Monthly Archive:: July 2017

Jide discontinues Remix OS

We'll be restructuring our approach to Remix OS and transitioning away from the consumer space. As a result, development on all existing products such as Remix OS for PC as well as products in our pipeline such as Remix IO and IO+ will be discontinued. Full refunds will be issued to ALL BACKERS via Kickstarter for both Remix IO and Remix IO+. In addition any purchases made via our online store that has remained unfulfilled will also be fully refunded. This requires no action from you as we will begin issuing refunds starting August 15th.

I'm shocked.

Android is a dead end

Dieter Bohn at The Verge:

So while Microsoft didn't do itself any favors, I'd argue strongly that all these machinations and flailings weren't a response (or weren't only a response) to the iPhone. The real enemy was the company that had set its sights on Microsoft's phone ambitions since before the iPhone was released.

That company was Google, of course, and it only tangentially wanted to take on the iPhone. Google's real target was always Microsoft, and it hit the bullseye.

This article looks at the past, so let me take this opportunity to posit something that might come as a surprise to some.

Android is a dead end.

I really want to write a far more detailed and in-depth article explaining why I think Android is a dead end, but I can't yet fully articulate my thoughts or pinpoint why, exactly, I've felt like this for months now. All this doesn't mean Google is going to get out of mobile operating systems, and it doesn't even mean that the name "Android" is going away. All it means is that what we think of today as "Android" - a Linux kernel with libraries, the Android Runtime, and so on on top - has served its hackjob, we-need-to-compete purpose and is going to go away.

Android in its current form suffers from several key architectural problems - it's not nearly as resource-efficient as, say, iOS, has consistent update problems, and despite hefty hardware, still suffers from the occasional performance problems, among other things - that Google clearly hasn't been able to solve. It feels like Android is in limbo, waiting for something, as if Google is working on something else that will eventually succeed Android.

Is that something Fuchsia? Is Project Treble part of the plan, to make it easier for Google to eventually replace Android's Linux base with something else? If Android as it exists today was salvageable, why are some of the world's greatest operating systems engineers employed by Google not working on Android, but on Fuchsia? If Fuchsia is just a research operating system, why did its developers recently add actual wallpapers to the repository? Why does every design choice for Fuchsia seem specifically designed for and targeted at solving Android's core problems?

I don't like making broad predictions based on gut feelings and spidey senses, since they can be incredibly misleading and hard to read, but I'm still pretty confident on this one: over the coming two to three years, Android will undergo a radical transformation. This transformation will be mostly transparent to users - their next Android phone won't actually be "Android" anymore, but still run the same applications, and they literally won't care - but it won't be a Linux device, and it won't suffer from Android's core problems.

In a few years, Google's Pixel phone will have a fully custom, Google-designed SoC, and run an operating system that is Android in brand name only.

Bookmark this.

How “fake news” could get even worse

No. Mr Astley did not rework his song. An artist called Mario Klingemann did, using clever software. The video is a particularly obvious example of generated media, which uses quick and basic techniques. More sophisticated technology is on the verge of being able to generate credible video and audio of anyone saying anything. This is down to progress in an artificial intelligence (AI) technique called machine learning, which allows for the generation of imagery and audio. One particular set-up, known as a generative adversarial network (GAN), works by setting a piece of software (the generative network) to make repeated attempts to create images that look real, while a separate piece of software (the adversarial network) is set up in opposition. The adversary looks at the generated images and judges whether they are "real", which is measured by similarity to those in the generative software's training database. In trying to fool the adversary, the generative software learns from its errors. Generated images currently require vast computing power, and only work at low resolution. For now.

People aren't even intelligent enough to spot obviously fake nonsense written stories, and those were enough to have an impact on the US elections. The current US president managed to "win" the elections by spouting an endless barrage of obvious lies, and the entire Brexit campaign was built on a web of obvious deceit and dishonesty.

Now imagine adding fake video into the mix where anyone can be made to say anything.

