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Monthly Archive:: June 2015

Live from WWDC, with special guest star Phil Schiller

I tend not to link to podcasts - I don't like podcasts and prefer good ol' text - but this one is pretty great.

Recorded in front of a live audience at Mezzanine in San Francisco, John Gruber is joined by Phil Schiller to discuss the news from WWDC: OS X 10.11 El Capitan, iOS 9, the new native app SDK for Apple Watch, Apple Music, and the 2004 American League Championship series.

It's a bit feelgood, of course, but it's still totally worth it. Schiller and Gruber hit it off on this one, and there's some great stories in there.

Collateral damage

Most web users tolerate ads; many web users hate advertising with the fiery passion of a thousand suns. There are many good reasons that users dislike ads (they’re bad for performance, security, and privacy) as well as less universal, more arguable grievances (e.g. annoyance factor, disagreement about the value exchange for ad-funded services, etc).

Apple, a company that makes ~80%ish of their revenue from iOS-based products, recently announced that iOS 9 will ship with a compelling ad-filtering API for the Safari browser.

A brilliant move by Apple to force news providers (the rich ones, at least) to move to creating applications or join its Flipboard clone.

Apple's Flipboard clone uses Apple's own iAds, of course, which cannot be blocked at all.

A tale of two file names

Users of DOS or older versions of Windows will have invariably stumbled upon a quirk of Windows' handling of file names at some point. File names which are longer than 8 characters, have an extension other than 3 character long, or aren't upper-case and alphanumeric, are (in some situations) truncated to an ugly shorter version which contains a tilde (~) in it somewhere. For example, 5+6 June Report.doc will be turned into 5_6JUN~1.DOC. This is relic of the limitations brought about by older versions of FAT used in DOS and older versions of pre-NT Windows.

So far, nothing new. This article, however, delves deeper into a special aspect of this relic: a built-in checksum function that, up until now, was undocumented.

How Google finally got design

A detailed article about how Google transformed itself from scoffing at design, to embracing it.

Such attention to detail used to be Apple's thing. Today, that distinction falls to Google. Unveiled last year, Material Design - Google's evolving design language for phones, tablets, and desktop - offers relentless consistency in interactions; invisible rules that govern everything, so that every app feels familiar; and beauty in the service of function. It's why so many designers will tell you, as they've told me, "I just like Android better." Whereas iOS is still inching along without improving much, Google is creating a coherent, unified language that easily scales across phones, with enough flexibility to jump to watches and cars. "It's not even about composing a UI in one place," says Nicholas Jitkoff, who helped lead the creation of Material Design. "It's about composing interactions from one device to the next."

Most of OSNews' readers will scoff at this article, because they consider "design" to be a dirty word. They're Pine.

This was Google. And this was Larry Page, a man who, when asked by one designer what Google's aesthetic was, responded, "Pine." That is, a command-line email system common during Page's college years, whose main draw was its speed.

Page's answer spoke to a philosophy that still dominates in the minds of many engineers: That the best design is no design at all, because speed is the only metric that matters. Adding anything charming to a computer interface simply slowed down. For many years, that made sense. In the dawn of computing, and the dawn of the internet, it didn’t matter of the computer spat out something ugly, so long as it spat out something as soon as you asked. This was a version of the so-called two second rule, formulated in the 1970s: If a computer didn't respond within that time frame, humans naturally drifted away. For a computer to actually augment your mind, it had to respond almost instantaneously.

As far as design languages go, Material Design is quite minimalist, yet still retains the depth and the kind of information required to easily grasp what things do, where things go, and where things are coming from. It borrows heavily from Metro - as does every modern design - but improves upon it by the heavier use of the Z-axis and subtle animations to understand where things are going and where they're coming from. The clear colours make it easy to identify what you're doing and where you are. It's welcoming, without being overbearing.

Contrast this with the Aero-like iOS 7/8 design, with its are-these-buttons-or-just-labels-or-perhaps-an-input-field, endless use of transparency and blurriness for no particular reason, and just an overall sense of chaos, and the differences couldn't be more stark. I find iOS overwhelming, unclear, unfocused, messy, inconsistent; every application is different and implements its own rules, buttons, and design. On Android 5.x, thanks to Material Design, I never feel lost. I never have to learn yet another new set of icons or interactions.

