3D Archive

Open source graphics card?

A company named Tech Source has stepped up to create an open source 2D/3D graphics card. The project has an open mailing list and a spec proposal for the final card can be downloaded here. This project is a groundbreaking effort at creating truely open hardware, and is great chance for everyone who is interested in 2D/3D programming to see how a modern graphics card works.

Advanced Graphics Algorithms

In this article, six widely used algorithms in graphics rendering of indoor and outdoor environments are discussed, namely: quad-based static terrain, Roettger's approach to continuous levels-of-detail in terrain, real-time optimally adapting meshes, portals, BSPs and PVSs. In each case the algorithm is discussed and some aspects of implementation are considered, as well as analyize each algorithm for its application in modern graphics systems. More graphics articles here.

An Interview with Lead Evangelist Chris Donahue

Beyond3D had the opportunity to speak with Chris Donahue of Microsoft recently. Being the Lead Evangelist for Windows when it comes to convincing developers that Windows is the best there is, we decided to ask him a variety of questions, ranging from what he actually does, to DirectX and its importance, to companies like NVIDIA and ATI , to the next major Microsoft operating system codenamed Longhorn. Chris was previously the manager of Developer Relations at NVIDIA so he should provide some interesting insights about working with the independent hardware vendors as well.

The Return of S3

S3 is back on the scene with its first new GPU architecture in five years. Rather than take aim at the high-end, S3 has set its sights on the midrange price/performance category, which is currently dominated by ATI's Radeon 9600 XT and nVidia's GeForce FX 5700, both of which are under $200. Today S3 unveils the DeltaChrome S8 GPU, which represents the midrange of its upcoming line of DeltaChrome GPUs.

Next Direct X Early Preview

"While the next major revision for DirectX is not expected until Longhorn’s launch, Microsoft’s DirectX group has been briefing developers on what’s in store for “DirectX Next” with presentations at Microsoft Meltdown and other developer conferences. Recently, this presentation was made available to the public via Microsoft’s Developer Network. The intent of this article is to give a more thorough treatment of the features listed for inclusion with DirectX Next and hence explore the types of capabilities that DirectX Next may be offering." Read the article at Beyond3D.

XGI: A New Graphics Kid on the Block

A new player dares to enter the graphics card market that ATi and Nvidia have dominated for so long. XGI (eXtreme Graphics Innovation), based in Taiwan, comes at the market leaders with a line of cards for a whole lot less money. Tom's Hardware looks at XGI's product range, and offer results of a beta model from XGI´s top model Volari Duo V8 Ultra. The site also has a benchmark article on the latest Nvidia cards Vs the latest Radeons, but it is interesting to see some new blood in the market that have left S3, SiS, Matrox, Trident and Intel i8xx as secondary players or in 'survival mode'.