Monthly Archive:: April 2016

Apple turns 40

In 2016 Apple has become a very different kind of company - the most valuable company in the world, it so happens. Over the past 40 years, Apple has gone from a struggling upstart challenging IBM and Microsoft to being a dominant platform vendor. A company founded by two friends who bonded over a love of hacking the long-distance phone network has become a major economic gatekeeper engaged in historic policy fights with the government. It is a remarkable, improbable success story.

After forty years, Apple is doing better than ever before - yet to me, it feels like they are doing worse than ever. To me, they reached their zenith about 12-15 years ago. I don't like companies for how popular they are, how widespread they are, how successful they are. All those things are irrelevant to me. They have no bearing on my enjoyment of products.

To me, the highpoint of Apple was the PowerPC G4 era. The iMac G4, the iBook G4, the PowerMac G4, and the Cube. I owned all four of those, and still feel remorse for getting rid of them. I liked Apple because of the soul and emotion it used to put into its machines.

I like things that aren't perfect. I like things that are inherently broken. It takes imperfection to notice perfection. I like things that could be better - but make up for it with a sense of uniqueness, personality, charm, quirkiness. Apple doesn't make products like that anymore. Everything they make now is cold, calculated, beancounted. Their products no longer have any soul, any emotion, any individuality. It's an endless parade of cold, dead metal.

I wish they'd loosen up a bit.

The struggle to bring back Baldur’s Gate after 17 years

Baldur's Gate is one of the most revered RPG series in video game history. It helped write the book on Western-style RPGs, putting a focus on memorable followers and party-based combat, and tossing it all in a blender with a dungeon and a dragon. Nearly two decades later, it's back.

Beamdog is a small studio, but they have grand - verging on grandiose - plans. The company was founded by Trent Oster, BioWare co-founder, and Cameron Tofer, former BioWare lead programmer. They've been quietly tinkering away on Enhanced Editions of classic BioWare and Black Isle RPGs like Baldur's Gate, Baldur's Gate II, and Icewind Dale, culminating in today's release of an all-new expansion, Baldur's Gate: Siege of Dragonspear. Oh, and they also recently brought on David Gaider, aka That Guy Who Made A Lot Of The Best Words In Dragon Age And Other BioWare RPGs For 17 Years.

The Infinity engine games - the Baldur's Gate games, Icewind Dale, and of course the best one, Planescape: Torment - all make up the first golden age of RPGs. And today, we are lucky enough to witness the second golden age of RPGs, with games like Pillars of Eternity, Wasteland II, and Torment: Tides of Numenera, and cleaned-up versions of the classics. It's a really great time to be a fan of classic RPGs.

And it's about to get even better.

"Basically, Baldur's Gate III, every two weeks when we call Wizards of the Coast, something comes up," said Daigle. "The Baldur's Gate III thing, when are we going to do that? I think the answer is when the right people and the right partners line up, something big will happen."

Yes please.