Original OSNews Interviews Archive

Interview with Gentoo’s Daniel Robbins

Gentoo is so far, the big Linux surprise this year. With its 1.0 release took the Linux world by storm and converted a huge number of power users and developers from the well-known Linux distros they were using, to the lightweight Gentoo Linux. While its installation process is not for the faint of heart, it pays back the user with a highly optimized system. As a result, Gentoo is dubbed the "fastest Linux distro" to date. Read on for an exclusive interview with Gentoo's project leader, Daniel Robbins where he reveals that Gentoo will be further optimized with the fastest x86 C/C++ compiler (Intel's ICC) in addition to GCC 3.1. Daniel also speaks about the future plans for Portage and the overall system in general.

Interview with Cosmoe’s Bill Hayden

One and a half months ago, we were among the first to report about an operating system which would combine the strengths of Linux & AtheOS and that would breath a new kind of life back to BeOS. Today, we are happy to host an exclusive interview with the architect of the combined OS, Bill Hayden. Dubbed "Cosmoe", the OS not only will feature support for the AtheOS, Linux and BeOS APIs, but also for... Macintosh's Carbon! Read on for more surprises!

Interview with Mark Mitchell, GCC’s Release Engineer

Mark Mitchell is one of the people behind CodeSourcery, but he is mostly known for his major contributions on GCC, the Gnu compiler. These days, Mark is the release manager of GCC and he is working hard trying to get GCC 3.1 out of the door. GCC 3.1 is going to be the first truly stable version of the 3.x source branch and many developers are already looking forward for it. Mark talked to OSNews about the new GCC, the future and the competition.

Interview with Stardock’s Brad Wardell

I met Brad Wardell, Stardock's CEO, two weeks ago in San Fransisco. Stardock are mostly known for creating WindowBlinds. But Stardock has a long history, going back to the OS/2 days, releasing not only the most 'successful' OS/2 application ever, Object Desktop, but also a number of games. Today Stardock still releases games and UI enhancement tools for Windows, but the main focus is still Object Desktop. Read more for our interview with Brad, his views on theming, the future of UIs and more.

Interview with Actor Wil Wheaton

Wil Wheaton is not like most of the rest of the actors. He admits that he is a true geek, running Linux, enjoying programming, playing lots of computer games. Many of you will remember Wil portraying "Wesley Crusher" in "Star Trek: The Next Generation" TV series some years ago. Wil will reprise his role as Wesley in the "Star Trek X: Nemesis" movie, the tenth installment of the Star Trek movies, which is set to be released two days after the second "Lord of the Rings" movie, at the end of this year. In the interview following, Wil talks about his favorite computer games, the computers used on TNG, the future of computing in AI, his favorite Linux distros, PHP and more.

Interview with Mandrake’s & KDE’s David Faure

David Faure is a well known developer in the KDE & Linux community. His work can be found in KFM, Konqueror source code and he recently also picked up KOffice's KWord development. David is also one of the people who have commited in bug squashing under KDE, especially after he got hired by Mandrake Software. Read more for our interview with David regarding Konqueror, KDE object prelinking, Gnome and much more.

Jordan Hubbard Interview Revised

OSNews reader Jim Strawberry writes: "The BSDvault guys did an interview with Jordan Hubbard not to long ago -- unfortunately it was done as an IRC conversation and was posted as such -- making it rather hard to read & follow. For this reason it didn't really get much attention. The other day I took it upon myself to transform this IRC log into a real interview." Jim received authorization by the original posters, BSDVault, and asked us to publish his revised and cleaned-up version of the interview with Apple's & FreeBSD's Jordan Hubbard.

Direct 3D 8.0 Wrapper for OpenGL Open Sourced

Those of you who had been following my articles at BeNews last year, you probably remember the France-based RealTech-VR and their effort to bring a Direct3D-to-OpenGL wrapper to the BeOS. The company paused most of that effort when was clear that BeOS was stopped being developed, but after pressure from the community, they have now open sourced their D3D-2-GL implementation and work has already started to port the wrapper to MacOS and Linux in an effort to bring Direct 3D to more alternative operating systems. Today we feature a mini-interview with Stephane Denis of RealTech-VR about the implementation.