Apple’s deafening silence on net neutrality

Two days ago, the Day of Action to defend net neutrality took place. With the new US administration came a new chairman of the FCC, Ajit Pai, who is working hard to try and undo the strict net neutrality rules put in place by his predecessor Tom Wheeler. Pai and the US Congress are under pressure from and enticed by millions of dollars worth of "donations" from the telecommunications industry to gut net neutrality.

The 2017 Day of Action feels a lot like a retreat of 2014, when net neutrality was at stake as well. The 2014 campaign contributed to Tom Wheeler's decision to enact strict net neutrality rules, and was supported by a large number of technology companies. This year, too, the Day of Action was supported by companies like Amazon, Google, Microsoft, Netflix, Twitter, Reddit, Snap, Facebook, and so on.

One company is conspicuously absent from the net neutrality debate: Apple. The Cupertino giant is usually all too eager to ride the waves of what in American political parlance are called "liberal" causes, so its absence from the fight for net neutrality may seem surprising. In reality, though, Apple's absence makes a lot of sense: Apple does not benefit from net neutrality.

Apple has never openly supported net neutrality. Back in 2014, Apple was not among the 100 companies that signed the open letter in support of net neutrality, and it's not a member of the Internet Association, the industry group behind the Day of Action which lobbies for net neutrality. In addition, in 2009, Apple was caught red-handed blocking VOIP solutions on the iPhone; the company had a secret agreement with AT&T to that effect.

Tim Cook didn't so much as tweet about the Day of Action.

The only instance of Apple saying anything about net neutrality was in February 2017, in response to a question during a shareholders meeting.

Finally, Tim Cook responded to a question about the Trump administration's position against Net Neutrality, which seemed to catch the executive off guard.

While Apple has been vocal about a number of policies from the new president's office, Cook downplayed his response here: "We stay out of politics but stay in policy. If Net Neutrality became a top thing, we would definitely engage in it."

Cook also added that Apple is not a major lobbying company in comparison to others, but it believes all content should be treated the same.

This is a rather weak statement, especially since unless you've been living under a rock, net neutrality has been a "top thing" for several years now. The time to "engage in it" was 2014 and this year, and on both crucial occasions, Apple's utter silence is deafening. And in what some may find surprising, net neutrality is an entirely safe bet to support - both sides of the political isle in the US overwhelmingly support net neutrality. So why is Apple silent?

We can only guess, of course, but with a bit of common sense it's not hard to formulate a likely answer. While Apple's iOS and Mac businesses are doing really well, the company is also trying to break into the streaming market for both music and video. Apple's foray into streaming music has really only just begun, and with just 3% (20 million people) of Apple's installed base subscribed to Apple Music, it's clear Apple has a lot of room to grow. However, it's also facing a lot of competition: without the benefit of coming preinstalled on the most popular smartphone in the world, Spotify managed to add 20 million subscribers last year alone, now sitting at a total of 50 million subscribers. Apple's foray into streaming video, meanwhile, faces far stronger competition from the likes of Netflix and Amazon Video.

With this in mind, the answer as to why Apple remains silent on net neutrality should be easy to answer: if net neutrality rules were to be gutted, Apple could leap at the opportunity to pay carriers and ISPs to favour its streaming services over the competition. Apple could easily outspend a company like Spotify, making sure Apple Music users would get preferential treatment from carriers/ISPs over Spotify users. As mentioned above - Apple did it before with VOIP, so it's not like this would be an unprecedented or uncharacteristic move for the Cupertino giant.

Unless Apple breaks its silence and finally openly, unequivocally, and determinedly supports net neutrality, the safe, capitalist, and historically informed assumption is that Apple does not want net neutrality, because it would limit their ability to buy preferential treatment from carriers and ISPs.

And it would be nice if the technology press stopped tip-toeing around Apple's silence on this crucially important matter - but Apple's preferential treatment in the technology press is a matter for another time.

AMD details Threadripper 1920X and 1950X CPUs

Last night out of the blue, we received an email from AMD, sharing some of the specifications for the forthcoming Ryzen Threadripper CPUs to be announced today. Up until this point, we knew a few things - Threadripper would consist of two Zeppelin dies featuring AMD's latest Zen core and microarchitecture, and would essentially double up on the HEDT Ryzen launch. Double dies means double pretty much everything: Threadripper would support up to 16 cores, up to 32 MB of L3 cache, quad-channel memory support, and would require a new socket/motherboard platform called X399, sporting a massive socket with 4094-pins (and also marking an LGA socket for AMD). By virtue of being sixteen cores, AMD is seemingly carving a new consumer category above HEDT/High-End Desktop, which we’ve coined the 'Super High-End Desktop', or SHED for short.

