OpenGL 2.0 White Papers

Slashdot reported that 3DLabs has posted a series of white papers on OpenGL 2.0 covering topics such as improving parallelism, timing control, minimizing data movement programmable pixel pack and unpack and (most notably) a proposal for a hardware independent shading language.”

2 Comments

  1. 2001-11-21 7:01 pm
  2. 2001-11-22 1:30 am