‘To Apple, Love Taylor’

This is not about me. Thankfully I am on my fifth album and can support myself, my band, crew, and entire management team by playing live shows. This is about the new artist or band that has just released their first single and will not be paid for its success. This is about the young songwriter who just got his or her first cut and thought that the royalties from that would get them out of debt. This is about the producer who works tirelessly to innovate and create, just like the innovators and creators at Apple are pioneering in their field... But will not get paid for a quarter of a year's worth of plays on his or her songs.

I'm sure the web will be flooded with slightly differently worded but effectively the same this-isn't-Apple's-fault blog posts and comments shortly, but this whole saga does seem like a major punch in the stomach for small and/or upstart artists. They've already got it rough in this business, and along comes the hugely powerful Apple, who, despite the incredible riches it has stashed away in tax havens, wrangles even that little bit of coin from them.

Stay classy, Apple.

We don't ask you for free iPhones. Please don't ask us to provide you with our music for no compensation.

I don't know much about Taylor Swift other than that she's really popular in the US, but that is one wicked burn.

Is it the future yet? A week with the Apple Watch

I bought an Apple Watch, and I've been wearing it for about two weeks. I'm a notorious mobile computing fanatic and early adopter. How does it hold up to real-world use? How does it compare to the hype?

Let's get this out of the way: I've been waiting for an Apple Watch for a long time. While a lot of people were quick to dismiss the whole idea, I've been on board with the idea of a wrist-mounted companion to a smartphone since I first started using a smartphone. I never bought a Pebble or any of the other first generation smart watches, largely because I've been around the block long enough to know that it's hard to be an early adopter, but partially because I wanted to wait and see what Apple would come up with.

BlackBerry ‘Prague’ the first Android-powered device?

There's been a lot of chatter lately about BlackBerry working on a device running Android, and at first, the rumour was that the portrait slider - yes, with a keyboard - the company briefly flashed before our eyes early this year was going to run Android. I got excited over this one, because I've been wanting a modern smartphone with a keyboard for a long time now. The Passport is a good example, but it's quite expensive for entry into a platform with dubious longevity (I did actually try to buy one when I was in Canada late last year, but Canadian stores were afraid of my money). So, the prospect of an Android slider from BlackBerry surely had my wallet rumbling.

Too bad. A new rumour today suggests that while BlackBerry is indeed working on an Android device, it's not the slider device, but a lower-end, Android One-like device. Still interesting, of course, but not nearly as interest-piquing as a device with a hardware keyboard.

Assuming the rumours don't change tomorrow, those of us hoping for a modern Android smartphone with a hardware keyboard will have to wait a little longer.

The web is getting its bytecode: WebAssembly

But the people calling for a bytecode for the browser never went away, and they were never entirely wrong about the perceived advantages. And now they're going to get their wish. WebAssembly is a new project being worked on by people from Mozilla, Microsoft, Google, and Apple, to produce a bytecode for the Web.

WebAssembly, or wasm for short, is intended to be a portable bytecode that will be efficient for browsers to download and load, providing a more efficient target for compilers than plain JavaScript or even asm.js. Like, for example, .NET bytecode, wasm instructions operate on native machine types such as 32-bit integers, enabling efficient compilation. It's also designed to be extensible, to make it easy to add, say, support for SIMD instruction sets like SSE and AVX.

A reimplementation of NetBSD using a microkernel

Based on the MINIX 3 microkernel, we have constructed a system that to the user looks a great deal like NetBSD. It uses pkgsrc, NetBSD headers and libraries, and passes over 80% of the KYUA tests). However, inside, the system is completely different. At the bottom is a small (about 13,000 lines of code) microkernel that handles interrupts, message passing, low-level scheduling, and hardware related details. Nearly all of the actual operating system, including memory management, the file system(s), paging, and all the device drivers run as user-mode processes protected by the MMU. As a consequence, failures or security issues in one component cannot spread to other ones. In some cases a failed component can be replaced automatically and on the fly, while the system is running, and without user processes noticing it. The talk will discuss the history, goals, technology, and status of the project.

Stephen Elop leaves Microsoft

Former Nokia CEO Stephen Elop is leaving Microsoft as part of a fresh reorganization. "We are aligning our engineering efforts and capabilities to deliver on our strategy and, in particular, our three core ambitions," says Microsoft CEO Satya Nadella in an email to employees today. "This change will enable us to deliver better products and services that our customers love at a more rapid pace."