Matias Duarte is, quite clearly, the leading voice in UI design right now. Microsoft set the current trend, Google perfected it, and Apple just made stuff flat and blurry with no sense of purpose or direction. Before Material Design, I could've easily been swayed towards iOS. Now, though?

No way.

Apple drops license requirement for testing on your own device

An important bit of news from WWDC that deserves its own news item: you no longer need to be a licensed developer (i.e., paying) to test your applications on your own devices.

Xcode 7 and Swift now make it easier for everyone to build apps and run them directly on their Apple devices. Simply sign in with your Apple ID, and turn your idea into an app that you can touch on your iPad, iPhone, or Apple Watch. Download Xcode 7 beta and try it yourself today. Program membership is not required.

Of course, to distribute them, you still need to pay up.

‘Make the world a better place’

Seconds later, deGrasse Tyson turned out to be the least of the problem. Apple also trots out McKinsey's James Manyika in the video, who starts off his quote with a phrase that should never be heard at tech conferences: "If you think the industrial revolution was transformational..."

I wasn't in San Francisco for WWDC, but I can only imagine the crowd at the keynote either fell silent or started howling uncontrollably as he finished that sentence: "...the App Store is way bigger."

It requires a special kind of chutzpah to compare any innovation to the industrial revolution. But to actually suggest that a collection of apps - a million or so fart soundboards, greedy casual games, and programs that help you get through you email a fraction faster - is anywhere close to the industrial revolution is beyond delusional.

I'm glad I wasn't the only one who did a triple-take when this was said in Apple's App Store video last night. If this is truly how Apple feels about its contributions to the world - and everything points in the direction that it does - then the company has lost all sense of perspective and has transcended its usual playful arrogance towards full-on insanity.

Very disappointed in Neil deGrasse Tyson, too, for making similarly outrageous claims in this video.

A constructive look at TempleOS

TempleOS is somewhat of a legend in the operating system community. Its sole author, Terry A. Davis, has spent the past 12 years attempting to create a new operating from scratch. Terry explains that God has instructed him to construct a temple, a 640x480 covenant of perfection. Unfortunately Terry also suffers from schizophrenia, and has a tendency to appear on various programming forums with a burst of strange, paranoid, and often racist comments. He is frequently banned from most forums.

This combination of TempleOS's amateurish approach and Terry's unfortunate outbursts have resulted in TempleOS being often regarded as something to be mocked, ignored, or forgotten. Many people have done some or all of those things, and it's understandable why.

You really have no excuse to not read this article.

Apple announces watchOS 2.0, Apple Music, more

With WWDC still underway, there's a lot more news than what made it in yesterday's article. First and foremost, Apple announced watchOS 2.0, which will bring native applications to the platform, as well as a feature called Time Travel that works much the same way as the timeline UI on the new Pebbles. It allows you to scroll into the future to see the upcoming appointments, the weather, and so on.

Apple is also merging its various developer programs. Instead of having to buy access to iOS and OS X separately, a single $99 fee will now net you access to iOS, OS X, and watchOS. Tangentially related: CarPlay now allows car makers to create applications that expand what CarPlay can do; e.g. control the climate control, radio, and other in-car features.

Apple also announced its new music streaming service, called Apple Music, which will be available for iOS, Windows, and Android. Speaking of Android - Apple has also made an Android application to help switchers move from Android to iOS.

On Google, Apple, data, privacy, rhetoric

Over the past few weeks - following an important-but-barbed talk from Apple CEO Tim Cook - the rhetoric has turned to privacy and security and data and how only products you pay for are good and any sort of free services are inherently bad and basically whore out what's left of your post-Snowden soul.

It's an important discussion to have. And one we'll continue to have. But it's not one-sided. It's not binary.

And, actually, it's interesting to see how the rhetoric has changed recently.

Ouch.

Apple announces OS X El Capitan, iOS 9

It's time for Apple's WWDC, and its keynote. It's currently underway, and much like Google's I/O keynote and the introduction of Android M, we're looking at a lot of catch-up. Both the new OS X and iOS releases are getting new features taken directly from the competition.

OS X 10.11 will be named El Capitan, and among its major new features are the ability to snap windows side-by-side, and in case you're wondering how it works, just look at Windows 7 and later. It's a direct copy of the Aero Snap functionality, and I'm really glad Apple finally got around to copying this excellent Windows feature. I use it so often on Windows, I really, really miss it on any platform that doesn't have it.

