Om Malik looks at data about the Apple App Store from an analyst. The conclusions, in list form:
- Video games continue to dominate the App Store charts and drive the vast majority of App Store revenue (est. 75%+) for AAP
- Similar to the last two years, non-gaming apps remain under-represented at the top of the charts, with just one of the top 10 grossing apps, two of the top 20, four of the top 30, and five of the top 40 in the App Store for 2014
- The App Store alone reached nearly $10 billion in sales in FY 2013 and we think that this can grow to nearly $20 billion by FY 2015
- Net App Store revenues to pass gross iTunes revenues in dollar terms (both as-reported) in the second half of FY 2015.
- Of the $1 in App Store sales, 24 cents is operating income while remaining 6 cents are spread across operational expenses and costs-of-goods-sold.
Looks good right? Growth, growth, growth.
It looks good when you're Apple, but when you look at this from the perspective of the user, a different picture emerges. Of the top 50 'applications' in the App Store, virtually all of them are games. Of those games, virtually all are "freemium", the semi-scummy or outright scummy pay-to-win games we all despise (the one exception: Minecraft). Actual applications are virtually nowhere to be found in the top lists. Accordingly, the vast majority of revenue - more than 75%, this analyst claims - goes to game companies, not application developers.
This isn't an 'Appy Apple' - it's a 'scummy freemium Apple'.
And before the usual people blame me of being anti-Apple again because they have nothing better to do: I'm pretty sure the exact same trends apply to the Play Store - just with far lower revenue numbers.
The application store model is working out great for a few large players and Apple/Google, but as an independent developer, the odds of making it big in either the Android or iOS application store are very slim; in fact, the few large players are so dominant that your work will most likely never bubble to the surface of the ocean filled with freemium crap.
This is further highlighted by the countless stories of whining users on both the iOS and Android side whenever a developer decides to charge for an update or add-on to an existing application. We know the story of Monument Valley, a beautifully crafted mobile game that drew ire from cheapskates because the developers dared to charge a few bucks for an expansion pack to the game that nearly doubled the original game's content. More recently, Android developer Chris Lacey faced similar criticisms (see the comments here and in other places) when he charged a few bucks for a ground-up rewrite of his Android launcher.
This is what the application store model has done to development. Because large companies can release seemingly "free" games and applications, stupid people expect every mobile game and application to be free. Apple (and Google) have instigated a race to the bottom, massively devaluing the work of developers. The developers of Monument Valley as well as Chris Lacey have put a lot of hard work in their game and application, yet people expect it to be free, and are enraged when they are confronted with the fact that developers need to eat too, and that games and applications do not just magically materialise out of the the æther. While sipping their triple-a-day 8 dollar 'coffee', of course.
I have never made a secret out of my dislike of the application store model, exactly because of what it does to independent developers. It devalues their work, and independent, small development houses will simply be unable to survive in this race to the bottom. The end result? Apple and a few large companies win, but independent developers and users lose.
Well, unless you like the virtual equivalent of slot machines.
Would you pay thousands of extra dollars for an Apple gadget made of gold?
Perhaps not, but the company is betting that at least some people will. Its Apple Watch Edition is made from 18-karat gold and will likely be very expensive - think thousands of dollars expensive - despite offering little to no extra functionality over the aluminum and steel models. Who would pay for such a thing?
Well, just ask Vertu.
Somehow, I don't think many people are going to pay thousands and thousands of dollars for a watch, only to realise that everybody and their dog has the exact same one for 350 dollars. But hey, what do I know - I'm not rich.
If you're visiting any Yahoo property today, chances are you'll see an "Upgrade to the new Firefox" link in the top-right corner of your browser window. The prompt also appears if you're using Internet Explorer, Opera and even the new Yandex browser. However, the prompt is missing from Safari, which will surely prompt a new round of speculation about Apple's rumored switch to Yahoo as its default search engine.
Given that Firefox now uses Yahoo as its default search engine, this move doesn't come as a huge surprise. Yahoo clearly wants as many people as possible to use Firefox - and with it its search engine (which is powered by Microsoft Bing).
A good deal for Firefox, but one has to wonder - how many people actually visit Yahoo properties who would also "upgrade" their browser?
At the beginning of this year, the MPAA and six studios - Universal, Sony, Fox, Paramount, Warner Bros., and Disney - joined together to begin a new campaign against piracy on the web. A January 25th email lays out a series of legally and technically ambitious new tools, including new measures that would block infringing sites from reaching customers of many major ISPs. Documents reviewed by The Verge detail the beginning of a new plan to attack piracy after the federal SOPA efforts failed by working with state attorneys general and major ISPs like Comcast to expand court power over the way data is served. If successful, the result would fundamentally alter the open nature of the internet.
