Haiku Archive

Vasper Starts Work on Haiku-Based Max Edition

Vassilis 'vasper' Perantzakis, of BeOS Max Edition fame, has announced that he will start work on WalterOS, the Haiku-based version of BeOS Max. "All code developed for this OS will be given to Haiku with the same MIT license 1 month after release at the latest. 50% of all income generated for us from any activity related to this OS (selling of CD and possibly memorabilia) will be donated to Haiku. Donations will not be accepted, please donate to Haiku." The name is not final yet, so feel free to add your own proposals.

Haiku: Where Are We At

"With Haiku getting closer and closer to an R1 release I think it is time for little review on the achievements of the development team in the last months. Haiku is being covered on various websites and blogs lately especially after attending SCaLE and the already famous tech talk at Google. But although it might seem that Haiku is only weeks away from the so important first release there is still a lot of work that has to be done, networking being the biggest." More here.

Interview: Bruno Albuquerque, Axel Dorfler

"Haiku co-developers Bruno and his associate Axel talk about the new OS that has been in development for several years. Haiku is an open source operating system currently in development designed from the ground up for desktop computing. Inspired in the BeOS, Haiku aims to provide users of all levels with a personal computing experience that is simple yet powerful, and void of any unnecessary complexities."

BeOS Max Edition v4 Beta Released

After a short period of development, today Vasper released a first beta of BeOS Max 4. Max is a 'distribution' of the free personal edition of BeOS R5, originally released 6 years ago by Be Inc. Vasper started working on BeOS Max long before Zeta came to life and in the years after Be closed down it was of the two actively developed systems, to other being Developer edition also based on PE. Get BeOS 5 PE Max V4 beta 1 here, a development report is viewable here.

First Haiku Distribution Released

Haiku has its first distribution, but it's not coming from the Haiku development team. Pingwinek has just released GNU/Haiku 0.1.0, what is claimed to be (probably?) the first distribution of the Haiku operating system, coming from Poland. According to the Pingwinek home page, GNU/Haiku consists of the base Haiku system plus 40 packages ported from the Pingwinek GNU/Linux distribution, and it includes the GCC 2.95.3 compiler, several simple games, SDL, Midnight Commander, and ncurses. GNU/Haiku can be run from a HDD, in QEMU and VMWare or as a Live CD. Screenshots are available, and the images can be download from this page.

Haiku Gets UserlandFS, NetFS

"We are excited to announce that Haiku developer Ingo Weinhold has recently committed UserlandFS to the repository. UserlandFS is designed to provide, for the first time in Haiku (and the BeOS platform), a stable and flexible environment for file system add-on development. Along with UserlandFS, Ingo has also committed several file system modules, including a Reiser FS 3.6 read-only implementation, a RAM FS (which is still work in progress), and NetFS, a Haiku-specific networking file system. NetFS is a native Haiku network file system that provides peer-to-peer networking capabilities for computers running Haiku on a LAN and includes full support for BFS attributes and live queries."

‘Haiku Tech Talk At Google a Success’

"Yesterday was our big day at Google, and we can say with a good degree of confidence that the Haiku Tech Talk was quite successful. We had a very special guest for this event: former Be Inc. CEO Jean Louis Gassée, not only joined us at Google for our presentation, but also gave a few words of support and encouragement for our project. It was great to have JLG's presence, as well as that of the several ex-Be engineers who showed up for the talk. We were also glad to see JAVA for BeOS developer Andrew Bachman join us for this special event. Take a look at the pictures from the presentation."

Haiku: SCaLE 5x First Day Report

Haiku has a booth at SCaLE 5x and here is a report of day one: "SCaLE 5x started this morning and it has been a lot of fun so far. Axel, Michael (Phipps), Jorge (Mare) and myself (BGA) came down to the exhibit floor early this morning to setup the booth in advance of the opening. We have a 10x10 booth with a table and a couple of chairs, so we setup a small form factor desktop PC hooked up to a 20 inch LCD monitor, and a couple of laptops, an IBM running Haiku natively, and a MacBook Pro running Haiku inside Parallels. We are still waiting for an additional PC and a projector that did not make in time, as Michael's luggage was sent to the wrong destination."

BeOS 5 PE Max Edition v4 Announced

Vasper has breathed life into his BeOS Max project. "Well, as you might have seen on BeOS News sites, I have posted info on the haikumax.org site on an upcoming version of BeOS Max. It will be Version 4 to be exact. So to answer the major question. Why? Although Zeta is being developed, Magnussoft is not doing its best to keep it alive. I find it quite annoying that I have to return the product I purchased from Yellowtab, to get an upgrade. This for me is a show stopper. I don't want to wait in line at a post office, to send a package back to a company whose products I order from the Internet."

VMWare Graphics Driver for Haiku in the Works

As announced on the Haiku website and reported by IsComputerOn.com, Eric Petit has announced the development of a VMWare graphics driver for Haiku. Based on Be's driver sample code and code inspired by the X.org driver, Eric's driver so far implements RECT_BLIT and cursor functions (the latter are disabled as they are still buggy). The driver is already working as can be confirmed from this screenshot. On his initial post to the Haiku mailing list, Eric is asking for feedback, and has made the sources available in this tarball for those brave souls who would like to test the drivers.

Haiku Network Stack Starts Walking

The Haiku network stack currently under heavy development is reportedly working with the Vision IRC client. Haiku developer Axel Dörfler reports that the network stack can now successfully run the Vision IRC client (screenshot on the Haiku website). At this stage, the network still needs to be configured manually, but this can be easily done by editing a couple of files as explained here. Haiku can use BeOS network drivers, so if your NIC is not supported, you can try finding a driver on BeBits.com.

Cosmoe Developer Seeks Successor

No, it's not Bill Gates, but rather the developer of the OSBOS Cosmoe. For those who do not know what Cosmoe is, the following introduction is for you. Cosmoe was one of the first OSBOS announced at beunited and was also the first OSBOS to successfully run the OpenTracker. It is, to this day, developed by a man called Bill Hayden. The big difference between Haiku and Cosmoe is that it runs on the Linux kernel and that it's using GPL as its license. Read on for the interview.

Haiku Gets Flash Support

Gnash (open source implementation of Flash) is now working on Haiku. "I've been busy porting the latest Gnash 0.7.2 release to BeOS this weekend. I did start this port as the other version that was apparently ported earlier this year never had a public release. I've achieved a full port that is using the AGG rendering backend and a native BeOS GUI. I also wrote a Firefox plugin based on my SVG plugin. The native BeOS audio handler is yet incomplete, which is the reason why I didn't release anything yet."

Everything You Wanted to Know About HVIF

The Haiku Project recently introduced a new and more efficient scalable vector-based icon format, the Haiku Vector Icon Format, or HVIF for short. HVIF uses a special vector storage format specifically designed to store icons that is so efficient, that icons in Haiku take a meager 500 - 700 bytes on average. Following the introduction of this new icon format, the Haiku developer behind this new icon format, Stephan Assmus (Stippi), has published two articles, one introducing some interesting facts about HVIF, and another giving some details of why Haiku vector icons are so small.