And not a single tear was shed.

The peculiar history of the Windows Character Map

Windows is an old and complex operating system. It's been around for a very long time, and while it's been continuously updated and altered, and parts are removed or replaced all the time, the operating system still houses quite a few tools, utilities, and assets that haven't been updated or replaced in a long, long time. Most of these are hidden in deep nooks and crannies, and you rarely encounter them, unless you start hunting for them.

Most. But not all.

There's one utility that I need to use quite often that, seemingly, hasn't been updated - at least, not considerably - since at least Windows 95, or possibly even Windows 3.x. Using this utility is an exercise in pure frustration, riddled as it is with terrible user interface design and behaviour that never should have shipped as part of any serious software product.

This is the story of the dreaded Character Map. I'll first explain just how bad it really is, after which I'll dive into the little application's history, to try and find out why, exactly, it is as bad as it is. It turns out that the Character Map - or charmap.exe - seems to exist in a sort-of Windows build limbo, and has been stuck there since the days Microsoft scrapped Longhorn, and started over.

The high school student who Maps ISIS’ advance

Thomas van Linge's colorful, detailed maps showing which parties control which parts of Iraq, Libya and Syria are a hit whenever he posts them on Twitter. They have been cited on news stories in the Huffington Post, Lebanon's Daily Star and Vox, as well as on the University of Texas at Austin's website. But van Linge isn't a policy expert and he's never been to the region: In fact, he’s just a Dutch high school student who tracks the war on social media.

Quite amazing (van Linge's work, obviously - not the subject matter!).

Mac OS X El Capitan preview

Looking across the updates in El Capitan, the story is clear: Apple is making life way better for people who live in its ecosystem. But if you don't live in Apple's garden, the benefits are less clear. Yes, it's faster and there are bugfixes all around, but to take advantage of Apple's updates you really need to use Apple's apps.

I just want El Capitan's Metal and Aero Snap. That name is horrible, though.

YouTube’s assault on Twitch starts today

It's Day 0 of E3 2015. This is the time when all the giants of popular gaming make their big announcements, competing for your attention and future gaming dollars. Today is also a big day for YouTube, which doesn't make games, but will soon be introducing a dedicated YouTube Gaming service. It too will be competing for the attention of millions.

The goals of YouTube Gaming are as grand as YouTube itself. Google wants its new website and app to become "the biggest community of gamers on the web" and the destination for live-streamed game video, whether it comes from professional tournaments or amateurs playing just for fun. If that sounds exactly like Twitch, that's because it is. Having lost out to Amazon in the pursuit to acquire Twitch last summer, Google has spent the past year building up its own alternative, and that's what we have to look forward to in the coming weeks.

YouTube is well-positioned to compete with Twitch, since most streamers upload the VODs to YouTube anyway. Why not have it all in one place?

In any event, yet another case of competition breeding product improvements.

1980s computer controls GRPS heat and AC

A 30-year-old computer that has run day and night for decades is what controls the heat and air conditioning at 19 Grand Rapids Public Schools.

The Commodore Amiga was new to GRPS in the early 1980s and it has been working tirelessly ever since. GRPS Maintenance Supervisor Tim Hopkins said that the computer was purchased with money from an energy bond in the 1980s. It replaced a computer that was "about the size of a refrigerator."

Either 'if it ain't broke, don't fix it', or, 'why is a school in the US not using newer, more modern technology?'.

The more things change, the more they stay the same

When Android Wear came out over the course of last year, Google promised that the young, new platform would receive updates "early and often". While it wasn't said with so many words, it's easy to read between the lines: Google was going to make sure Android Wear users wouldn't face the same headaches as Android users when it comes to updates. Wear would be a more tightly controlled platform, built in such a way that updates could go straight to users' devices without meddling from carriers or roadblocks thrown up by crappy customisations.

Fast forward to June 2015, and Google has recently released Android Wear 5.1.1, which, despite its humble version number increase over 5.0.1, is a pretty significant update to the smartwatch platform. It enables WiFi on devices that support it, adds new ways to interact with your watch, and makes it easier to launch applications. All in all, it looks like a great update.

Sadly, I can only go by what others have told me, despite owning the poster Android Wear device - the Moto 360.

Live from WWDC, with special guest star Phil Schiller

I tend not to link to podcasts - I don't like podcasts and prefer good ol' text - but this one is pretty great.

