3D Archive

Beyond DirectX 10 – A Glance at DirectX 10.1

"DirectX 10 is likely to see a number of point revisions during its lifespan and the first of these, imaginatively titled DirectX 10.1, will be the first of these. It may surprise some of you reading this, but the features which will be added by DirectX 10.1 have already been decided upon and information made available about them, so in this article we'll be taking a look through what we can expect to see in DirectX 10.1 compliant hardware."

No Open Graphics Drivers from AMD

Statement by ATI: "For other markets, such as workstation and consumer, performance and feature differentiation are key metrics. Proprietary, patented optimizations are part of the value we provide to our customers and we have no plans to release these drivers to open source. In addition, multimedia elements such as content protection must not, by their very nature, be allowed to go open source."

3dfx’s Quad-GPU Voodoo5 Board Offered to Bidders

A never-shipped 3dfx Voodoo5 6000 AGP graphics card has popped up on eBay to tempt fans of historical GPUs. Speaking of fans, this boy has four of 'em, one each for the four VSA-100 graphics chips the board sports - along with 128MB of frame-buffer memory. The full-length card requires a 3.3V AGP slot should the successful bidder care to try the thing out. It also requires a power feed from the host system's PSU. Later incarnations of the card were bundled with their own, external power supply brick. The GPUs are clocked to 166MHz.

Introducing the Open Graphics Project

"One project that I've been following quite closely lately is a project started by chip-designer Timothy Miller, called the Open Graphics Project. His goal, along with the rest of the project, known as the Open Graphics Foundation, is to make a 3D accelerated video card which is fully documented, free-licensed, and open source." We have already covered the OGP a few times, but this article gives a nice overview of the project.

The People Behind DirectX 10

"When DirectX 10 rocks your PC with the release of Windows Vista early next year, it will come courtesy of a trio of forces: The graphics card companies obviously play a huge role, as do the game developers, but DirectX is Microsoft's baby. Ultimately it is up to Microsoft engineers to work together with IHVs and game developers to define the API. We managed to sneak some time into the busy schedules of two key Microsofties to find out what makes DX10 tick, and why they think you're going to want to migrate to a DX10-capable computer for the best experience the PC has to offer."

Open Graphics Project Releases OGD1 Artwork

At the end of February 2006, the Open Graphics Project team released schematics for their development board, OGD1. An article on KernelTrap was written about this, explaining the release under GPL and the nature of PCB schematics (logical connections between chips) and artwork (physical component placement and circuit trace routing). Just last Friday, was announced the first draft of the artwork. For the most indepth information, check out the OGD1 page on the OGP Wiki, which links to PDFs for each of the routing layers and a composite image of all of the layers.

Drawing Primitives in OpenGL

Computer-generated animation in film and television, as well as state-of-the-art video games, features realistic water, fire, and other natural effects. Many people new to computer graphics are astounded to learn that these realistic and complex models are simple triangles and pixels as far as computer graphics hardware is concerned. In this chapter, OpenGL Distilled covers the OpenGL primitive types and how to control their appearance with several basic rendering features.

ATI: Open vs. Closed Drivers

"We have been overwhelmed with requests to take a serious look at the frame-rate performance differences between the various open-source and proprietary contenders. Our first article on this topic, which will likely be the first of a series of examinations, is looking at the differences between the X.Org open-source ATI Radeon driver and that of ATI's official but proprietary fglrx display driver."

Review: Ageia PhysX Physics Accelerator Chip

El Reg has one of the first reviews of Ageia PyshX accelerator chip. The four-page review concludes: "The limited number of titles and their disappointing use of the PhysX PPU means that, currently, there's no reason to spend the GBP 200+ to acquire a PhysX card. The current effects in the supported games aren't worth the price and potential performance drop. Cell Factor and awesome Unreal Engine 3.0 games, where art thou? Without them, the PhysX hardware is merely a curiosity. But one to watch."

NVIDIA Linux, Solaris 1.0-8756 Drivers

For the first time this year, NVIDIA has officially published new Linux and Solaris display drivers for their GeForce and Quadro products. These drivers, versioned 1.0-8756, bring a couple new features such as GeForce 7600/7900 support as well as a new nvidia-auto-select program. This does mark their first alternative OS official release in nearly four months. No FreeBSD equivalent of these 1.0-8756 drivers are currently available. Phoronix takes a look at these new drivers.

Asus To Ship Ageia PhysX Add-in Boards

Asus will begin shipping a dedicated physics processing board based on Ageia's PhysX PPU in May, the company said today. The card contains 256MB of memory dedicated to environment calculations designed to make virtual worlds feel more real to game players. Ageia announced PhysX last week. It claims that 60 developers - including UbiSoft, Cryptic Studios, NCSoft, Epic Games and Sega - are working on 100 games with support for the company's physics calculation API.

HP: the SLI Godfather?

Phoronix takes a look at nVIDIA's SLI and nVIDIA's efforts to support alternative operating systems, such as Linux, BSD, and Solaris, and how HP fits into all that. "While this NVIDIA SLI support can still be considered very much rudimentary compared against the Microsoft Windows support with the ForceWare drivers, which were introduced back on November 9 of 2004, there is no clear sight for how it will ultimately fair in the world of Linux. According to some information we have obtained from our sources and research, NVIDIA's motives for Linux SLI may largely dissent from the public opinion. In this article today, there are a few comments we would like to share about the big green manufacturer and their outlook on alternative operating systems."

Open Graphics Project Releases PCB Schematics to OGD1

The Open Graphics Project is dedicated to producing open-architecture graphics hardware that is friendly to free and open source operating systems like Linux and BSD. Yesterday morning, they released schematics for OGD1 for public review and critique. OGD1 is an FPGA-based development and prototyping platform that they decided to turn into a commercial product to raise funds. Check out an article on KernelTrap. The release of these schematics was accompanied by a discussion about how to price the OGD1 to maximize fund-raising while keeping it accessible to hobbyists; KernelTrap has another article about that as well.