Apple Archive

Mac Pro: all apologies, signed Apple pundits

John Khelt: It took Apple 6 years to correct its last mistake, the trashcan Mac Pro. Part of the reason for Apple taking so long to correct mistakes is so many apologists uncritically support them. The pundits don’t get how outrageously insulting it is to drown out and ignore what enthusiast/users say they want (e.g., Macs with upgradable slots) and instead decree what pundits think you need and should be happy with. That level of uncritical support helps Apple ignore problems. The pundits are sure they know best. Remember, they declared how the trashcan Mac was also for pros, rather than being critical about how it served neither pros nor enthusiasts. Despite being wrong then, they’re happy to reassert the same now. The pundits can’t seem to think beyond wanting to curry Apple favor. Being an Apple sycophant has its privileges after all. Maybe they’ll get to interview some Apple exec where they’ll ask banal questions and incessantly fluff Apple plastic talking points. And if they don’t play ball and choose to call Apple out on mistakes, maybe they wont get the next Apple event invite. But maybe, if more pundits could think for themselves, and more of them would speak up for enthusiasts and users, then just maybe, Apple would be motivated to do a better job. Right on the money.

SwiftUI and Catalyst: Apple executes its invisible transition strategy

And then there’s SwiftUI, which may be a harder concept for regular users to grasp, but it’s a huge step on Apple’s part. This is Apple’s ultimate long game—an entirely new way to design and build apps across all of Apple’s platforms, based on the Swift language (introduced five years ago as yet another part of Apple’s long game). In the shorter term, iOS app developers will be able to reach to the Mac via Catalyst. But in the longer term, Apple is creating a new, unified development approach to all of Apple’s devices, based in Swift and SwiftUI. Viewed from this perspective, Catalyst feels more like a transitional technology than the future of Apple’s platforms. Apple’s own SwiftUI page provides more details. This is the future of application development across all of Apple’s platforms, so if you have a vested interested in the Apple world, you’d do good to get yourself acquainted with it.

Apple unveils new Mac Pro

The all-new Mac Pro is an absolute powerhouse with up to 28-core Intel Xeon processors, up to 1.5TB of ECC RAM, up to 4TB of SSD storage, up to AMD Radeon Pro Vega II Duo graphics with 64GB of HBM2 memory, and eight PCIe expansion slots for maximum performance, expansion, and configurability. The new design includes a stainless steel frame with smooth handles and an aluminum housing that lifts off for 360-degree access to the entire system. The housing also features a unique lattice pattern, which has already been referred to as a cheese grater, to maximize airflow and quiet operation. I love this machine. Not because I need it, will buy it, or even understand the kind of professional workflows people use these for – but because I’ve always had a soft spot for high-performance, no-compromises professional workstations. Whether it be the Sun or SGI UNIX workstations of the ’90s, the PowerMac and Mac Pro machines of the early 2000s, or the less flashy but still just as stunning powerhouses HP, for instance, makes with their Z line of workstations, such as the Z8. This new Mac Pro fits that professional workstation bill more than probably any PowerMac or Mac Pro before it, and I love it for it. While not nearly as insane or crazy, it reminds me of SGI’s most powerful MIPS workstation, the crazy SGI Tezro, which had a list price of tens of thousands of dollars. In that light, I’m not even remotely surprised that this is an expensive machine – anybody who has spent even a modicum of time in the world of professional workstations knows how expensive these machines are, and why. In short, if you are appalled by the price, this machine is not for you. Apple also unveiled a new professional display, and while the specifications look impressive, the stand that’s sold separately for 999 dollars has already become a meme. I’ll leave the display talk to those of us who know more about the kinds of demands professionals place upon displays.

Apple announces iOS 13, iPadOS, macOS Catalina, and so much more

I wasn’t available for about a week due to emigrating from The Netherlands to Sweden, so I’ve clearly got some catching up to do when it comes to Apple’s WWDC keynote. Apple detailed iOS 13 for the iPhone, the renamed iPadOS for the iPad, macOS Catalina for the Mac, updates for watchOS and tvOS, and so much more. I’m not going into great detail on everything here, since you’ve most likely already delved deep into these new releases if you’re interested. I do wish to mention that I’m insanely happy with mouse and multiwindow support for the iPad – it turns my iPad Pro into a very useful and powerful device, and I can’t wait for the first keyboards with built-in trackpad to come onto the scene. I’ll keep the other big announcement – the new Mac Pro – for a separate item and discussion thread.

