Games Archive

A new impossible coin in Super Mario 64

I show that there's yet another impossible coin in the game, located in the huge version of Tiny-Huge Island. Specifically, there's a coin spawner there that's intended to spawn 5 coins in a horizontal line on the ground. However, this coin spawner's located under the ground, causing the most uphill coin to not load properly. In particular, this coin spawns about 49 units below the ground, triggering a failsafe that causes the coin to immediately unload. Currently, there's no known way to collect this coin.

This video is just all around great. No ifs and buts - just great.

Nintendo unveils its new console: Nintendo Switch

Nintendo just unveiled its new gaming console - it's called the Nintendo Switch, and it allows you to play both on your TV and while on the go, with the same console and controllers. The introduction video shows very well what the console can do, and I have to admit - it looks pretty awesome.

As both a console and a portable device, the Nintendo Switch will use cartridges known as Game Cards. The portability is one of the system's most important features; Nintendo's trailer showed people using the Switch in handheld mode on a plane, in a car and on a city rooftop. Nintendo said that people can bring multiple Switch units into the same place for "local multiplayer face-to-face competition."

No information on pricing yet, but it should be available March 2017. It's powered by Nvidia hardware, but that's about all we know about its capabilities. I'm quite curious to see if the device takes a performance hit once you undock it and use it on the go.

Past, present, and future of League of Legends studio Riot Games

It's the tale of an extremely difficult, user-unfriendly game reaching untold heights of success. It's the story of a company that has remained committed to listening to and interacting with its fans even as it at has grown exponentially. More than anything, it's the story of two best friends who liked playing video games and decided one day to make their own.

Riot is celebrating its 10th anniversary this year, but to really know how one of the world's biggest development studios got started, you need to go back to Los Angeles in the early aughts. You need to find two University of Southern California business students who formed a bond unrelated to their studies.

More than a hundred million people play League of Legends every month now. For a game as uninviting and complex as this, that's an absolutely astonishing number of people. It's also quite amazing to compare the early years of League to today, and see just how much the game has changed over the years. I don't think many people realise just how different today's League is to that of only a few years ago.

I play League pretty much every day, as a great way to unwind after a day's work. I'm not always happy with every single change Riot implements - anyone remember the tank meta? - but when push comes to shove, I think the company is doing quite a good job of keeping League fresh with interesting new content, gameplay changes, and balance adjustments. They failed spectacularly in the area of communication these past few years, but they seem to have turned that ship around in the second half of this year, with more openness and better communication about the state of the game, their choices, and their reasoning - and, of course, they are finally fulfilling some long-standing player requests and their own promises.

Booting the final GameCube game

Every single GameCube game can at least boot in Dolphin 5.0. Except one. Star Wars: The Clone Wars and its complex way of using the PowerPC Memory Management Unit rendered it unplayable in Dolphin up to this day. But finally as of Dolphin 5.0-540, this challenge has come and gone: Dolphin can finally boot every single GameCube game in the official library.

So what makes Star Wars: The Clone Wars so special? To truly understand what's going on, you need to have some knowledge on how the PowerPC's processor handles memory management and how Dolphin emulates it.

Some light reading for the Tuesday morning.

Ode to ASCII games

Computing old timers remember a world where computer games were decidedly lo fi. Linux Links has a list of the 21 best open source ASCII games, with screenshots and descriptions, for your nostalgic pleasure.

Latest beta update makes PS4 software feel more like a real OS

Unlike the last major update, which added support for remote streaming to Macs and PCs, the 4.00 firmware beta (codenamed Shingen) is mostly focused on tweaking the PS4’s user interface. One of the biggest changes is the ability to create folders to organize your games and apps, instead of relying purely on Sony’s existing organizational tools. Another is that instead of taking over the whole screen, the Share and Quick menus will open as windows that don’t entirely cover your current game or app, and you’ll be able to add and remove items from the Quick menu to customize it.