FreeBSD Week: Interview with Robert Watson

Robert Watson is a member of the FreeBSD Project's core and security-officer teams, and founder of the TrustedBSD Project. For his day job, he is a Research Scientist in the network security research group at NAI Labs, studying operating and network security issues. His primary contributions on the FreeBSD Project come in the form of security enhancements to the system; the TrustedBSD feature set arriving in FreeBSD 5.0 will include file system access control lists, mandatory access control, and support for fine-grained privileges. DARPA is now funding a FreeBSD security research and development project at NAI Labs, and they also sub-contract to a number of independent developers in the FreeBSD community to complete that work. Read more for our exclusive interview with Robert.

MacOSX Week: Maya Technologies & TheOrphanage Interviews

Some software companies might find a new OS a daunting thing to develop for. Not Alias |Wavefront. This leading developer of 3D animation software, recently released the new OSX version of their flagship product, Maya. For a company that wasn't a player in the MacOS world, this is pretty significant vote of confidence in Apple's new OS. OSNews spoke with Andrew Pearce, the Director of Maya Technologies at Alias|Wavefront and with TheOrphanage's Kevin Baille (Visual Effects Artist).

MacOSX Week: Omnigroup Interview

OSX is the beneficiary of more than NeXTStep core technology. Apple's new OS also inherited considerable expertise and terrific developers like the OmniGroup. These longtime developers for NeXTStep have been swept into the Apple world along with their preferred OS. In this significantly larger market, the Omnigroup has the advantage of exceptional depth of experience with OSX. OSNews spoke to Manny from the Omnigroup about their experiences so far.

Interview with Progeny’s Steven Schafer

Last month Progeny Linux Systems ceased development on their own distribution in order to focus on selling professional services. In their announcement, the company cited the prohibitive cost of developing and publishing a distro. This move marked another firm in the wave of tech companies, Linux and otherwise, making significant changes to adjust to the market slump. Progeny's distribution was based on Debian GNU/Linux, and many in the Linux community were closely watching the company because it was founded by Debian creator Ian Murdock. OSNews spoke to the President of Progeny Linux Systems, Steve Schafer, once the dust had settled on his company's announcement.

Alan Cox on the DMCA, his Future, and the Future of Linux

"Alan Cox is not only a long-time Linux kernel contributor and maintainer, he also isn't afraid to make waves once in awhile. While Linux kernel creator Linus Torvalds usually stays above the fray of the politics of Open Source and related topics, the U.K.-based Cox, sometimes referred to as Torvalds' second in command, isn't afraid to weigh in on several topics, including his opposition to the U.S. Digital Millennium Copyright Act." Read the interesting interview at NewsForge.

Interview with TrollTech’s Harri Porten

The Norway-based company Trolltech is well known for their C++ and fully OOP Toolkit, Qt. Qt is the basis of KDE, but it is also a very important and powerful tool under Windows, MacOS/X and X11 developers. Qt 3.0 released less than a month ago, bringing some really impressive features, like the ability to build platform- and database independent database applications, greatly improved internationalisation and font handling etc. Harri Porten, TrollTech employee and also a KDE developer (mostly working on the javascript part on Konqueror) answers some of our questions.

Interview with Rocklyte’s Paul Manias

Rocklyte Systems is a New Zealand-based software engineering company and creators of the Athene operating system and Pandora Engine. Athene is an object based operating system that is being developed for use in PC's and embedded systems. The user interface is completely rewriteable and is capable of emulating other interfaces such as the Windows and Amiga desktop environments (developing your own, custom desktop GUI is a matter of writting a script!). The Pandora Engine is an all-purpose object oriented SDK, aimed at assisting developers in all areas of the technology industry and it also the base of Athene. The engine is based on Modular Object Oriented technology, which allows you to create true object oriented programs using almost any language. Athene and Pandora are available for both Windows and Linux. Read more for an interview with Rocklyte's Paul Manias and two new screenshots, showing AtheneOS running under its newly released Windows version.

Interview: Joseph Mallett Introduces xMach

xMach is an open source 4.4BSD-like BSD operating system based on the Mach microkernel. Primary focuses are on security, portability, and staying unbloated. xMach work began in November of 1999 by Joseph Mallett, project founder and Core Team Member. In one of my recent stormings to the IRC, I stoped by the #xmach channel and met Joseph. Read more about our brief conversation regarding the xMach operating system.