Apple and Amazon cut a deal that upended the Mac resale market

When John Bumstead looked at listings for his products on Amazon.com in early January, he was waiting for the guillotine to fall. A small online business owner from Minneapolis, Minnesota, Bumstead specializes in refurbishing and selling old MacBooks, models he typically buys from recyclers and fixes up himself. But on January 4th, Bumstead’s entire business dwindled into nonexistence as his listings were removed from the platform due to a new policy limiting all but the largest companies and specially authorized providers from selling Apple products. Apple made a special deal with Amazon to basically exterminate all third party repair services and used Apple product sellers that aren’t specifically approved by Apple. The result is a sharp increase in pricing on used Apple products sold on Amazon – exactly what Apple wants, of course – and smaller, non-Apple approved resellers are dying off. Charming. And people actually claim Apple has morals and values.

Supreme Court says Apple will have to face App Store monopoly lawsuit

The Supreme Court is letting an antitrust lawsuit against Apple proceed, and it’s rejected Apple’s argument that iOS App Store users aren’t really its customers. The Supreme Court upheld the Ninth Circuit Court of Appeals’ decision in Apple v. Pepper, agreeing in a 5-4 decision that Apple app buyers could sue the company for allegedly driving up prices. “Apple’s line-drawing does not make a lot of sense, other than as a way to gerrymander Apple out of this and similar lawsuits,” wrote Justice Merrick Garland Brett Kavanaugh. Apple’s argument that users of the App Store aren’t Apple’s customers was completely bonkers to begin with, and obviously solely designed in service of Apple’s new services narrative. Remember – with the new Apple-as-a-Service, Apple’s isn’t really interested in just selling you a product – the company wants to milk you for all you’re worth. Giving customers any sort of stronger position in the App Store and similar services only serves to detriment Apple’s services story to Wall Street.

Netherlands competition authority launches investigation into abuse of dominance by Apple in its App Store

The Netherlands Authority for Consumers and Markets (ACM) will investigate whether Apple abuses the position it has attained with its App Store. ACM will do so following indications that ACM has received from other app providers over the course of its market study into app stores. That market study has been published today. Henk Don, Member of the Board of ACM, explains: ‘To a large degree, app providers depend on Apple and Google for offering apps to users. In the market study, ACM has received indications from app providers, which seem to indicate that Apple abuses its position in the App Store. That is why ACM sees sufficient reason for launching a follow-up investigation, on the basis of competition law.’ This will be a long, protracted legal battle – in multiple European countries.

iOS 13: dark mode, detachable panels, Safari and Mail upgrades, undo gesture, volume HUD, more

9to5Mac has a long list of features that are coming to iOS 10.3. The biggest change is definitely multiwindow on the iPad, which iOS sorely needs. There are many changes coming to iPad with iOS 13, including the ability for apps to have multiple windows. Each window will also be able to contain sheets that are initially attached to a portion of the screen, but can be detached with a drag gesture, becoming a card that can be moved around freely, similar to what an open-source project called “PanelKit” could do. These cards can also be stacked on top of each other, and use a depth effect to indicate which cards are on top and which are on the bottom. Cards can be flung away to dismiss them. This definitely will make iOS a far more mature and capable operating system, and I can’t wait to try this out on my iPad Pro. All it needs now is proper mouse support, and we got ourselves a proper operating system.

Video of Apple’s W.A.L.T. in action

SonnyDickson.com has footage of a very unique Apple prototype device. There has been a lot said about Apple’s development of the iPhone, and the history and inspiration behind the device – such as this notable 1983 concept of a “Telephone Mac”. One of the most notable examples of this is Apple’s lesser known desk phone known as the W.A.L.T. (Wizzy Active Lifestyle Telephone). The W.A.L.T., which was announced at MacWorld 1983, was never released to the public, and only a very small handful of prototypes were ever constructed for the device. One of the few known samples of this was sold on eBay for $8,000 back in 2012. It was even prototyped in both “classic Mac” color and a somewhat more “business looking” dark gray color. The device is basically a special PowerBook 100 in a unique, custom case, with a touchscreen, running a special version of System 6. Awesome to see this rare device in working order.

