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Apple Archive

Apple releases ResearchKit

Apple today announced ResearchKit, a software framework designed for medical and health research that helps doctors, scientists and other researchers gather data more frequently and more accurately from participants using mobile devices, is now available to researchers and developers. The first research apps developed using ResearchKit study asthma, breast cancer, cardiovascular disease, diabetes and Parkinson’s disease, and have enrolled over 60,000 iPhone users in just the first few weeks of being available on the App Store. Starting today, medical researchers all over the world will be able to use ResearchKit to develop their own apps and developers can also contribute new research modules to the open source framework.

It's on github.

Inconvenient truths about the Apple Watch

When Apple first showed off the Apple Watch, I was stunned. It looked glorious and larger than life. Shiny and precision-machined. Like an object from the future that time-traveled back to the present just to blow everyone away.

This past Friday, the first day that the public was allowed to handle and play with the Apple Watch, everyone who had been obsessing over videos and photographs finally got the chance to use one firsthand. I made it to the Apple Store on Friday and was one of those people.

I came away underwhelmed and a little disheartened.

It's almost as if carefully orchestrated press events attended by nothing but employees and hand-picked, pre-approved press outlets, as well as fake renders on a company website, are not a good way to gauge a new product.

The Verge’s Apple Watch review

The first Apple Watch reviews are coming out right now. The Verge's review is incredibly detailed, and also, brutally honest: the Apple Watch has major issues right now, but it does have a lot of potential. The biggest issue highlighted by The Verge is performance, and the video review shows stuttering, loading screens, and unregistered taps on the screen.

But right now, it's disappointing to see the Watch struggle with performance. What good is a watch that makes you wait? Rendering notifications can slow everything down to a crawl. Buttons can take a couple taps to register. It feels like the Apple Watch has been deliberately pulled back in order to guarantee a full day of battery life. Improving performance is Apple's biggest challenge with the Watch, and it's clear that the company knows it.

These seem like the same issues the Moto 360 had when it first came out. Android Wear updates eventually addressed most of these issues, while also increasing its battery life, so I'm sure Apple Watch updates will do the same. Still, it's disappointing that such an expensive, high-profile device suffers from performance issues, especially since it leads to a huge problem for the Apple Watch, highlighted perfectly by Nilay Patel: "there's virtually nothing I can't do faster or better with access to a laptop or a phone".

The other major issue is one I also highlighted in my Moto 360 review and other smartwatch articles: smartwatches make you look like a jerk, and the Apple Watch is no exception.

It turns out that checking your watch over and over again is a gesture that carries a lot of cultural weight. Eventually, Sonia asks me if I need to be somewhere else. We're both embarrassed, and I've mostly just ignored everyone. This is a little too much future all at once.

I worded this in the form of the funeral test (or wedding test if you're not a cynical bastard), and it's a crucial flaw in the entire concept of a smartwatch. It is a major weakness of Android Wear, and also of the Apple Watch, made worse by the fact that, according to The Verge, notification settings simply aren't granular enough.

The Verge also discussed the Apple Watch with their fashion-focussed sister site Racked, and the responses weren't particularly positive - it looks way too much like a gadget and computer, and too little like an actual fashion accessory. Of course, there are many people who have zero issues with that (I'm assuming the majority of OSNews readers do not care), but I personally do. I have enough computers and gadgets in my life, and I want my watch to look like a watch - not a computer.

The Verge eventually concludes:

There's no question that the Apple Watch is the most capable smartwatch available today. It is one of the most ambitious products I've ever seen; it wants to do and change so much about how we interact with technology. But that ambition robs it of focus: it can do tiny bits of everything, instead of a few things extraordinarily well. For all of its technological marvel, the Apple Watch is still a smartwatch, and it's not clear that anyone's yet figured out what smartwatches are actually for.

It turns out that virtually everything I've said about smartwatches in the past - in my Moto 360 review as well as other smartwatch articles - remains accurate even with the introduction of the Apple Watch. It's important to note that I am not saying smartwatches are a bad idea - just that their current incarnations - be they Wear, Pebble, or Apple Watch - are the wrong answer to the wrong question. Nobody seems to have found out yet what a smartwatch is actually supposed to be.

Looking back upon OSNews’ initial iPhone analysis

With the Apple Watch' launch upon us, it's become a bit of a thing to drudge up old internet comments from back when the iPhone was released, and act all smug about how random internet commenters were wrong. Just for fun, I decided to go back into our own extensive archives, and take a look at what we at OSNews had to say when the iPhone was released.