Safari, too, fired up the photocopier, and this time around, Chrome's the obvious target. Safari in El Capitan is getting pinned sites, which is a useful Chrome feature that allows you to keep your favourite sites open all the time. Safari is also copying another great Chrome feature: the little indicator that tells you which tab is producing audio. As a Safari user on my retina MacBook Pro (Chrome is a battery hog on OS X), I am incredibly happy with these new features.

Apple is also bringing its Metal graphics API to from iOS to OS X, and Apple really focused on gaming when it comes to this one. I'm still not entirely sure who uses or even cares about gaming on OS X, but for those of you that do - this is surely great news. As has become the norm for OS X, El Capitan will be free, and will ship this fall. A public beta will be released in July.

Moving on, the major new features in OS 9 are also catch-up features, this time to Android, of course. The biggest one is Proactive, Apple's Google Now competitor. It offers similar functionality to Google Now, including reading your email to notify you of invitations and the like. Unlike Google, however, all the 'intelligent' stuff happens on the device itself - not on Apple's servers.

We'll have to see how well it works - if Proactive works just as well as Google Now, without requiring the kind of information Google claims it needs, Apple's got a winner on its hands. If it sucks, it will be a validation of Google's approach.

As a sidenote, I've never actualy really used Google Now. It does not work for me at all because my GMail account is a Google Apps account, which Google Now doesn't work with (yes, paying Google customers cannot use Google Now). It led to a fun situation when my friends and I were on vacation in the US, in October 2014. Google Now on their iPhones worked perfectly fine, bringing up boarding passes and relevant travel information, whereas my Nexus 5, a Google phone running Google software on a Google operating system, just showed me the weather back home. When I found out why, I turned off Google Now.

The keyboard has also been improved - and now does what every other smartphone platform has done for years: when you press shift, the keycaps will reflect the state. If you put two fingers on the keyboard, you can user them to move the selection cursor - a great feature that appears to be iPad-only for now. Apple is also introducing a new news application to iOS, which is basically a Flipboard copy.

The big new iOS feature is iPad-only: multitasking. If you've ever used Windows 8 on a tablet, you know how this works. Swiping in from the side, splitscreen view - we've all been here before. It literally works and looks exactly like Windows 8. Again - this is great. A lot was wrong with Windows 8's Metro UI for tablets, but its tablet multitasking is absolutely great and fantastic. I'm really glad Apple copied it, and it's high-time Android will do the same (in fact, there's early support for it in Android M).

So, much like Google's I/O keynote and Android M specifically, OS X El Capitan and iOS 9 are all about catching up to a number of stand-out features from the competition, so I can repeat here what I said then: another example of how competition between the major platforms makes both of them better - consumers, win.

Unlike Android, though, there's no update elephant in the room here. In fact, Apple has heard the complaints about the iOS 8 update being too big for iPhones with little storage, so iOS 9 is only 1.4GB in size. A great move, and it will ensure that every eligible device will be getting iOS 9. In addition, Apple isn't dropping any device with iOS 9 - if it runs iOS 8, it'll run iOS 9.

All in all, a great keynote with lots of awesome new features, but nothing we haven't seen before. Every single day, iOS and Android become ever more interchangeable. As consumers, the more these companies copy each other's great ideas, the more awesome features our platforms of choice will get.

I'll leave you with two final notes. First, Swift will be released as open source. Second, Apple had women up on stage to present new features for the very first time. It was about time.

The terrible return of DRM

But it's also super depressing, because it's just another example of how the rise of streaming media has brought crazy digital rights management back into our lives. We've completely traded convenience for ecosystem lock-in, and it sucks.

Right now, the Echo can play music from Amazon's Prime Music service, Pandora, and whatever random music I've uploaded to my Amazon cloud locker. This means that the music selection is pretty bad! I stopped buying music around the time I started using Spotify, so I don't have much new stuff to upload, and Prime Music has a fairly thin catalog compared to Spotify. Basically this thing can play my 2000s-era iTunes collection at me, which means I'm listening Wilco and The Clash way more than I have in the past few years. Is that good? It might be good.

Patel has a point - the rise of all these streaming music services has completely undone the end of DRM in the music industry. It's most likely entirely unrelated, but Steve Jobs' scathing letter condemning the use of DRM is no longer available on Apple's website - just as Apple is rumoured to launch its own streaming music service.