AMD is listing the top of the line Threadripper 1950X for 999 dollars, which gives you 16 cores and 32 threads, with a base frequency of 3.4Ghz (and a turbo frequency of 4.0Ghz) at a TDP of 180W (nothing to sneeze at). These are two quite amazing processors, and later next year, the pricing should definitely come down a bit so it's a bit more affordable for regular computer use as well.

Well done, AMD. Sure, we need to await the benchmarks for more information, but this is looking real good. I'm hoping this will finally start forcing developers - specifically of games - to start making more and better use of multicore.

Building the XNU kernel on Mac OS X Sierra

From version to version, I always love to play around with the kernel. And it has always been a great lack in guides and documentation on how to build Mac OSX's kernel, XNU. For those of you that already have tried compiling XNU for Mac OSX 10.12 (Sierra), you probably noticed that earlier build guides like ssen's blog - Building xnu for OS X 10.11 El Capitan don't work anymore. However, many thanks to ssen to put in time to write a guide.

The problem is that Apple introduced something named Circular dependency with the libdispatch library and the kernel headers. So the order of the build process just got really important.

The Ultimate-64 board

It's time to announce the upcoming new "Ultimate-64" board!

In order to sustain the love for the Commodore 64, with failing machines, power supplies and flaky old connectors, I proudly present a new main board for your beloved C64 case:

What is it?!  This board is a hardware implementation (FPGA) of the entire C64, and it includes the Ultimate-II+ as well.  An ALL IN ONE solution!

It will be produced in small batches, and the creator hopes to be able to sell it for around 200 dollars. That's a pretty great price to give a C64 a lease on life.

The internet is fucked (again)

FCC chairman Ajit Pai is fond of saying that "the internet was not broken in 2015" when he argues for repeal of our nation's net neutrality rules. This is particularly funny to me, because in 2014 I literally wrote an article called "The internet is fucked".

Why was it fucked? Because the free and open internet was in danger of becoming tightly controlled by giant telecom corporations that were already doing things like blocking apps and services from phones and excusing their own services from data caps. Because the lack of competition in the internet access market let these companies act like predatory monopolies. And because our government lacked the will or clarity to just say what everyone already knows: internet access is a utility.

Most of these things are still true, even after the Obama-era FCC under Chairman Tom Wheeler reclassified internet access as a Title II telecommunications service and imposed strict net neutrality rules on wired and wireless internet providers. And most of these things will get even worse when Pai pushes through his plan to rescind Title II and those rules, despite widespread public outcry.

Hey look, another case of corporations actively working to undermine society by bribing politicians with huge amounts of money that individuals would never (or only rarely) have access to. As long as politicians' power is derived not from the people, but from money, shit like this will continue to happen. Trying to stop Pai's obviously horrible and destructive anti-consumer plans is a noble goal, but these plans are only a symptom, not a cause. We're playing whack-a-mole, while they are playing Jenga.

These corporate criminals and their political lapdogs will keep throwing money at the wall until it breaks - and they have more money than we have bricks and mortar.

Deal Alert: Free download of iPhone data utility

One of the chief annoyances of Apple's closed ecosystem is the limited ability to move files to and from your device using iTunes. Utilities that open up file management have been available for ages, but generally cost money, so stingy people like me just make do with iTunes. To commemorate the iPhone 10 year anniversary, MacX is offering OSNews readers a free license to their MediaTrans tool (in exchange for your email address). It's good for moving files of various types, backup, and removing media DRM. If any OSNews readers can recommend other options for working around Apple's restrictions and managing files on their iOS devices, I'd love to read about them in the comments.