How sky-high hype formed a storm cloud over No Man’s Sky

There's a lot of words being written about the release of No Man's Sky, a long-awaited video game set in a procedurally generated universe with an effectively endless number of planets and lifeforms. The game has been in development by a relatively small team of developers for years, and the hype around the game reached epic proportions - to a point where it just became insane and crazy, with people clearly expecting way, way more of the game than it could ever deliver.

Ars has taken a look at the course of the hype train, and this is the key paragraph for me:

When Murray and Hello Games (as well as console publisher Sony) actually did show and talk about No Man's Sky, though, they were actually relatively restrained and realistic about what they were promising. Unlike Spore and Black and White - both of which saw saturation PR campaigns that promised revolutionary and industry-changing gameplay features that mostly didn't end up working out - it's hard to find many concrete promises made by No Man's Sky's developer and publisher that haven't ended up being true (with the possible exception of the multiplayer issue discussed above).

And that's all she wrote, for me. I've been following the development for this game for years, and it's always been crystal clear for me what this game would offer: collecting resources, discovering new worlds and species, expanding the basic capabilities of your ship and tools, rinse and repeat, until eventually reaching the centre of the universe. That's what the developers promised, and that's what I'm expecting tomorrow when the PC version unlocks.

All the additional hype around No Man's Sky comes from people themselves, and from stupid journalists hyping the game through the stratosphere without ever having played it. Had you stuck to what the developer and publisher have said over the course of the past number of years, instead of letting yourself get strung along the hype train by the press and Reddit, you'd know exactly what to expect tomorrow.

When Nintendo wanted to bring gambling into American homes

As another installment in a somewhat ongoing series on obscure console history, let's talk about the expansion port on the Nintendo Entertainment System or NES. In case you've never turned over your NES: there's a little door underneath your NES, which covers up a small raised piece of plastic that's (relatively) easily removable. Underneath the raised piece of plastic sits an expansion port on the NES' motherboard. That's my NES, and since I've already taken it apart to look at what's under the raised cover, I had no need to remove it.

Common wisdom is that the NES expansion port was never actually used for anything, but that's not actually true. Modeled after the Family Computer Network System for the Japanese version of the NES (the Famicom), through which the NES could display weather, stock information, partake in gambling, and so on, the Minnesota State Lottery and Nintendo tried to bring a similar device to the United States:

The three parties planned to sign up 10,000 homes for the trial, and while Nintendo handed out free modems, in an even sweeter deal, Minnesota also handed out free NES consoles to those involved who didn't already have one.

For a monthly subscription fee of $10 (remember, that's 1991 money), users would also get a special cartridge for the NES that let them access the lottery, after which they could play every game that month, right up to and including the big jackpots.

The program ultimately flopped and never made it to the official production or availability stages, and since Nintendo never tried to do anything with the expansion port after this initial test, it would remain unused for the entirety of the NES' lifespan. Today, though, you can buy a homebrew expansion board that taps into the port.

I've been reading up a lot on these kinds of stories, so if you have anything interesting - feel free to submit it. Since I grew up with Nintendo (and PC), that's where the focus has been so far, so I'd be quite interested in stories about competing companies such as Sega or Atari.

Unique SNES-CD prototype fixed

Back in the early '90s, a number of game consoles of the time got CD-ROM based add-ons, such as the the Mega-CD for the Mega Drive (or Sega CD and Genesis, respectively, in North-America). Nintendo wanted in on this trend as well, and in cooperation with Sony - which already made several of the SNES' chips - Nintendo explored the idea of a CD-ROM based add-on for the SNES. The plan was for the device to be connected to the SNES using the 28-pin expansion port located underneath the SNES.

The device - called the SNES-CD or Nintendo Play Station - eventually morphed into a single unit capable of playing both SNES games and new disc-based games, all in a single package. It never made it to market, though, and only 200 or so prototypes were ever made, which all seemingly were destroyed, or so the story goes. Sony took what it learned during its stint with Nintendo, and in 1994, unveiled the PlayStation.

