3D Archive

Introducing Game Development with Microsoft XNA

C'mon, haven't you ever thought that it would be cool to write a game for the Xbox 360 or Windows, if only you had the time? Microsoft's new XNA Game Architecture is designed to make game development modular and easy. Throw in developer tools, such as XNA Express, and you have no excuses to create the next DOOM. Matthew David shows why game development is only a few key strokes away.

DirectX 10 Preview

"Microsoft's DirectX application programming interface (API) was first introduced in 1995. DirectX was designed to make life easier for software developers by providing a standard platform developers could use to easily make multimedia software and game programming for the Windows Platform." More here.

nVIDIA Releases a Performance and Debug Tool for Linux

NVPerfKit is a comprehensive suite of performance tools to help debug and profile OpenGL and Direct3D applications. It gives you access to low-level performance counters inside the driver and hardware counters inside the GPU itself. The counters can be used to determine exactly how your application is using the GPU, identify performance issues, and confirm that performance problems have been resolved.

ATI Open-Source vs. Closed-Source R300 Performance

"Open-source support has appeared by default in X.Org 7.1 for R300 generation GPUs. While ATI does not officially support these R300 open-source drivers, this alternative have been gaining momentum with users largely due to the lack of GLX_EXT_texture_from_pixmap support in fglrx. This extension is needed for the AIGLX desktop eye-candy. These drivers do lack TV-out support and many other features found within ATI's fglrx drivers, but how does its performance compare?"

Nvidia Shares Surge Amid Takeover Speculation

Reuters reports that Nvidia shares climbed more than 8 percent on Wednesday amid speculation the graphics chipmaker could be acquired by Intel. "Investors have been speculating that Nvidia might be acquired since July, when AMD agreed to buy Nvidia rival ATI Technologies Inc. for USD 5.4 billion. Rumors of such a transaction resurfaced on Wednesday, spreading quickly across Wall Street trading desks, according to three options market participants."

Beyond DirectX 10 – A Glance at DirectX 10.1

"DirectX 10 is likely to see a number of point revisions during its lifespan and the first of these, imaginatively titled DirectX 10.1, will be the first of these. It may surprise some of you reading this, but the features which will be added by DirectX 10.1 have already been decided upon and information made available about them, so in this article we'll be taking a look through what we can expect to see in DirectX 10.1 compliant hardware."

No Open Graphics Drivers from AMD

Statement by ATI: "For other markets, such as workstation and consumer, performance and feature differentiation are key metrics. Proprietary, patented optimizations are part of the value we provide to our customers and we have no plans to release these drivers to open source. In addition, multimedia elements such as content protection must not, by their very nature, be allowed to go open source."

3dfx’s Quad-GPU Voodoo5 Board Offered to Bidders

A never-shipped 3dfx Voodoo5 6000 AGP graphics card has popped up on eBay to tempt fans of historical GPUs. Speaking of fans, this boy has four of 'em, one each for the four VSA-100 graphics chips the board sports - along with 128MB of frame-buffer memory. The full-length card requires a 3.3V AGP slot should the successful bidder care to try the thing out. It also requires a power feed from the host system's PSU. Later incarnations of the card were bundled with their own, external power supply brick. The GPUs are clocked to 166MHz.

Introducing the Open Graphics Project

"One project that I've been following quite closely lately is a project started by chip-designer Timothy Miller, called the Open Graphics Project. His goal, along with the rest of the project, known as the Open Graphics Foundation, is to make a 3D accelerated video card which is fully documented, free-licensed, and open source." We have already covered the OGP a few times, but this article gives a nice overview of the project.

The People Behind DirectX 10

"When DirectX 10 rocks your PC with the release of Windows Vista early next year, it will come courtesy of a trio of forces: The graphics card companies obviously play a huge role, as do the game developers, but DirectX is Microsoft's baby. Ultimately it is up to Microsoft engineers to work together with IHVs and game developers to define the API. We managed to sneak some time into the busy schedules of two key Microsofties to find out what makes DX10 tick, and why they think you're going to want to migrate to a DX10-capable computer for the best experience the PC has to offer."

Open Graphics Project Releases OGD1 Artwork

At the end of February 2006, the Open Graphics Project team released schematics for their development board, OGD1. An article on KernelTrap was written about this, explaining the release under GPL and the nature of PCB schematics (logical connections between chips) and artwork (physical component placement and circuit trace routing). Just last Friday, was announced the first draft of the artwork. For the most indepth information, check out the OGD1 page on the OGP Wiki, which links to PDFs for each of the routing layers and a composite image of all of the layers.

Drawing Primitives in OpenGL

Computer-generated animation in film and television, as well as state-of-the-art video games, features realistic water, fire, and other natural effects. Many people new to computer graphics are astounded to learn that these realistic and complex models are simple triangles and pixels as far as computer graphics hardware is concerned. In this chapter, OpenGL Distilled covers the OpenGL primitive types and how to control their appearance with several basic rendering features.

ATI: Open vs. Closed Drivers

"We have been overwhelmed with requests to take a serious look at the frame-rate performance differences between the various open-source and proprietary contenders. Our first article on this topic, which will likely be the first of a series of examinations, is looking at the differences between the X.Org open-source ATI Radeon driver and that of ATI's official but proprietary fglrx display driver."