Post a Comment
Thank you for the awesome link - it really goes into detail as to the features added and improving GDI performance because that was a major let down since Windows Vista which resulted in GDI being unaccelerated. With the acceleration hopefully it'll mean greater snappiness. With that being said, however, it would be great if vendors invested some of their healthy profits into porting their applications from GDI/GDI+ to Direct2D and DirectWrite.
We'll probably see that once important parts of Windows make the leap. Today Explorer is still using GDI since there wasn't enough time/alignment of the various components to do it this release. But as with anything, you first have to line you ducks up in a row before you can start shooting them.
True, I truly hope they do - but I am not hopeful given that they have failed to update their bundled applications to use the latest command control/widget kits. I really would like to see some improvements but Microsoft seem to more concerned about something else besides fit and finish.
Sure, I can understand wanting to keep the old libraries for backwards compatibility but at the same time I think that what they should do is ensure that all the components are using the latest technology bundled with the operating system. Nothing is worse than a company who says, "we've got this awesome technology with all these great features - but we've decided not to use it". Doesn't exactly spark confidence to the third party software vendors as to whether the investment is worth their while.
Edited 2009-04-28 13:14 UTC
From what I see; there's a very good reason for MS to do that -- their v1.0 generally always suck. They tried to use "WinFX" api and I think they stopped "eating their own dog-food" since then.
Look at the articles on the Engineering blog, almost all of them show reliance on "real-world data". Maybe it's because Vista happened to be a rushed product...