Until in 2015, Terry and Dan Diebold by pure luck stumbled upon one of the presumed lost prototypes - probably the rarest console in existence. The SNES part of the device was in working condition (mostly), but the CD-ROM part was void of any signs of life. It seemed like the Nintendo Play Station would continue to hide its secrets.

That is, until now - Ben Heck has managed to fix the SNES-CD, and get it back into working order. The entire process is chronicled in two videos. In the first video, Heck takes the SNES-CD apart and analyses its insides, trying to figure out what each chip and component does. In the second video, the real magic begins - fixing the device.

I'm not going to spoil why, exactly, the device didn't work - it's too good of a story and too much of a fun surprise to spoil upfront. Grab something to drink, and enjoy an hour of delicately poking at the insides of one of the rarest pieces of technology.

Nintendo unveils NES Classic: new NES with HDMI, built-in games

Relive the 80s when the Nintendo Classic Mini: Nintendo Entertainment System launches in stores on 11th November. The classic NES is back in a familiar-yet-new form as a mini replica of Nintendo's original home console. Plugging directly into a high-definition TV using the included HDMI cable, the console comes complete with 30 NES games built-in, including beloved classics like Super Mario Bros., The Legend of Zelda, Metroid, Donkey Kong, PAC-MAN and Kirby's Adventure.

The Nintendo Classic Mini: Nintendo Entertainment System comes packaged with an HDMI cable, a USB cable for powering the system*, and one Nintendo Classic Mini: NES Controller. And whether it's rediscovering an old favourite or experiencing the joy of NES for the first time, the fantastic collection of NES classics included with each and every system should have something for all players.

It's a tiny little NES! A tiny little NES! With games built-in! Yes, I know there are tons of clones and emulators out there, but nothing beats a trustworthy product from the actual manufacturer. There's still a ton of things we don't know - is it an ARM chip with an emulator? An actual NES miniaturised? Does it have the ability to load new games? Is it hackable? - but this is a 100% instabuy for me.

This thing is just too much of an adorable steal not to buy.

Dolphin 5.0 released

The long awaited Dolphin 5.0 release is finally here! After nearly a year of bug-hunting and handling the release process, everything has come together for our biggest release yet! The three previous releases followed a very distinct pattern: sacrifice performance, hacks, and features in exchange for higher accuracy. As such, Dolphin 3.0, 3.5, and 4.0 progressively grew slower. But thanks to the cleanups put forward throughout those releases, Dolphin 5.0 is the fastest Dolphin has ever been!By removing all of those hacks and outdated features while cleaning up the codebase, Dolphin has reached a new level of efficiency, powered by a revitalized dynamic recompiler. On the GPU side, OpenGL and D3D11 have seen tons of optimizations and accuracy improvements, and have been joined by a brand new D3D12 backend for huge performance gains. If there's a CPU or GPU extension that can make Dolphin faster, we take advantage of it.

Dolphin is an incredibly impressive project - not just from a technological standpoint, but also from an organisation one. They post regular, detailed development updates, have in-depth release notes that are still entirely readable for laypersons such as myself, and you always learn a ton of new stuff following the project's progress.

A great example of how to run a project like this. Don't forget to check out the release video with tons of side-by-side examples of the long list of improvements.

PocketCHIP ships this month with PICO-8 preinstalled

But most exciting, to me at least, is PocketCHIP will ship with PICO-8 preinstalled. If you've never heard of PICO-8, you have a bunch of weird little video games to catch up on. Basically it's a "fantasy console" that runs in a browser or on a desktop, but has resource limitations akin to a Game Boy Color. What's even better is PICO-8 has built-in tools for building your own game - complete with code, sprite, and sound editors - and every game someone else makes can be opened up and tweaked. PocketCHIP will include a browser for the hundreds of published PICO-8 games, turning it into an out-of-the-box handheld console.

