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Well there is a Gallium3D port (bounty) in progress which is a major first step.
I doubt Notch himself will ever switch from Java for 'his' games, however he now has a company (Mojang) and it's likely some of their projects will use other languages.
Looking at the grand scheme of things, Java support means one less potential hurdle for anyone interested in using Haiku, and of course the possible availability of popular pure java software (jedit, netbeans, vuze, comes to mind).
Yes, and that is why I chose an AMD video card when building this particular machine. They seem to be more helpful towards the open source community than Nvidia, and my particular card is much better supported in the Gallium based drivers than anything from them. I have a feeling it will help me run Haiku natively on a daily basis much sooner than the equivalent card from Nvidia.
I wonder about that; there has been talk in various Minecraft forums about the inefficiency of the game in general, and how much better it would run if ported to a C variant. Of course, that's all conjecture from players and not from the horse's mouth, so to speak.
Please don't misunderstand me, I'm very excited whenever there is an advancement made regarding Haiku. I've just learned over the years to be extremely patient with the project, so that I can properly celebrate major advancements. One day I will use Haiku as my main OS!
Just don't be too surprised if that day comes long after the retirement of the GFX card you mention at the beginning
WRT what the additional uses of Java might be - NASA World Wind is a nice thing to have. Or Kurnik and kiekko.tk online games (quite a few of those, of various kinds, in Java, I think)
Yes, and that is why I chose an AMD video card when building this particular machine. They seem to be more helpful towards the open source community than Nvidia,
Agreed, if I decide to buy another discrete graphics card I will definately go AMD/ATI, part of which are for the reasons you've stated and also because the guy working on the Gallium3d has also provided radeon drivers for Haiku.
However given that we see increased gpu performance from solutions like Ivy bridge and that I'm not really pushing the performance of my NVidia cards (I'm happily running Nouveau even in things like Blender) I'm thinking it's time to jump off the discrete gpu bandwagon once and for all.
It's almost certain it would perform better (or rather allow for better graphics) if rewritten in native C/C++, but then again it's not as if it seems to have impacted the sales of this game, nor the enjoyment people get from it.
Heh, yes if it's true that patience is a virtue then we Haiku fans must truly be virtuous
One day I will use Haiku as my main OS!
You and me both I reckon.
1. Vuze. I love, love, love this client, and it'll be a lot easier than dealing with the buggy Transmission builds.
2. Office suites. OpenOffice and LibreOffice are partially written in Java, so this makes a port more feasible.
3. Intro programming courses. The Computer Science department at my university uses Java for their intro courses, with Dr. Java (written in Java) for the IDE, and a custom library for the first semester to ease kids into Java without exposing them to the immensity of the Java API all at once. The next two semesters are C or C++, both of which are obviously possible on Haiku. Once the OpenJDK port catches up with the Linux version, the only thing missing from my CS course workflow would be a FUSE implementation and SSHFS. Oh, and a DNS/routing system that doesn't shit the bed every hour or so with multiple interfaces active.
Edited 2012-06-22 21:13 UTC