The actual post covering the keynote contains no judgement calls, but a few hours later, Eugenia posted a lengthy analysis of the then-new device. She concluded:

Overall, I think that this product will sell well though and it will bring many new customers to Cingular/AT&T. It won't displace Nokia or Motorola, but it will find a niche of its own. And remember, being "successful" in the phone market does not mean that Apple must get 80% of that market share just like they currently have with the iPod. In the phone market, having a 5% share means more iPhones sold than iPods! I am confident that Apple not only will achieve this, but it will push the whole smartphone market to take over the plain feature-phone market.

The future is convergence, the future is bright!

While Apple (and more so in their specific case, Android) did eventually displace Nokia and Motorola, her conclusion seems pretty spot on - worldwide, Apple holds about 15% of the smartphone market, and that's more, more, more than enough for the company to be crazy super unimaginably successful. And, of course, smartphones are (or have) taken over from feature phones.

I had to dig pretty deep into the comments on the first few iPhone articles to try and find my own analysis - and I came up short. I did stumble upon a few comments from me complaining about the lack of tactile feedback and not being able to operate a touchscreen device without looking at it, and I still stand by those - coming from Palm OS and PocketPC, I knew just how cumbersome using a touch device is while, I don't know, on a bike, because you have to look at them to use them. This bothers me to this day, and it's one of the reasons I'm so excited about Apple's Force Touch technology.

In any case, we also ran a review of the first iPhone, written by OSNews' publisher David Adams. His conclusion:

The iPhone is a great device, that, despite the shortcomings I've cataloged here is a more elegant, usable, and arguably more useful tool than anything else on the market. Over the next year, Apple is likely to make many improvements via software updates, and the subsequent versions are sure to contain new features that make the early adopters quickly eBay their G1 iPhones. Apple has a huge opportunity here to totally dominate the largest and most important segment of the high tech industry, but they will fail to reach their full potential if they don't pay close attention to their customers' needs and put their users first. I hope someone at Apple is reading this, and that they steal all my ideas. If they'd like to hire me as a consultant, my fees are very reasonable.

With the power of hindsight, this seems pretty spot-on, too.

All this being said, it'll be interesting to see what's going to happen with the Apple Watch. One prediction I'm reasonably sure of: it will be a successful product in the countries where Apple's iPhone is doing well - the UK and Ireland, North America, Japan, Australia, and China. Different people will have different perceptions of the word "successful", but we can be reasonable sure that in its first year, the Apple Watch will sell in the millions in these countries alone (I would guess 15-20 million).

Outside of these countries, it will be a much harder sell, for reasons we all understand - you need an iPhone for the Apple Watch, so in countries with fewer iPhones, the Apple Watch won't be a big deal at all. Of course, there's always the possibility of the Apple Watch converting non-iOS users to iOS, but I don't think that number will be very substantial.

The big hurdle to overcome for the Apple Watch is the same hurdle that seems to plague both the Pebble and Android Wear, as well as other wearables: the drawer. It seems many wearables take only a few weeks to end up in the proverbial drawer once the user forgets to charge it one night, doesn't put it on, eventually putting it away in a drawer. If the Apple Watch can overcome this problem, it could be a hit. I don't think it will ever achieve iPhone or iPad status, but it will continue to bring in a steady stream of money.

The secret history of the Apple Watch

A fluff piece, but still an interesting read about the origins of the Apple Watch. Two parts stand out to me. First:

Along the way, the Apple team landed upon the Watch's raison d'être. It came down to this: Your phone is ruining your life. Like the rest of us, Ive, Lynch, Dye, and everyone at Apple are subject to the tyranny of the buzz - the constant checking, the long list of nagging notifications. "We're so connected, kind of ever-presently, with technology now," Lynch says. "People are carrying their phones with them and looking at the screen so much." They've glared down their noses at those who bury themselves in their phones at the dinner table and then absentmindedly thrust hands into their own pockets at every ding or buzz. "People want that level of engagement," Lynch says. "But how do we provide it in a way that's a little more human, a little more in the moment when you're with somebody?"

This makes zero sense to me. If your phone is indeed ruining your life, how is adding another tiny, finnicky screen on your wrist going to help? All it does is add another step between seeing a notification and acting upon it. Instead of staring at just your phone's screen, you'll be staring at both your phone's and your watch's screen. The watch will invariably suck for acting upon notifications (tiny screen, low battery, voice recognition will fail), forcing you to take out your much more usable phone anyway... At which point you might as well take care of everything while on your phone. You'll be back at square one.

