Back in the early ’90s, a number of game consoles of the time got CD-ROM based add-ons, such as the the Mega-CD for the Mega Drive (or Sega CD and Genesis, respectively, in North-America). Nintendo wanted in on this trend as well, and in cooperation with Sony – which already made several of the SNES’ chips – Nintendo explored the idea of a CD-ROM based add-on for the SNES. The plan was for the device to be connected to the SNES using the 28-pin expansion port located underneath the SNES.
The device – called the SNES-CD or Nintendo Play Station – eventually morphed into a single unit capable of playing both SNES games and new disc-based games, all in a single package. It never made it to market, though, and only 200 or so prototypes were ever made, which all seemingly were destroyed, or so the story goes. Sony took what it learned during its stint with Nintendo, and in 1994, unveiled the PlayStation.
Until in 2015, Terry and Dan Diebold by pure luck stumbled upon one of the presumed lost prototypes – probably the rarest console in existence. The SNES part of the device was in working condition (mostly), but the CD-ROM part was void of any signs of life. It seemed like the Nintendo Play Station would continue to hide its secrets.
That is, until now – Ben Heck has managed to fix the SNES-CD, and get it back into working order. The entire process is chronicled in two videos. In the first video, Heck takes the SNES-CD apart and analyses its insides, trying to figure out what each chip and component does. In the second video, the real magic begins – fixing the device.
I’m not going to spoil why, exactly, the device didn’t work – it’s too good of a story and too much of a fun surprise to spoil upfront. Grab something to drink, and enjoy an hour of delicately poking at the insides of one of the rarest pieces of technology.
Can somebody post the digest version here?