Mainstream support for Windows Phone 8.1 has ended

If you're still rocking a handset running Windows Phone 8.1, it is important to note that mainstream support for the operating system is ending tomorrow, as Microsoft previously announced. Prior to the availability of Windows 10 Mobile for select handsets, the last major update to Windows Phone 8.1 was Lumia Denim, which started rolling out way back in December 2014.

A select number of handsets can get Windows 10 Mobile, but the vast majority of users (about 80%) are running Windows Phone 8.1.

So, headlines that state Windows Phone died yesterday are clickbait - but only because Windows Phone died years ago.

PiDP-8/I: a modern replica of the 1968 PDP-8/I

Now this is a real treat - over the past few years, Christopher Masto has been building (and where possible, selling) a PDP-8 replica called the PiDP-8/I. As you may have guessed from the name, the core of the PiDP-8/I is a Raspberry Pi, complemented by a replica PDP-8 front panel and case.

From a hardware perspective, the PiDP is just a frontpanel for a Raspberry PI. In the hardware section below, the technical details of the front panel are explained. In fact, the front panel could just as easily be driven by any microcontroller, it only lights the leds and scans the switch positions.

From a software perspective, the PiDP is just a Raspberry Pi, running Raspbian, which automatically logs in to the SimH emulator. SimH is modified to drive the front panel - meaning it has instructions added to reflect the state of the PDP-8 CPU registers through the leds, and responds to the switch settings.

The PiDP is fully open source, so you can download the schematics, design files, and software and build it yourself from scratch. You can also order a kit from Christopher Masto for $145, or pay an additional $170 for an assembled version (but isn't building half the fun?).

He has a few great videos of the PiDP up on his YouTube channel, including a 90 minute build video and a tour and demo video.

The Multics CPU simulator

The Multics CPU simulator created by Harry Reed and Charles Anthony is available for public download. A complete QuickStart installation package is available that provides software, compilers, system source, install scripts, and several initial projects (SysDaemon, SysAdmin, Daemon, etc.) and users.

This is Multics, the complete multi-user operating system, running on a simulated Honeywell DPS8M processor. The simulator is available for Mac OS X, Linux, or Windows, both 32bit and 64bit versions, and also supports the Raspberry Pi.

Inside Google’s academic influence campaign

Google operates a little-known program to harness the brain power of university researchers to help sway opinion and public policy, cultivating financial relationships with professors at campuses from Harvard University to the University of California, Berkeley.

Over the past decade, Google has helped finance hundreds of research papers to defend against regulatory challenges of its market dominance, paying $5,000 to $400,000 for the work, The Wall Street Journal found.

This is some next-level manipulation. I wasn't kidding when I said we, as a society, need to look at the amount of power we have let corporations gather up. This kind of influence isn't healthy for society.

24-core CPU and I can’t move my mouse

This story begins, as they so often do, when I noticed that my machine was behaving poorly. My Windows 10 work machine has 24 cores (48 hyper-threads) and they were 50% idle. It has 64 GB of RAM and that was less than half used. It has a fast SSD that was mostly idle. And yet, as I moved the mouse around it kept hitching - sometimes locking up for seconds at a time.

So I did what I always do - I grabbed an ETW trace and analyzed it. The result was the discovery of a serious process-destruction performance bug in Windows 10.

Great story.

Porting NetBSD to Allwinner H3 SoCs

A new SUNXI evbarm kernel has appeared recently in NetBSD -current with support for boards based on the Allwinner H3 system on a chip (SoC). The H3 SoC is a quad-core Cortex-A7 SoC designed primarily for set-top boxes, but has managed to find its way into many single-board computers (SBC). This is one of the first evbarm ports built from the ground up with device tree support, which helps us to use a single kernel config to support many different boards.

Valve says it’s working on Steam client UI update

Valve's Alden Kroll was at Indigo 2017 to talk about Steam and the changes they're working on. The talk covered the business side of Steam as well as some specific features available for game makers. The company wanted to meet developers face to face, answer questions, and hear feedback and suggestions as well.

The slides of the talk are available at the link (thanks to Valvetime.net), and interestingly enough, the slides states Valve is working on a "overall UI refresh & update" of the Steam client - which I applaud greatly. I hope it's more than just a new skin, and that they are actively going to address the performance issues and UI complexity - preferably by making the clients on the various platforms (Windows, Linux, macOS) feel like proper, native applications.