There are still interesting use cases for a smartwatch, but saving you from notification overload is not one of them.

Second:

The goal was to free people from their phones, so it is perhaps ironic that the first working Watch prototype was an iPhone rigged with a Velcro strap. "A very nicely designed Velcro strap," Lynch is careful to add.

From the very beginning, I said that the Apple Watch looked a lot like a tiny iPhone strapped to your wrist - unlike Android Wear, which was designed from the ground-up for the wrist (not to a lot of success, might I add, but still). The fact that the Apple Watch literally started out as an iPhone strapped to your wrist is telling, and explains why the device seems to be so convoluted and complex.

Apple has a far better track record making stuff people want, so there's a considerable chance this is exactly what people want, but not once while using my Moto 360 I thought to myself "if only this thing was even more complicated and convoluted, than I would not want to ditch this thing in a drawer!".

Tim Cook: pro-discrimination ‘religious freedom’ laws are dangerous

I'm not a huge fan of Tim Cook professionally (personally, on the other hand, he seems like a nice guy), but on this one, he's 100% right.

There's something very dangerous happening in states across the country.

A wave of legislation, introduced in more than two dozen states, would allow people to discriminate against their neighbors. Some, such as the bill enacted in Indiana last week that drew a national outcry and one passed in Arkansas, say individuals can cite their personal religious beliefs to refuse service to a customer or resist a state nondiscrimination law.

Others are more transparent in their effort to discriminate. Legislation being considered in Texas would strip the salaries and pensions of clerks who issue marriage licenses to same-sex couples - even if the Supreme Court strikes down Texas' marriage ban later this year. In total, there are nearly 100 bills designed to enshrine discrimination in state law.

America is the land of opportunity. Just don't be black, gay, or transgender.

Fear of Apple

There is an unfortunate climate of fear in the software community today. It is primarily in ephemeral video interviews and podcasts that we get any semblance of coherent criticism and even then it is reticent. Worse than the fact that this criticism is relegated to verbal discussions is that it is later renounced by the very same designers and developers when they are interviewed in the more permanent-seeming medium of the written word. In written interviews, these fair-weather critics go on to reverse their opinions and praise the products of modern minimalist UI design because it is more convenient not to risk questioning powerful industry leaders.

If there is just one article you read this month, let it be this one. Do not skip this.

Apple reportedly cracks down on antivirus apps

Apple has seemingly decided to crack down on antivirus and antimalware apps, removing them from the App Store. Although there has been no official statement from Apple on a policy change, Apple's loose guidelines allow them to pull pretty much anything at any time, particularly something like antivirus which has questionable utility within the sandboxed iOS environment of iPhones and iPads.

Great move by Apple. Get rid of these scammers. I hope Google follows soon.

Pointing fingers in Apple Pay fraud

Apple Pay itself should, in theory, cut down on fraud because it makes stealing credit card information almost impossible. Each time a transaction takes place, Apple generates the equivalent of a new credit card number so the merchant never actually sees a customer's information.

The vulnerability in Apple Pay is in the way that it - and card issuers - "onboard" new credit cards into the system. Because Apple wanted its system to have the simplicity for which it has become famous and wanted to make the sign-up process "frictionless", the company required little beyond basic credit card information about a user. Nor did it provide much information to the banks, like full phone numbers and addresses, that might help them detect fraud early.

The banks, desperate to become their customers' default card on Apple Pay - most add only one to their iPhones - did little to build their own defenses or to push Apple to provide more detailed information about its customers. Some bank executives acknowledged that they were were so scared of Apple that they didn't speak up. The banks didn't press the company for fear that they would not be included among the initial issuers on Apple Pay.

It seems the Apple Pay fraud is a bit more complex than it just being the banks' fault. This is what happens when one company becomes so big and dominant that everyone else dances to their tunes. We've seen it before in technology, and it seems we are entirely unwilling to learn.

In any case, letting a secretive, closed technology company take care of my payments seems like an incredibly stupid thing to do. I much prefer our banks to handle it - they're shady, too, of course, but at least here in The Netherlands, there are at least a lot of government and media eyes focussed on them, and they have far stricter laws and regulations to adhere to than a random technology company.

Steve Jobs docu depicts a man ‘utterly lacking in empathy’

Oscar-winning director Alex Gibney's Steve Jobs documentary, Steve Jobs: The Man in the Machine, debuted over the weekend at the South by Southwest (SXSW) film festival in Austin, Texas.