Those who try to halt progress eventually always lose.
As a sidenote, because I absolutely love stressing this: of the companies mentioned, Disney is the absolute worst. Disney's entire fortune was built almost exclusively on taking public domain works from Europe, Asia, and the rest of the world, build an empire with those, and then proceed to lock everyone else out through corruption and buying off the US government. Without the open and limited copyright laws that Disney seeks to eliminate and has eliminated, the company itself would not have existed.
Behind the friendly facade, the Disney company is pure, unadulterated evil. Apple, Google, Microsoft - they're saints compared to the damage Disney has done to the progress of culture and the free flow of information in the 20th century.
The Hardkernel ODROID-C1 features an Amlogic S805 SoC that features a 1.5GHz quad-core ARM Cortex-A5 processor and Mali 450MP2 graphics. This board also has 1GB of DDDR3 memory, Gigabit Ethernet, 40 GPIO pins, eMMC / microSD storage, four USB 2.0 ports, and one USB OTG port. While coming in close to the size and price, the specs of the ODROID-C1 are far superior to the Raspberry Pi with a better SoC, double the RAM, Gigabit Ethernet, and an extra USB port.
I've always wanted something like this to run Android with a mouse and keyboard. Why? Well, why not? Seems like it could be fun.
Today we announce Go 1.4, the fifth major stable release of Go, arriving six months after our previous major release Go 1.3. It contains a small language change, support for more operating systems and processor architectures, and improvements to the tool chain and libraries. As always, Go 1.4 keeps the promise of compatibility, and almost everything will continue to compile and run without change when moved to 1.4.
We've been working on a new toolchain for Android that's designed to improve build times and simplify development by reducing dependencies on other tools. Today, we're introducing you to Jack (Java Android Compiler Kit) and Jill (Jack Intermediate Library Linker), the two tools at the core of the new toolchain.
We are making an early, experimental version of Jack and Jill available for testing with non-production versions of your apps. This post describes how the toolchain works, how to configure it, and how to let us know of your feature requests and any bugs you find.
So I gave my son a crash course in video game history, compressing 25 years of gaming history into about four years.
At this point, you're probably either thinking I'm a monster or a pretty awesome dad. Maybe a little of both.
That's okay with me. My son is amazing, he loves video games, and more than anything, he loves playing them with me.
Ready, player two?
I sometimes wonder if I ever have kids (god forbid), how would I introduce them to the world of computers? Just hand them a dumb, locked, experimentation-hostile box like a modern smartphone or tablet and be done with it, or hook him up with a textual, CLI-based computer that I grew up with? I'm convinced that the latter would instill a far greater appreciation and understanding of technology than the former.
I have a confession: I'm the proud owner of an iPhone 6. In fact, it's now my full-time device. After using Windows Phone on and off since its introduction in 2010, I've grown frustrated enough to give up and switch back to iOS fully.
I'm the resident Microsoft expert here at The Verge, and for years I've switched between Android, iOS, and Windows Phone to check out new apps and how each platform is progressing, but it's now clear Windows Phone is being left behind. I'm not alone: Ed Bott, a fellow technology writer, has also given up on Windows Phone, and Microsoft has left its loyal customers frustrated by focusing on iOS and Android. Microsoft may have made some significant changes to Windows Phone this year with the 8.1 update, but like the many previous versions and updates I'm still left waiting for more. I'm through waiting.
I was a loyal Windows Phone user from day one - bought a 7.x device on launch day, and an 8.x device on launch day - but it's clear to just about everyone by now that the platform has failed. I doubt there is much of a future for Windows Phone as a separate entity. Windows-proper on PCs will continue to do well, but Windows on phones and tablets is starting to look more and more dire by the day.
With the Nokia purchase, Windows on phones/tablets may well be Microsoft's biggest financial blunder in its history.
The FreeNAS project, a network attached storage solution based on FreeBSD, has launched FreeNAS 9.3. The new version introduces some significant changes, including the ability to roll back software updates and a new, streamlined interface.
This FreeNAS update is a significant evolutionary step from previous FreeNAS releases, featuring a simplified and reorganized Web User Interface, support for Microsoft ODX and Windows 2012 clustering, better VMWare integration, including VAAI support, a new and more secure update system with roll-back functionality, and hundreds of other technology enhancements.
The release notes for FreeNAS 9.3 contain more details and instructions for upgrading from previous releases.
Ford today took the wraps off its next generation in-car technology package. Called Sync 3, it's expectedly faster, sleeker and much improved from the old one. It's also more intuitive, easier on the eyes and better integrates smartphone apps. But the biggest change is under the hood: Sync 3 is powered by QNX instead of Microsoft Auto.
