From the team that has brought PC and Console gamers the latest in graphics innovation for nearly 25 years, we are beyond pleased to bring gamers DirectX 12 Ultimate, the culmination of the best graphics technology we’ve ever introduced in an unprecedented alignment between PC and Xbox Series X.
When gamers purchase PC graphics hardware with the DX12 Ultimate logo or an Xbox Series X, they can do so with the confidence that their hardware is guaranteed to support ALL next generation graphics hardware features, including DirectX Raytracing, Variable Rate Shading, Mesh Shaders and Sampler Feedback. This mark of quality ensures stellar “future-proof” feature support for next generation games!
That’s some Vista-era name right there.
Just call it DirectX 13. Saves so much confusion.
I’m gonna wait for DirectX 12 Pro Gold Extreme.
chrish,
It depends what you’re currently using. If you’re using Standard Edition today, then waiting isn’t a big deal, but if you are on DirectX 12 Starter Edition, you might as well upgrade now and stop suffering. Whose brilliant idea was it to limit the render distance and draw skybox ads anyways. Starter -> Ultimate gives you way more benefit than Ultimate -> Pro Gold Extreme.
https://www.youtube.com/watch?v=pzjnJjsjSIo&t=3m00s
Nothing beats Samsung’s Real Game Enhancer Plus
Critical Update Notification Tool
As gaudy as it sounds, it still a good move for customers. Knowing that hardware have some simple sounding feature baseline is better than knowing that it support some DirectX 12 FL-x, or Vulkan 1.2.3.4.5. Unless manufactures list all supported Vulkan or OpenGL extensions, listing just supported APIs is not product descriptive at all.
Really you need to look at opengl and vulkan numbers.
https://mesamatrix.net/ they do in fact provide a baseline of extensions to claim it that must be supported.
You are looking for
Vulkan 1.2 + opengl 4.6 + opengl ES 3.2 Then you would be looking for what extras on top of that,
Yes when Vulkan 1.3 get define this will be more existing extensions to vulkan moved to the base line.
So there is no need with Vulkan/Opengl/Opengl ES to list all supported extensions as the version numbers are a mandoary list of required extensions to claim that version or not be conforming.
And how many not CG programming geeks know exactly what Vulkan 1.2, OpenGL 4.6 and OpenGL ES 3.2 really mean in regards to supported features? And really mesamatrix, do you expect average Joe to go there before purchasing his/hers new video card?
I agree that listing whole extensions list is ridiculous, but listing multiple supported API levels is as descriptive for non geeks.
The name itself is stupid but with Microsoft marketing work it will provide users with distinct reference of what they can get from purchased hardware.
“And how many not CG programming geeks know exactly what Vulkan 1.2, OpenGL 4.6 and OpenGL ES 3.2 really mean in regards to supported features?”
Is that really the question. The bigger question is knowing what feature supported important to end user most no. The important question to end user is will the programs they want to run in fact run well the feature list does not tell you this.
“And really mesamatrix, do you expect average Joe to go there before purchasing his/hers new video card?”
You did not look closely at the mesamatrix it shows a problem. Ok maybe you failed to notice something on that mesamatrix.
i965 intel is the gpu inside intel cpus and radeonsi is AMD current generation GPU on graphics card. Both of these items have basically the same support feature list on Linux platforms on mesamatrix. Of course a intel integrated GPU cannot run programs as good as a AMD decanted graphics card. The R600 driver the cards that supports of AMD will also in almost all cases out run the intel gpu in the CPU so at times less features better performance for end users see problem. I put the link there that you need to look closer there is a story here that means what Microsoft is doing is going to miss lead people buying stuff.
DX12 Ultimate is really no different to Vulkan 1.2, OpenGL 4.6 and OpenGL ES 3.2 claims. Lot of marketing is not put into the Vulkan/Opengl and Opengl ES versions because these numbers can be deceptive to end users and those numbers don’t contain any important performance information.
Just because something support all feature does not mean it has the GPU processing power to run application/games well. Like serous-ally something marked DX12 Ultimate and something not marked DX12 Ultimate you might be better off with the not marked DX12 Ultimate because it has a more powerful GPU for what your application/game needs.
“ALL next generation graphics hardware features”
This is not as good as what it sounds either. Implementing all graphics hardware features can end up reducing space for the progressing the program you want to run will be using. We see this in the Nvidia raytracing supporting cards that they end up slower than non raytracing cards in non raytracing workloads why they gave up silicon space to processing raytracing so made the general GPU processing area smaller and less powerful in exchange.
Reality here you are better to use benchmarks when buying GPU to work out what card suite the games and applications you use.
**This mark of quality ensures stellar “future-proof” feature support for next generation games!**
This is the max I am bull crap claim. Next generation games are most likely going to require a new GPU with more processing power like it or not. So supporting all the features will be pointless in current generation cards as it a pointless metric.
So the GPU you spend extra on because DX12 Ultimate on it is going to end up needing to be replaced for next generation games as well at some point due to increased gpu processing power requirements.
Basically DX12 Ultimate like it or not is just as pointless as mark to those buying graphics cards as Vulkan 1.2, OpenGL 4.6 and OpenGL ES 3.2 because its not tell you any information you in need to know like how much processing power the GPU in fact has and how those feature will effect what you are wanting todo.
They’ve come up with this name because people refuse to upgrade from prev-gen GPUs, i.e. NVIDIA Pascal, and AMD Polaris/1st-gen Navi. Now that people’s devices are not DX12 Ultimate compatible many will probably experience the FOMO and will buy new videocardz.