In addition, one of the slides also shows that Steam is still growing, with 33 million daily users, 67 million monthly users, and 26 million new purchases since January 2016 (so 1.5 million per month). Those are healthy statistics.

Valve does not care about its customers

PC Gamer has an article up about the failure of SteamOS, and it serves as a good anchor to talk about Valve in general.

"The fundamental reasons that Valve cares about SteamOS haven't gone away, and we continue our work to expand it," Valve said in a statement to PC Gamer. I had asked if SteamOS was still a priority, how many people were working on it, and if Windows 10 changed Valve's approach. "The launch of Steam Machines taught us a lot about what Steam customers value in hardware. Right now we're continuing to work on SteamOS as a product, with over 96 updates and 3,525 games released. We have many incentives for those making SteamOS titles and we see a bright future for SteamOS, especially in VR."

The comment about VR is interesting, as the new tech is clearly Valve's present focus. If SteamOS can provide a better VR experience than Windows, and VR technology proves itself more popular in the future, perhaps the OS has a shot of resurging with a new round of 'SteamVR Machines'. But the success of SteamVR isn't a sure thing, either.

The problem with Valve is that they are the technology company equivalent of a toddler - kind of cute and adorable (if they're not yours), but easily distracted, unfocused, and kind of living in their own fantasy world. Valve wanders from left to right, never committing to anything, just doing whatever it fancies. That would be completely fine if it wasn't for the fact that it strings partners and consumers along for the ride - only to jump off midway, leaving the ride to slowly come to a grinding halt in the middle of nowhere.

While the company devoted time and money to SteamOS and SteamVR, it let its most important piece of software - the Steam client - languish, to the point where it's now probably the most unusable piece of software on any Windows PC. It's slow, ugly, bloated, confusing, overly complex verging on the unusable, and in general just frustrating and cumbersome to use. In fact - and some people might balk at this - but EA's Origin client has improved so much over the years, that it's much nicer, cleaner, and easier to use now than the Steam client ever was. I will fight you on this.

And, of course, they left us at one of the biggest cliffhangers in gaming, and we have no Half-life 3. No Portal 3. No Left 4 Dead 3. No new IP. Nothing. We cry foul at EA, Ubisoft, and Bethesda for being unoriginal, but meanwhile, continue to treat Valve like the greatest gaming company in history, even though they haven't released a new game and haven't introduced a new IP in a long, long time.

It's high time Valve demonstrates that it actually cares about its customers, by improving Steam or releasing games we actually want - or in general just by showing some damn follow-through for once, or at least being open about plans for the future so we know what we can expect before we plonk down a bunch of cash for the next shiny they're peddling.

As it stands now, Valve isn't showing any signs that it cares about the fans of its games, and as the competition catches up to and races past Steam in user experience, the resentment grows ever deeper. Yes, the headline is harsh, but I can't find any sign that it's not true.

Sure, Steam is the giant of PC gaming today - but no giant remains standing forever.

Nintendo could’ve supported Super FX long before the SNES Classic

Since launching the Virtual Console in 2006, Nintendo has officially re-released dozens of Super NES games for play on modern consoles. As that emulated library has grown, though, many have noted an important gap: Nintendo hasn't re-released any SNES games that made use of the 3D-focused Super FX chip (or the improved Super FX2 follow-up).

That streak of Super FX disrespect will finally end in September when Yoshi's Island and Star Fox will show up on the Super NES Classic Edition. They'll be joined by the previously unreleased, Super FX2-powered Star Fox 2, which was completed in the mid-'90s but cancelled to avoid the shadow of more powerful 3D games on the likes of PlayStation and Nintendo 64.

While it's nice to see the Super FX getting some official attention, the question remains: what took so long? Why has Nintendo ignored the Super FX corner of its history all these years?

It turns out that this story is a lot more intricate - and mysterious - than I thought. Since I've been using snes9x for ages to play SNES games, it never dawned on me that Nintendo's own later consoles did not get any SuperFX-powered games.