Gnome Archive

GNOME Census

GNOME developer Dave Neary has posted the highlights of his work to determine where contributions to GNOME come from. This "Census" is a combination of data mining and surveys that gives a snapshot of gnome activity and the profile of a GNOME contributor. This project's aims were to answer three questions in particular: What does the developer community look like? What companies are investing in GNOME, and how? What does the commercial ecosystem around the GNOME project look like?

GNOME 3.0 Delayed to March 2011

During the currently ongoing GUADEC conference in Den Haag the GNOME release team announced that GNOME 3.0 would be delayed for another six months and is now scheduled for March 2011. "We could release in September and have something working that is okayish, but it's not up to the standards we have" release team member Vincent Untz explains the reasoning. There's coverage of this issue at derStandard.at and an official GNOME press release.

GNOME 2.30 Released

The GNOME team has released version 2.30 of their open source desktop environment. "The GNOME Project's focus on users and usability continues in GNOME 2.30 with its hundreds of bug fixes and user-requested improvements. The sheer number of enhancements makes it impossible to list every change and improvement made."

Redesigning the Nautilus File Manager

Ah, Nautilus, GNOME's default file manager. It's been with us for a long time now, and it has certainly been at the centre of a number of controversies. Do we go with a spatial or a navigational Nautilus? Should we replace the location bar with a breadcrumb bar? And now, it's time to move on. Recently, it has become apparent to many that Nautilus could use a make-over.

Clarifications: GNOME, GNU, Planet GNOME

In the item we ran yesterday about GNOME and the GNU Project, one aspect got snowed under a little bit. It turns out a claim made in the iTWire article about the role a blog post by Miguel De Icaza was false, and even though the claim wasn't ours, I did repeat it, and therefore, should correct it too. I also need to offer apologies for not framing the opening of the article clear enough - had I framed it better, a lot of pointless discussion and name-calling could've been avoided.

GNOME To Split from GNU Project?

Over the weekend, there has been a bit of a ruffling of the feathers over in the GNOME camp. It started with complaints received about the content on Planet GNOME, and ended with people proposing and organising a vote to split GNOME from the GNU Project.

GNOME Journal November Issue

The GNOME Journal team has published issue 17 of the GNOME Journal, titled "Women In Open Source". This is their first issue with a unified theme, and with all articles written by women from the open source community. The idea and execution of this issue was created by the GNOME Women community. It comes packed with articles about GNOME and its underlying frameworks.

GNOME 3 Launchers Change Behaviour

Have you ever been bitten by accidentally loading multiple instances of the same application in GNOME? When you click on the launcher of an already-running application in GNOME, it will load up another instance of the same application, instead of switching to the already running one. This can lead to bugs and other unforeseen behaviour, which of course isn't desirable. In GNOME 3, this issue has been resolved.

GNOME To Drop Icons in Buttons, Menus

A common complaint about GNOME is that it has a certain fetish for icons. Menu entries, buttons - everything has an icon attached to it which often wastes space needlessly by making buttons larger than they need to be, as well as menus wider than they need to be. The good news (for me, at least) is that the next GNOME release will have all these icons removed.

Clutter 1.0.0 Releasd

This morning Intel has announced the release of Clutter 1.0.0, the graphics library that is gaining speed within the GNOME development community (it is used by Gnome Shell). "This toolkit provides a library/API for creating rich user interfaces in a relatively easy to use way that conceals much of the challenges of programming your application to directly use OpenGL or OpenGL ES. Clutter is already being used within Moblin V2 and its user interface is very impressive."