Haiku Archive

BeOS 5 PE Max Edition v4 Announced

Vasper has breathed life into his BeOS Max project. "Well, as you might have seen on BeOS News sites, I have posted info on the haikumax.org site on an upcoming version of BeOS Max. It will be Version 4 to be exact. So to answer the major question. Why? Although Zeta is being developed, Magnussoft is not doing its best to keep it alive. I find it quite annoying that I have to return the product I purchased from Yellowtab, to get an upgrade. This for me is a show stopper. I don't want to wait in line at a post office, to send a package back to a company whose products I order from the Internet."

VMWare Graphics Driver for Haiku in the Works

As announced on the Haiku website and reported by IsComputerOn.com, Eric Petit has announced the development of a VMWare graphics driver for Haiku. Based on Be's driver sample code and code inspired by the X.org driver, Eric's driver so far implements RECT_BLIT and cursor functions (the latter are disabled as they are still buggy). The driver is already working as can be confirmed from this screenshot. On his initial post to the Haiku mailing list, Eric is asking for feedback, and has made the sources available in this tarball for those brave souls who would like to test the drivers.

Haiku Network Stack Starts Walking

The Haiku network stack currently under heavy development is reportedly working with the Vision IRC client. Haiku developer Axel Dörfler reports that the network stack can now successfully run the Vision IRC client (screenshot on the Haiku website). At this stage, the network still needs to be configured manually, but this can be easily done by editing a couple of files as explained here. Haiku can use BeOS network drivers, so if your NIC is not supported, you can try finding a driver on BeBits.com.

Cosmoe Developer Seeks Successor

No, it's not Bill Gates, but rather the developer of the OSBOS Cosmoe. For those who do not know what Cosmoe is, the following introduction is for you. Cosmoe was one of the first OSBOS announced at beunited and was also the first OSBOS to successfully run the OpenTracker. It is, to this day, developed by a man called Bill Hayden. The big difference between Haiku and Cosmoe is that it runs on the Linux kernel and that it's using GPL as its license. Read on for the interview.

Haiku Gets Flash Support

Gnash (open source implementation of Flash) is now working on Haiku. "I've been busy porting the latest Gnash 0.7.2 release to BeOS this weekend. I did start this port as the other version that was apparently ported earlier this year never had a public release. I've achieved a full port that is using the AGG rendering backend and a native BeOS GUI. I also wrote a Firefox plugin based on my SVG plugin. The native BeOS audio handler is yet incomplete, which is the reason why I didn't release anything yet."

Everything You Wanted to Know About HVIF

The Haiku Project recently introduced a new and more efficient scalable vector-based icon format, the Haiku Vector Icon Format, or HVIF for short. HVIF uses a special vector storage format specifically designed to store icons that is so efficient, that icons in Haiku take a meager 500 - 700 bytes on average. Following the introduction of this new icon format, the Haiku developer behind this new icon format, Stephan Assmus (Stippi), has published two articles, one introducing some interesting facts about HVIF, and another giving some details of why Haiku vector icons are so small.

Haiku Gets New Tracker/Deskbar, More BeOS News

Lots of Haiku and Zeta news this weekend. Firstly, the latest Haiku image is now making use of the new, improved Deskbar and Tracker with support for scalable vector graphics. Also Stephan Assmus' award winning icon set, Stippi, has been included. Secondly, better support for Japanese is now available on Zeta. Thirdly, there is now a driver for Intel Extreme chipsets for both Zeta and Haiku. Lastly, BeOSNews.com has a guide on using Aspell on BeOS.

Haiku Icon Set Contest Winner

Many BeOS enthusiasts were eagerly awaiting the results from the contest Haiku held in order to determine its icon set. People unfamiliar with BeOS won't understand what the fuss is all about; well, BeOS's isometric icon set was one of the defining elements of the look of BeOS. I am happy to report that the icon set for Haiku is almost exactly identical to the svg version of the original BeOS icon set (used in Zeta, among others). On a slightly related note, there's news about Vista's icons as well.

WalterCon 2006 Coverage

"The Haiku Project had its annual conference in Orlando this past weekend, and though I have little experience with BeOS or Haiku, I decided to attend and write about the conference because it's 20 minutes from my home. It's called WalterCon because 'Walter' was one of the proposed names for what was to become a free replacement for BeOS. Be, Inc. may be dead and gone, and the BeOS source code may have been sold and warehoused, but the spirit of Be lives on in Haiku and WalterCon. If only it had a little more developer support, you'd be hearing about the Haiku operating system a lot more often. Heck, you might even be using it."

NTFS Read, Write for BeOS

3dEyes**, of NaviTracker and Romashka fame, who also did recent ports of SAMBA to BeOS, has released a highly experimental NTFS driver for BeOS. This driver both reads from and writes to NTFS file systems. Currently, it can read files, folders, and symlinks; write to files, create new directories, files and symlinks, deleting files/directories, renaming and moving files, editing of volume labels and free space detection.

USB Mass Storage, USB2 on R5

While some BeOS users have enjoyed USB Mass Storage support on compatible (read: Dano USB stack-equipped) systems since the release of the USB Storage Module back in 2004, it today became possible to use this driver with an entirely legal USB stack on BeOS R5. In addition, USB 2.0 now works on R5, whereas Be's stacks have only ever supported USB 1.1. Michael Lotz's commit allows the driver to operate on R5, and on the SVN mailing list, he has stated that in testing, he has written to and read data from his Playstation Portable at USB2 speeds using this combination.

PXE Coming to Haiku

"Marcus OVerhagen is now working on another Haiku project. This time, he's trying to getting PXE boot to work. What is PXE you ask? PXE means Preboot Execution Environment, and though an old technology, it's still quite used, especially to boot computers from a network (in my previous job we used it to reinstall a Windows image for exameple)."

Haiku Gets Addon Based OpenGL

Jerome 'Korli' Duval has adapted Haiku's MESA-based OpenGL subsystem to an addon format, allowing renderers to be plugged in, with the first one being a MESA software renderer. This system will allow hardware 3D renderering drivers, such as Rudolf's one when adapted, to plug in without requiring specialised libGL.so's for every card. This extends the common BeOS concept of modularity even further, and is somewhat similar to how Be's OpenGL beta worked - each graphics card acquired a third, .3da driver, to add to the kernel and .accelerant drivers.