So this thing completely passed by my radar, and it's actually kind of amazing. The PocketCHIP is a CHIP in a Game Boy-like case, and comes with the aforementioned PICO-8 environment preinstalled. I immediately ordered one today, and I can't wait for it to arrive come June.

This is a ton of value for what you're getting, and the built-in coding ability, while not useful to me - since I can't program - should be a huge boon for many people here on OSNews. The device's QWERTY keyboard means you can code right on the device itself.

All in all, incredibly neat.

‘Sony to release upgraded PS4 with faster GPU, processor, RAM’

Earlier this year, rumors began to fly that Sony would release an upgraded version of the PlayStation 4, a console often called the PS4.5 or the PS4K by fans and press. Today, multiple sources have confirmed for us details of the project, which is internally referred to as the NEO. No price was provided, but previous reports indicate that the NEO would sell at $399. At time of publishing, Sony has not returned our request for comment, but we will update this story if the company responds.

The NEO will feature a higher clock speed than the original PS4, an improved GPU, and higher bandwidth on the memory. The documents we've received note that the HDD in the NEO is the same as that in the original PlayStation 4, but it's not clear if that means in terms of capacity or connection speed. Starting in October, every PS4 game is required to ship with both a "Base Mode" which will run on the currently available PS4 and a "NEO Mode" for use on the new console.

I'm not sure what to think of this. It just feels like this wouldn't go down well with consumers who just bought a regular PS4, and developers would have to actually worry about all of this, do additional testing, possibly extra coding, and so on. It feels needlessly convoluted, especially since the PS4 isn't that old to begin with.

Meanwhile, Microsoft claims it isn't interested in doing this, but you can bet your vanilla red pinky that Microsoft would follow suit in a heartbeat if this turns out to be a success.

The story behind NetHack’s long-awaited update, first since 2003

The recent update to NetHack has been eagerly awaited by fans of that game for the last thirteen years. This shadowy group behind the update, known by fans simply as DevTeam, can be very tight-lipped about what they're up to. The community has generally viewed them with a sort of worshipful awe as they have slowly added new depth and sophistication to the game with each iteration. (A popular catchphrase is TDTTOE, or "The DevTeam Thinks of Everything.")

The release of the update seemed like a great time to talk to the developers of this beloved title, about the past and future of the game, and the devotion of the fan community that makes its ongoing development possible.

I've only ever played NetHack a few times, but I'm definitely aware of its status. Fascinating to see it has such a peculiar development.

The Minecraft generation

When I visited Jordan at his home in New Jersey, he sat in his family's living room at dusk, lit by a glowing iMac screen, and mused on Minecraft's appeal. "It's like the earth, the world, and you’re the creator of it," he said. On-screen, he steered us over to the entrance to the maze, and I peered in at the contraptions chugging away. "My art teacher always says, 'No games are creative, except for the people who create them.' But she said, 'The only exception that I have for that is Minecraft.'" He floated over to the maze's exit, where he had posted a sign for the survivors: The journey matters more than what you get in the end.

Minecraft is the digital age's Lego.

Tabletop gaming has a white male terrorism problem

White male terrorism is the white underbelly of the gaming community, meant to terrify and disrupt the lives of those who threaten the status quo by race, gender, or sexuality. It succeeds because the majority of men in the community are too cowardly to stand against the bullies and the terrorists. At best, these cowards ignore the problem. At worst, they join the terrorists in blaming their victims for the abuse. The point of online terrorism is that it is endless, omnipresent, and anonymous. I have no way of knowing whether the person with whom I’m gaming is safe or the person who wants to “slit throat and fuck the gash until drown in cum”. Knowing that the person sending those e-mails could be anyone and the community will not support me if/when I am attacked keeps myself and many others from the hobby.

Happy Sunday.

