In case you’re out of the loop, Stadia follows last year’s Project Stream test, which Google views as a resounding success. In essence, Stadia is Project Stream, delivering a similar game-streaming service, but done bigger, better, and with more features.
Like Project Stream, Stadia will allow you to play AAA games at super-high settings, with silky smooth framerates, at up to 4K resolutions — at least, to start. It works remotely, with the actual game being hosted on Google’s remote servers, as it’s streamed to your home. This all comes without a major investment in specialized gaming gear, too.
Google is taking this project quite seriously, as it even relies on custom hardware:
Google’s expanded its data centers to better provide an optimized experience, for even “the most demanding games,” and that includes fresh new hardware in those data centers. Stadia’s stack, revealed on the Stadia.dev site, includes a custom 2.7GHz x86 CPU, custom AMD GPUs (rated at 10.7 teraflops), 16GB of RAM, and SSD cloud storage.
If there’s one company capable of building the infrastructure capable of making game streaming a reality, it’s Google. However, I remain skeptical for now, and will adhere to the mantra of seeing is believing.