Linked by Thom Holwerda on Fri 16th Nov 2007 19:49 UTC, submitted by Michael Larabel
3D News, GL, DirectX "The leading question most of you are likely wondering is why there hasn't been anymore ATI GPU specifications released in over two months. Well, as we have shared in earlier articles, AMD has had limited staff devoted to sanitizing the documentation and getting it cleared by their legal department for release. However, that is about to change. AMD's John Bridgman has confirmed that they are in the process of hiring new people to do all of the planned documentation and support work that will help the open-source community. Within a couple weeks, these new AMD employees will begin this crusade."
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RE[3]: cool
by hobgoblin on Sat 17th Nov 2007 21:04 UTC in reply to "RE[2]: cool"
Member since:

have you seen where people have taken the q1 engine since the days when it was made open source?

while its not crysis level (and imo that game is there to show of the hardware of the person playing it, more then being a good game. basically its the computer version of the nissan skyline and similar), its impressive how far they have taken it, and still being (mostly, i have seen some issues ever so often) compatible with the mods made when q1 was new.

hmm, q1 team fortress on a updated engine vs the resently released team fortress 2 from valve?

Reply Parent Score: 3

RE[4]: cool
by Priest on Sat 17th Nov 2007 21:52 in reply to "RE[3]: cool"
Priest Member since:

There is a Linux port for the Team Fortress mod? I am off to searching.

Reply Parent Score: 1

RE[5]: cool
by hobgoblin on Sat 17th Nov 2007 23:26 in reply to "RE[4]: cool"
hobgoblin Member since:

if your referring to the original q1 mod, i would suspect so as at that time the stuff was created using a special language and compiler rather then c++ and similar.

so in theory any mod for q1 should work for any q1 engine variant as long as they stayed compatible to the mod format.

Reply Parent Score: 2