The same has happened in IM, chat, messaging, or whatever you want to call it. It's 2015, and I have five messaging applications on my smartphone - WhatsApp, Facebook Messenger, Google Messenger, Hangouts, Skype - and I also use iMessage occasionally (on OS X) because some of my friends are locked into it and don't want to use something else. These companies - Apple, Google, Microsoft, Facebook - are actively and consciously making the choice to make the lives of their customers as difficult as possible.

If these companies really cared about their customers - as they always claim they do - they would've come together and used or developed a proper open standard for messaging. Instead, we get Facebook (through WhatsApp) banning users for using 3rd party WhatsApp clients on Sailfish, or we have Apple making grandiose promises about turning FaceTime into an open standard, but then backtracking once they realise they can frustrate and lock-in consumers by keeping it closed. Google, meanwhile, seems to have no idea what it's doing at all, flipflopping left and right (Hangouts? Messenger? What's it going to be, Google?). Skype is Skype.

Now that iOS and Android (and to a lesser degree, Windows Phone) are entirely and wholly interchangeable, companies are looking for other ways to lock their consumers into their platforms - and much like in music, the companies are placing their own interests above that of their consumers.

Privacy vs. user experience

The real issue that Apple is trying to address is not really privacy, but rather security. Though Google has all of my data, it is still private. Google does not sell access to my data; it sells access to my attention. Advertisers do not get my information from Google. So as long as I trust Google's employees, the only two potential breaches of my privacy are from the government or from a hacker. If we accept this as a fact, the fundamental privacy question changes from, "Do you respect my privacy?" to "Is the user experience improvement worth the security risk to my private information?"

Dustin Curtis hits the nail on the head so hard the nail's on its way to Fiji.

Why I’m making the jump to Android, one year later

In June of last year, I finally decided to commit to an Android device. I had carried every flagship iPhone up through that point from the original iPhone to the 5S. To the world around me, I heaped the praise into a life transforming device, but in my tech circles, and on my blog, I frequently posted about my frustration, mostly with shackles and intentional limitations imposed. So last year, why I decided to make the jump to Android. I outlined 10 reasons why I was finally ready to make the jump to Android’s 4.4 release, KitKat. A year has passed. It's time to revisit my original assertions and complaints with some follow up and see where I stand one year later.

Steam Machines, Controller, Link hit 16 October

The first wave of Steam Machines, console-like computers designed to run Valve's Steam software and its thousands of PC games, will be in some pre-order customers' hands on Oct. 16 and in stores on Nov. 10, Valve announced today. The Steam Controller and Steam Link will also hit on Nov. 10.

Not sure what to make of SteamOS at this point - it's just a Linux distribution that launches Steam, and you can even close Steam to go to a desktop... On your TV - but the Steam Link is definitely interesting, so I pre-ordered one straight away.

Colorblind: On Witcher 3, Rust, and gaming’s race problem

You see the problem. When white gamers are forced to play people not of their race, it's "forced politics;" when I'm forced into the same scenario, it's business as usual. When you complain, you're making a fuss and being political. The argument is a bit scary when you break it down: The only way games can avoid politics in this situation is to pretend that people of color don't exist.

We should raise concerns about race, but it needs to be consistent. Race shouldn't only be an issue for gamers when some white gamers express concerns.

Outstanding article.

Status of the Pebble Time iPhone App

The Pebble Time iPhone app, as we've all noticed, is not yet live on the iTunes AppStore. It remains "in review." This unexpected circumstance pains us as much it does backers with watches ready to set up. We're doing all we can to mitigate the delay and make Pebble Time Watch for iPhone available for download.

A complete coincidence, I'm sure.

Meanwhile, to ensure the future usability of your Pebble device, it's highly suggested to switch to Android.

Is Windows 10 ready?

A few weeks doesn't seem like enough time right now, especially given the current state of Windows 10. The latest build (10130) looks almost finished and polished, but then there are continued issues with the Start Menu not opening or crashing and driver problems that are slightly alarming at this stage of development. Perhaps the biggest issue I have encountered is the upgrade process between builds. Microsoft has been testing this vigorously, as it's a key part of getting Windows 7 and Windows 8 users to Windows 10 for free. If an upgrade fails then it's one less machine running the latest operating system. I've had a variety of upgrade failures, even with the recent builds that Microsoft has distributed.

The consensus among testers seems to be that no, Windows 10 isn't ready. Unless they're going to pull a miracle, we've got a Vista-esque launch on our hand.