lag-free, though it does have the occasional connection hiccup." I don't really know what to think of this thing. It looks insane and I don't see it competing with smartphones and other handheld gaming devices, but it does have some cool technology and I must admit that as a gamer, I'd love to have one. I have no idea where this will go.

Microsoft: Next Xbox will work even when your Internet doesn’t

Good news by Ars' Peter Bright. "According to an internal Microsoft e-mail sent to all full-time employees working on the next Xbox, 'Durango is designed to deliver the future of entertainment while engineered to be tolerant of today's Internet.' It continues, 'There are a number of scenarios that our users expect to work without an Internet connection, and those should 'just work' regardless of their current connection status. Those include, but are not limited to: playing a Blu-ray disc, watching live TV, and yes playing a single player game.'" Conveniently 'leaked' of course.

Skyrim’s modular approach to level design

"As mentioned earlier, many developers understand the principles behind modular level design, but we hope to offer insights gained from our extensive exploration of this topic. To do this, we'll go over the various benefits and drawbacks we've found over the years, with an emphasis on how to get the most out of the workflow." A glimpse of just how complex one of the best games of this generation really is.

January sales show continued rough tides for the Wii U

The Wii U isn't doing well. "We're told by someone with access to the NPD's data that sales for January were 'well under' 100,000 units. By our estimates, sales were somewhere between 45,000 and 59,000 units for the month, which is lower than any of the three previous-generation home consoles sold in their worst months, with the possible exception of a recent performance by the original Wii." All that is old will be new again.

Microsoft ridicules concerns over always-on for next Xbox

More and more evidence is pointing towards the next Xbox requiring an always-on internet connection in order to play any games - i.e., once you lose your connection, you can't play any game at all. Three minutes after losing your connection, "your" game will suspend itself and stop playing. Microsoft's Adam Orth took to Twitter to defend this anti-consumer practice, but he did so in the most ungraceful of ways.

SimCity developer: single-player mode requires “minimal effort”

"In all the fuss and mess of the disastrous SimCity launch, one refrain has been repeated again and again. While legions may be begging for an offline mode, EA representatives have been abundantly clear that this simply isn't possible. Maxis' studio head, Lucy Bradshaw, has told both Polygon and Kotaku that they 'offload a significant amount of the calculations to our servers', and that it would take 'a significant amount of engineering work from our team to rewrite the game' for single player. A SimCity developer has got in touch with RPS to tell us that at least the first of these statements is not true. He claimed that the server is not handling calculations for non-social aspects of running the game, and that engineering a single-player mode would require minimal effort." This keeps getting worse and worse for EA. It's also clear that Maxis' own developers are not happy with EA's meddling.

SimCity is inherently broken, let’s not let this go

"To see anyone defending EA and Maxis for the state of SimCity, even were it in perfect working order on launch, depresses me to my core. This self-flagellation-as-skincare notion, where gamers loudly and proudly defend the destruction of their own rights as consumers, is an Orwellian perversity. That it might be considered in any way controversial to call them out on their crap, to point out that no, always-on DRM is not an advantage to anyone, is bewildering. It's a sign of just how far the gaming world has fallen into the rabbit hole of the publisher's burrowing." As usual, RPS hits the nail on the head so hard it shoots through the board.

Violent games make people violent; so do pictures of snakes

"For nearly thirty years we've been having this discussion, asking the question: do violent movies, music or video games make people violent? Well according to Brad Bushman and Craig Anderson of Iowa State University, yes. Based on the results of their research they concluded in 2001 that video games and violent media can make people aggressive and violent. Based upon their data and their conclusions, however, it's safe to say that photos of snakes, crispy bacon, or a particularly rigorous game of chess can also make people aggressive and violent." And politicians?