Recorded in front of a live audience at Mezzanine in San Francisco, John Gruber is joined by Phil Schiller to discuss the news from WWDC: OS X 10.11 El Capitan, iOS 9, the new native app SDK for Apple Watch, Apple Music, and the 2004 American League Championship series.

It's a bit feelgood, of course, but it's still totally worth it. Schiller and Gruber hit it off on this one, and there's some great stories in there.

Collateral damage

Most web users tolerate ads; many web users hate advertising with the fiery passion of a thousand suns. There are many good reasons that users dislike ads (they’re bad for performance, security, and privacy) as well as less universal, more arguable grievances (e.g. annoyance factor, disagreement about the value exchange for ad-funded services, etc).

Apple, a company that makes ~80%ish of their revenue from iOS-based products, recently announced that iOS 9 will ship with a compelling ad-filtering API for the Safari browser.

A brilliant move by Apple to force news providers (the rich ones, at least) to move to creating applications or join its Flipboard clone.

Apple's Flipboard clone uses Apple's own iAds, of course, which cannot be blocked at all.

A tale of two file names

Users of DOS or older versions of Windows will have invariably stumbled upon a quirk of Windows' handling of file names at some point. File names which are longer than 8 characters, have an extension other than 3 character long, or aren't upper-case and alphanumeric, are (in some situations) truncated to an ugly shorter version which contains a tilde (~) in it somewhere. For example, 5+6 June Report.doc will be turned into 5_6JUN~1.DOC. This is relic of the limitations brought about by older versions of FAT used in DOS and older versions of pre-NT Windows.

So far, nothing new. This article, however, delves deeper into a special aspect of this relic: a built-in checksum function that, up until now, was undocumented.

How Google finally got design

A detailed article about how Google transformed itself from scoffing at design, to embracing it.

Such attention to detail used to be Apple's thing. Today, that distinction falls to Google. Unveiled last year, Material Design - Google's evolving design language for phones, tablets, and desktop - offers relentless consistency in interactions; invisible rules that govern everything, so that every app feels familiar; and beauty in the service of function. It's why so many designers will tell you, as they've told me, "I just like Android better." Whereas iOS is still inching along without improving much, Google is creating a coherent, unified language that easily scales across phones, with enough flexibility to jump to watches and cars. "It's not even about composing a UI in one place," says Nicholas Jitkoff, who helped lead the creation of Material Design. "It's about composing interactions from one device to the next."

Most of OSNews' readers will scoff at this article, because they consider "design" to be a dirty word. They're Pine.

This was Google. And this was Larry Page, a man who, when asked by one designer what Google's aesthetic was, responded, "Pine." That is, a command-line email system common during Page's college years, whose main draw was its speed.

Page's answer spoke to a philosophy that still dominates in the minds of many engineers: That the best design is no design at all, because speed is the only metric that matters. Adding anything charming to a computer interface simply slowed down. For many years, that made sense. In the dawn of computing, and the dawn of the internet, it didn’t matter of the computer spat out something ugly, so long as it spat out something as soon as you asked. This was a version of the so-called two second rule, formulated in the 1970s: If a computer didn't respond within that time frame, humans naturally drifted away. For a computer to actually augment your mind, it had to respond almost instantaneously.

As far as design languages go, Material Design is quite minimalist, yet still retains the depth and the kind of information required to easily grasp what things do, where things go, and where things are coming from. It borrows heavily from Metro - as does every modern design - but improves upon it by the heavier use of the Z-axis and subtle animations to understand where things are going and where they're coming from. The clear colours make it easy to identify what you're doing and where you are. It's welcoming, without being overbearing.

Contrast this with the Aero-like iOS 7/8 design, with its are-these-buttons-or-just-labels-or-perhaps-an-input-field, endless use of transparency and blurriness for no particular reason, and just an overall sense of chaos, and the differences couldn't be more stark. I find iOS overwhelming, unclear, unfocused, messy, inconsistent; every application is different and implements its own rules, buttons, and design. On Android 5.x, thanks to Material Design, I never feel lost. I never have to learn yet another new set of icons or interactions.

Matias Duarte is, quite clearly, the leading voice in UI design right now. Microsoft set the current trend, Google perfected it, and Apple just made stuff flat and blurry with no sense of purpose or direction. Before Material Design, I could've easily been swayed towards iOS. Now, though?

No way.