Ars Technica’s Xbox Adaptive Controller review
But that's the incredible thing about the XAC: that it's targeting a particularly fractured audience. Limited mobility is a giant, vague category, after all, with so many physical ailments to account for (let alone psychological ones). And previous answers in the gaming sphere have typically been specialized, one-of-a-kind controllers for single hands, feet, heads, and more.
XAC wins out in an odd way: by leaving some major work in users' hands. This $99 lap-sized device is truly incomplete on its own, as it's designed from the ground up to require add-on joysticks, buttons, and more. As a result, there's no way to fully review the possibilities Microsoft's XAC opens up for disabled gamers. Still, we've put a retail unit through its paces to see what kind of accessibility canvas this revolutionary "controller" opens up - and exactly how it works - to help limited-mobility gamers and their caretakers decide if its functionality, ease-of-use, and practical cost is right for them.
This is one of the most amazing products Microsoft has ever created. This must've taken a considerable amount of research, development, time, and money - and all that for what is a relatively small group of underserved people in the videogame community. I love how every little detail about this product - from packaging to the final product - is designed solely for people with limited mobility.