"ATI's R5xx line was first released back in October 2005. The initial launch covered the X1800 and X1300 series, with the X1600 series following suit in November. Last month we saw the release of the new X1900 series too. Now, let me count the months from October to February; it is 5 months, right? Well, believe it or not, that's the number of months the new X1000 series is out in the market without Linux support. If you are unfortunate enough to own such a card, all you have is Matthew Tippett's statement in Phoronix."
"When it comes to a multi-headed environment under Linux, there are two popular options for consumers - Xinerama and TwinView. TwinView was developed by NVIDIA for allowing multiple monitors to be powered by a single GPU with their array of GeForce graphics cards. On the other hand, Xinerama was originally developed by DEC under the name of PanoramiX, and was later incorporated into the X Windows System as Xinerama. With Xinerama and TwinView being two of the popular multi-headed options for Linux users, we have decided to study the frame-rate performance for both of these configurations, as well as a traditional single-head setup, under a variety of popular games."
"We've have always wondered whether a professional card, such as the NVIDIA Quadro FX series, can let us play games with as much ease as its GeForce counterparts. The reason is that most of the games are designed for consumer-end cards, so it makes sense that if the very cards that design the games should be able to play those games as well."
"Introduced in ATI's v8.19.10 proprietary display drivers for their RADEON series was support for PowerPlay. For the uninitiated, ATI's PowerPlay allows the user to specify various 'power-states', or rather various frequencies and voltages at which the card can operate. The purpose for these various performance levels is ultimately to allow mobile users to save on battery life through running at reduced speeds when not performing strenuous 3D tasks."
"In continuation of our previous piece entitled 'Ati: a Year in Review 2005', where we looked at ATI's features implemented this year into their Linux drivers as well as thoroughly examining the frame-rate performance, today we have turned the tables yet again and are taking another look at NVIDIA's gains this year. In addition, due to popular request, and keeping with the standards set by the previous ATI article, we will also be comparing our results against that of the latest NVIDIA ForceWare Windows display drivers."
As 2005 comes to an end, both NVIDIA and ATI have fought a competitive battle not only when it comes to their hardware lineup but also display drivers for alternative operating systems. When discussing this subject matter, GNU/Linux users have been quick to criticize ATI Technologies whether it is due to poor installation support, distribution compatibility, rudimentary control panel, or simply the performance level of its drivers.
3D has practically taken over video gaming. Lifelike, if not very pleasant, worlds exist aplenty--worlds that most users find easily navigable without any training whatsoever. Is the world of spreadsheets, word processors, and the like just unsuitable for 3D? Is it a case of "If it ain't broke, don't fix it"? Or is it that we've lacked imagination? John Littler recently talked to Hideya Kawahara about an open source 3D desktop project that he started and that Sun subsequently took under its wing.
"We are all aware of AGEIA and its desire to bring a PhysX processor for physics processing in order to make games look and feel more realistic. We all want the characters to move and act realistically, and that's exactly what AGEIA's PhysX will accomplish once it debuts. However, in order for the technology to work, it requires an expansion card for the motherboard. ASUS will debut the card in February 2006 when more games become available to take advantage of AGEIA's innovation."
"What the heck is it? would be the average observer’s first question. Looking at the 3Dconnexion SpacePilot, it is difficult to discern exactly what a device like this could be used for. Somewhere between a doorknob, a calculator, and a fragment of a stealth bomber cockpit, the SpacePilot clearly means business. But what type of business?"
"S3 Graphics and Fujitsu Limited today announced that Fujitsu will be producing the new range of S3 Graphics' high performance graphics processors, which leverage Fujitsu's 90 nanometer process technology to enable the realization of graphics processors that feature high speeds and industry-leading performance per watt."
"It's been a while since the last update on the Open Graphics Project, so I've put together this article to fill in the community on what's been happening, what's going to happen, and how we can make what happens happen faster."
Graphics hardware has grown from a simple display controller to a full fledged specialized processing unit, in the last 10 years. The amount of included memory has increased from a mere few Kilobytes to hundreds of Megabytes. But what other uses can be found for your videocard when you’re not playing a game or using the latest CAD package?
Growth in the Digital Special Effects and computer animation industry, a sub-segment of the media and entertainment industry, is exploding world wide. A number of reasons have caused this growth and they involve the merging of technology and imagination.This article illustrates the dynamics and business model and processes of the animation effects industry and introduce the existing infrastructure.
Both nVidia (also nForce) and Ati have released beta versions of their driver packages for Windows Vista, both client and server editions. ActiveWin also has a list of drivers included in Vista beta 1.
It's the tenth anniversary of DirectX. In honor of this occasion we spoke with Chris Donahue, the group manager for Windows gaming and graphics. Chris discusses the evolution of DirectX, the impact of the next Windows (Longhorn) and 64-bit gaming, how XNA will help developers on Windows and Xbox, where Windows gaming is headed and much more.
ATI released new drivers for Linux. This release includes a new graphical install utility.
SciTech Software, Inc. today announced that it has released SciTech SNAP Graphics 3.0 for Linux. It offers support for XFree86 and X.org. SciTech SNAP Graphics delivers advanced 2D acceleration for business users, Plug-N-Play support for hundreds of graphics cards and now provides advanced XVideo acceleration for ATI’s desktop and mobile graphics processor, making enterprise wide deployment and management easier and more powerful than ever.
nVIDIA now has 3D drivers and OpenGL libraries for Xorg on Solaris 10. This brings the same level of functionality for the nVIDIA cards to Solaris that Linux and BSD have had already. Now, it's ATi's turn...
Now that you're up close and personal with the Mobile 3D API and had a look at how 3D graphics were added in to mobile Java applications, Mikko Kontio continues his series with a look at how 3D modeling software can be used to make things simpler to code and to design.
VIA releases Linux Driver source packages: On top of the UniChrome drivers, VIA also offers display driver sources for the VIA ProSavage and ProSavage DDR integrated graphics controllers as well as the integrated Network driver source supporting six VIA Chipset South Bridges.