The iPhone’s camera used to be a selling point

There are many good reasons to own an iPhone: your social life might revolve around iMessage, you might value Apple’s emphasis on privacy, or perhaps you appreciate the quality of Apple’s displays and software experience. But the one thing that once exemplified Apple’s lead over the Android chasing pack, the iPhone’s camera, is no longer top of the list of reasons to want an iPhone. The iPhone camera has fallen behind, and it’s now something users tend to accept rather than anticipate. A fun little game you can play: whenever an article mentions the importance of iMessage, you can safely assume the article is intended for an American audience. Outside of America, nobody cares about iMessage – it’s just another junk app

Internal documents show Apple is capable of implementing right to repair legislation

As Apple continues to fight legislation that would make it easier for consumers to repair their iPhones, MacBooks, and other electronics, the company appears to be able to implement many of the requirements of the legislation, according to an internal presentation obtained by Motherboard. According to the presentation, titled “Apple Genuine Parts Repair” and dated April 2018, the company has begun to give some repair companies access to Apple diagnostic software, a wide variety of genuine Apple repair parts, repair training, and notably places no restrictions on the types of repairs that independent companies are allowed to do. The presentation notes that repair companies can “keep doing what you’re doing, with … Apple genuine parts, reliable parts supply, and Apple process and training.” This is, broadly speaking, what right to repair activists have been asking state legislators to require companies to offer for years. At this point, Apple’s fight against right to repair is basically just out of spite and pettiness. Apple must be such a sad, sad place to work.

Appl still hasn’t fixd its MacBook kyboad problm

Nop, I havn’t fogottn how to wit. No did my dito go on vacation. You s, to sha th pain of using an Appl laptop kyboad that’s faild aft fou months, I could only think of on ida: tak all th bokn ltts out of my column. Thn I alizd that would mak th whol thing unadabl. So to… Why is th baking of my MacBook Ai kyboad so insanly maddning? Lt’s tak a tip down Mmoy Lan… Work of art by Joanna Stn.

Apple censoring the News+

News content is a sensitive topic in China. The government exercises a significant degree of control over information sources so it is unsurprising that Apple would choose to not support News there. However, instead of simply being locked behind a hardware feature gate, Apple chose to disable it much more forcefully. If you enter China with a US iPhone (e.g. one purchased in the US from a US carrier or at a US Apple Store), using a US carrier, with your phone set to the US region, and with location services disabled for the News app, you will still receive this message upon opening News: To accomplish this censorship Apple is using a form of location fingerprinting that is not available to normal applications on iOS. It works like this: despite the fact that your phone uses a SIM from a US carrier it must connect to a Chinese cellular network. Apple is using private APIs to identify that you are in mainland China based on the name of the underlying cellular network and blocking access to the News app. This information is not available via public APIs in iOS1 specifically to improve privacy for users. This censorship occurs despite the fact that when in China a cell phone using a foreign SIM is not subject to the firewall restrictions (all traffic is tunneled back to your provider first), so Google, Twitter, Facebook, et al all work fine on a non-mainland China SIM even though you’re connected via China Mobile or China Unicom’s network. I had no idea Apple went to such great lengths to please the totalitarian Chinese government. Fascinating, though.

The Apple Card is Apple’s thinnest and lightest status symbol ever

Vlad Savov, always ready with the eloquent takes: Or, maybe, you only give off the appearance of wealth. This being a credit card, the Apple Card is also a symbol for the United States’ addiction to debt, both at the national and personal level. Acquiring and using one may sink you deeper into debt, and any bank that issues a credit card relies on its users’ financial tardiness or illiteracy to generate exploitative interest on unpaid balances. There’s something fundamentally un-Apple-like about trying to profit from people’s weaknesses. Apple is conspiring with Goldman-Sachs to earn money by preying on the weak and indebted. I don’t like using this line, but there’s no chance in hell that Steve Jobs would’ve signed off on an Apple credit card, especially not one with such predatory interest rates. And the lock-in is already underway: Effective immediately, Apple Pay Cash in iOS 12.2 and watchOS 5.2 will not allow sending person to person funded by credit cards other than the Apple Card. Time is cyclical.

Apple announces Apple Card credit card

At Apple’s “show time” services event today, it announced a new Apple Card credit card, promising to improve things about the credit card experience with simpler applications, no fees, lower interest rates, and better rewards. Instead of a points-based reward program, Apple Card gives cash back rewards in the form of Daily Cash, which is applied straight to your Apple Card to spend or put toward your purchases. Apple is offering 2 percent cash back on purchases made through Apple Pay using an Apple Card, and purchases from Apple will get 3 percent cash back. Purchases made through the physical card will get just 1 percent cash back, though. I can’t shake the image of those shady “cash-4-gold” stores with a dude spinning an arrow sign outside out of my head. Is this really what Apple’s been reduced to? A credit card company?