The struggle to bring back Baldur’s Gate after 17 years

Baldur's Gate is one of the most revered RPG series in video game history. It helped write the book on Western-style RPGs, putting a focus on memorable followers and party-based combat, and tossing it all in a blender with a dungeon and a dragon. Nearly two decades later, it's back.

Beamdog is a small studio, but they have grand - verging on grandiose - plans. The company was founded by Trent Oster, BioWare co-founder, and Cameron Tofer, former BioWare lead programmer. They've been quietly tinkering away on Enhanced Editions of classic BioWare and Black Isle RPGs like Baldur's Gate, Baldur's Gate II, and Icewind Dale, culminating in today's release of an all-new expansion, Baldur's Gate: Siege of Dragonspear. Oh, and they also recently brought on David Gaider, aka That Guy Who Made A Lot Of The Best Words In Dragon Age And Other BioWare RPGs For 17 Years.

The Infinity engine games - the Baldur's Gate games, Icewind Dale, and of course the best one, Planescape: Torment - all make up the first golden age of RPGs. And today, we are lucky enough to witness the second golden age of RPGs, with games like Pillars of Eternity, Wasteland II, and Torment: Tides of Numenera, and cleaned-up versions of the classics. It's a really great time to be a fan of classic RPGs.

And it's about to get even better.

"Basically, Baldur's Gate III, every two weeks when we call Wizards of the Coast, something comes up," said Daigle. "The Baldur's Gate III thing, when are we going to do that? I think the answer is when the right people and the right partners line up, something big will happen."

Yes please.

The Verge’s Oculus Rift review

"Just a few more months" has been the mantra of virtual reality since people started getting excited about the Oculus Rift, and saying it after the headset is released feels like either a huge cop-out or a sign that the VR we want may never actually arrive. But it's impossible to think of all the unreleased Oculus Touch experiences I've tried - like three-dimensional painting tool Quill, Old West shooting gallery Dead & Buried, and a VR version of Rock Band - and not feel like the Rift's best days are still ahead of it.

For the first time, though, there's something to do while you wait. The high cost of buying and running high-end VR headsets makes them inaccessible to many people, and the Rift in particular is relentlessly focused on gaming. Within these limitations, though, the Rift makes a good case for seated VR, and it lays a solid foundation for what's to come. The headset you can buy today is not Oculus' most ambitious vision for virtual reality - but it’s a vision that Oculus has successfully delivered on.

I really don't know what to make of the current crop of VR headsets. I just don't see the appeal in strapping an ugly hardware monstrosity on your head to play a few video games or watch some movies. There are several weird disconnects; you can look around - but not in 360 degrees, because the cables make that impossible. You can move your head to look - but you need buttons to walk. It feels more like a glorified display setup than VR, really.

On top of that, while I love to dive into a carefully crafted game or movie world mentally, I wouldn't want to do so physically. When you're using one of these things, you are effectively wearing a blindfold, with no idea of what's happening around you. I don't know about other people, but to me, that just sounds terrifying - and a little distopian.

I appreciate the science and engineering that's currently being done on VR, and I'm in no way saying this won't go anywhere - just that it doesn't seem like my personal cup of tea. On top of that, there are probably a ton of non-gaming uses where technology like this could really shine.

Meanwhile, I'm waiting for VR to grow up into the holodeck.

Oculus: Mac support if Apple ‘ever releases a good computer’

One question we were dying to ask is he sees a future for the Oculus Rift with Apple computers. When asked if there would ever be Mac support for the Rift, Palmer responds by saying "That is up to Apple. If they ever release a good computer, we will do it."

Palmer continues to clarify what he meant by that blunt statement by saying "It just boils down to the fact that Apple doesn't prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn't match our recommended specs. So if they prioritize higher-end GPUs like they used to for a while back in the day, we'd love to support Mac. But right now, there's just not a single machine out there that supports it."

Harsh, but true. This simply isn't a market Apple is serving right now. Note: I'm not saying they should, just that they don't.