The car has become yet another platform battleground.
Google today has announced a major update to Android Wear, bringing some long-awaited official functionality to its smartwatches - and a host of new features to go along with them.
There's a lot going on here, folks, and updates will arrive in their usual staggered fashion. The big strokes are official support for third-party watch faces, a new Android Wear app, and software all around.
Can't wait for this update to hit my Moto 360. It's based on Android 5.0, so the update is more substantial than the mentioned new features alone.
I learned Windows programming from documents included with the Windows 1.0 beta and release Software Development Kits. These included a printed API reference, of course, but beyond that the most important document was the Programming Guide, which was published with the SDK in 1985 as 258 7"x9" looseleaf pages in a binder. This document contained five sample programs that I studied in great depth in attempting to learn the Windows API.
Fedora version 21 has been launched. The Fedora project, which is sponsored by Red Hat, has taken a new approach with the new version of the Fedora Linux distribution. Fedora 21 has been split into three separate product offerings: Workstation, Cloud and Server. Each product shares a common base, allowing for software compatibility between the three branches. According to the release announcement, Fedora 21 ships with a number of new administration tools, a new graphical package manager and experimental support for running the GNOME desktop on a Wayland display server. More detailed information on Fedora's latest release can be found in the project's release notes.
What if your cloud instances could be updated with the same certainty and precision as your mobile phone - with carrier grade assurance that an update applies perfectly or is not applied at all? What if your apps could be isolated from one another completely, so there's no possibility that installing one app could break another, and stronger assurance that a compromise of one app won't compromise the data from another? When we set out to build the Ubuntu Phone we took on the challenge of raising the bar for reliability and security in the mobile market. And today that same technology is coming to the cloud, in the form of a new "snappy" image called Ubuntu Core, which is in beta today on Azure and as a KVM image you can run on any Linux machine.
Android Police, one of the two best Android-related news websites (together with AndroidCentral) put together a holiday gift guide. Which tablet do they recommend?
iPad Air 2 ($499-expensive). Yes, I am breaking the gift guide by putting this here. Why? Because
as you'll notice, none of us recommended the Nexus 9 (edit: Cameron recommended it, but don't listen to him), because it's not exactly great. In fact, I'd argue no Android tablet is. The Shield Tablet is a lot of bang for your buck, but the screen kind of sucks and the battery life isn't spectacular (standby is bad in particular) and it's heavy, thick, and kinda ugly.
The Air 2 is reliable, predictable, and very fast. iOS still has some tablet experience apps lacking Android equivalents, too, and while Android tablets do have some advantages (like a better Gmail app BY FAR), the iPad remains a no-brainer for me. If it's my money being spent on a tablet, I'm going to buy the one I know is going to live up to a standard of quality - the iPad has been the gold standard in tablets since it was unveiled, and that hasn't changed. I don't see it changing any time soon, either.
And he's totally right, of course. Assuming you don't yet have a preference for Android and you're out looking for the best tablet, the iPad is the only real option. Better applications, better experience, better build quality, better performance, better battery life - the list is endless. Google's still got so much work to do on tablets.
There are decent Android tablets, but there are no great ones.
Jolla is another system that took many of the lessons of iOS and Android, and rethought how a mobile system should work. Since Jolla's tablet crowdsourcing project ends tomorrow, this seems like a good time to talk about some of the things Jolla does really well.
Sailfish-the-operating-system is pretty good. Sailfish' applications - or lack thereof - however, are not. I've bought the tablet, as did many, many others (it's a runaway hit), so let's hope this changes things for the better.
Anyway, as I was reading the news of the Nokia tablet, a thought hit me - maybe it's time for Nokia and Jolla to kiss and make up. When you think about it, it makes sense. First of all, Jolla employees are used to seeing "Nokia" on their paychecks. Sure they took some time off, but at least they were being productive with their time.
It's not going to happen. Jolla somewhat works exactly because they're independent and small, and if Nokia is ever going to get back into phones, it'll be Android.
Also, at Apple's request, we had to remove the ability to "Send" files to other services, including iCloud Drive.
In short, we're told that while Transmit iOS can download content from iCloud Drive, we cannot upload content to iCloud Drive unless the content was created in the app itself. Apple says this use would violate 2.23 - "Apps must follow the iOS Data Storage Guidelines or they will be rejected" - but oddly that page says nothing about iCloud Drive or appropriate uses for iCloud Drive.
If you're an iOS developer and you still get upset over Apple's App Store policies, there's only one person to blame, and it isn't Apple. You knew what you signed up for.