An exclusive look at an original iPhone prototype

Apple had developed the iPhone in secret over those two and a half years, and for many inside the company, the device had only been known by the codenames “M68” and “Purple 2.” Apple was focused on surprising everyone with the iPhone, and that meant that many of the engineers working on the original handset didn’t even know what it would eventually look like. To achieve that level of secrecy, Apple created special prototype development boards that contained nearly all of the iPhone’s parts, spread out across a large circuit board. The Verge has obtained exclusive access to the original iPhone M68 prototype board from 2006/2007, thanks to Red M Sixty, a source that asked to remain anonymous. It’s the first time this board has been pictured publicly, and it provides a rare historical look at an important part of computing history, showing how Apple developed the original iPhone. Amazing exclusive, and a fascinating look at this rare development board.

Most of Apple’s touted services revenue comes from microtransations in free-to-play games

There’s an interesting observation in this article that not enough people seem to realise: Probably one of the biggest contributors to Apple’s revenue is the massively popular App Store, which was estimated as of May 2018 to have seen upward of 170 billion downloads in its 10-year history. Most of those aren’t straight-up paid purchases — a massive percentage of the App Store’s revenue comes from in-app purchases in free-to-play games like Fortnite and Candy Crush and subscription apps like Netflix, Tinder, and YouTube. According to App Annie’s latest estimates, every single one of the 50 top grossing apps on the platform is either a major service that relies on subscription fees or a free-to-play game. Even the most popular paid apps like Minecraft or Facetune just don’t make the same kind of money as free apps that rely on in-app purchases, even with in-app purchases to help bolster their numbers. And Apple takes a cut of each of those in-app purchases and subscriptions. As Nilay Patel points out, Apple’s services narrative – the pitch to stockholders that Apple can grow its services revenue – feels rather unpleasant when you realise that most of the App Store revenue is microtransactions in free-to-play and gambling games like Candy Crush. It’s a rather dirty public secret Apple would rather you not focus on too much: Apple’s services revenue comes, in large part, from scummy apps and games trying to trick little kids and less technology savvy people into spending their money on gems or gambling boxes or whatever. Not exactly the kind of world-changing, holier-than-thou stuff Apple usually touts, now, is it? As Patel notes, this is a huge problem for Apple, as the recent Spotify antitrust complaint highlights: There is a clear disconnect between how much money Apple is making by charging a fee for users to take another turn in Candy Crush and how it wants people to think of the “app economy” — no one loves free-to-play games, but all the incentives of the store are aligned around them. So Spotify and Netflix saying the App Store tax is unfair causes a huge problem: if Apple changes the rules and allows alternate payment systems, it will crater App Store revenue because it’s all based on taking a cut of free-to-play games no one really wants to talk about. Tim Cook’s Apple is a bean counter company, a company with no qualms about giving up their Chinese users’ privacy, working closely with the totalitarian Chinese government, or profiting massively from scammy free-to-play games.

HyperCard user guide

HyperCard is a new kind of application-a unique information environment for your Apple Macintosh computer. Use it to look for and store information-words, charts, pictures, digitized photographs-about any subject that suits you. Any piece of information in HyperCard can connect to any other piece of information, so you can find out what you want to know in as much or as little detail as you need. The original, complete manual for Apple’s HyperCard.

Intel officials expect Apple to move Macs to ARM in 2020

Ina Fried, for Axois, about Apple’s expected plan to move Macs to its own in-house ARM chips: Although the company has yet to say so publicly, developers and Intel officials have privately told Axios they expect such a move as soon as next year. I’m quite excited about this move. Apple has sway in the industry, and anything that lights a fire under Intel and the x86 archicture in general can only be seen as a good thing – more competition is always better.

Apple to target combining iPhone, iPad and Mac apps by 2021

Apple Inc. wants to make it easier for software coders to create tools, games and other applications for its main devices in one fell swoop – an overhaul designed to encourage app development and, ultimately, boost revenue. The ultimate goal of the multistep initiative, code-named “Marzipan,” is by 2021 to help developers build an app once and have it work on the iPhone, iPad and Mac computers, said people familiar with the effort. That should spur the creation of new software, increasing the utility of the company’s gadgets. This seems more of a repitition of what we already knew than truly new information.