Financed by CNN Films, the 127-minute doc was described by its maker as delivering a "far more complex interpretation" of Jobs than any of the previous movies depicting the life of Apple's iconic co-founder.

But what did the press think? Well, the first reviews are out and, while they're generally strong, they certainly don't describe a documentary that paints Jobs in a favorable light - or one that contains too many revelations that will be new to anyone who read Jobs' maligned 2011 biography by Walter Isaacson.

Interestingly enough, this is the same director behind the praised documentary about the criminal organisation 'scientology'. Moreover, Apple has actually deemed it worthy enough to attack the documentary, claiming it is "inaccurate and mean-spirited".

A more glowing endorsement has never existed, I would say.

‘Power users’ need to shut up

From complaints about the Intel Core-M processor to the color choices to the decision to use USB-C, it seems that anyone with skin in the Mac game has found something to pick on regarding the new Macbook. I think it's all utter bullshit.

The thing that spec monkeys need to remember is that most people don't care about what they care about. Most people buying new computers aren't interest in how many cores a CPU has or how many GB of RAM or storage it has. Very few of the people I sell computers to have more than a passing interest. They want to know what the computer can do. What problems it solves for them.

While the gushing, endless praise for Apple/Mac/OS X in the article borders on the nauseating (hey it's iMore, what did you expect), I do agree with the main point. A similar reaction could be seen when Samsung announced the new Galaxy S6 and S6 Edge, where 'power users' started complaining about the non-removable back and lack of an SD card slot as if it these 'issues' matter one bit to the masses buying Galaxy phones (or any other brand, for that matter).

It's something I like to refer to as 'the bubble'. You can become so enveloped in the platforms and devices you use that you end up in a bubble. Your own specific use case becomes all that you can see, and because you read the same websites as other people inside your bubble do, it's easy to lose perspective of what lies beyond your bubble.

The end result is that you think stuff like removable batteries or SD card slots actually matter to more than 0.1% of the smartphone buying public, or that not having an USB port matters to the people buying this new MacBook. The same happened with the original iPhone, the first iMac, and god knows what else. A lot of people - vocal people - assume their own use case is the benchmark for everyone, and as such, if some new piece of kit does not fit that use case, it must, inevitably, fail.

I always try to make sure that I look beyond my own bubble - that's how I can lament the Apple Watch as a ugly, square, computery iPhone Wrist, while still acknowledging that it will most likely do quite well, because what I want in a smartwatch - watch first, computer fourth or fifth - is probably not what most other people want.

This new MacBook is going to be a huge success, and so will the new Galaxy S6. Nobody cares about removable backs, SD card slots, or ports.

Apple announces ResearchKit, new MacBook

Apple held its Apple Watch event today, but despite all the hype, the two most exciting announcements had nothing to do with the Apple Watch. I want to start the announcement that excited me the most, even though the general public won't care all that much: ResearchKit. ResearchKit combines the iPhone and HealthKit to allow iPhone owners to participate in medical research.

This may sound like something trivial, but anyone who has ever done any serious scientific research - medical or otherwise - knows how hard it is to find enough quality participants. ResearchKit will allow users to opt-in into medical research programs, so you can collect data through your iPhone and send it straight to researchers. They can then use this data to aid in research for conditions like diabetes or breast cancer.

In addition - and this is hugely important - Apple announced that it will release ResearchKit as open source, so that other platforms can participate in this endeavour too. In other words, Android or Windows Phone users could install applications to aid medical research as well, assuming developers implement support for it. I'm really hoping the big players - Apple, Google, Microsoft, etc. - come together to make sure this is a proper open standard, implemented on all the major smartphone platforms.

Cancer has had a huge impact on my life - even though I - thank the goddess - have never had cancer, I've had people close to me and my family die all around me ever since I can remember. I've seen families torn apart by it, I've seen people fight through it to live another day (like my mother), and I've seen people suffer horrendous pain. In fact, I'm sure we all have.

However, I've also seen what medical research has done for those suffering from cancer. Even a few years can make a huge difference - breast cancer treatment today is better than it was only a few years ago. And of course, while my personal frame of reference is cancer, there are countless other horrible diseases that could benefit greatly from more and easier research participation.

So yes, this was, at least for me, as a human being who cares about the people around him, the most significant and most important part of today's event. I'm setting my cynical self aside for a second, and I'm really hoping the industry gets behind this as quickly as possible. Please.

That being said, on to new products. Apple announced a new MacBook that's crazy thin, has a fancy new keyboard, and a nice new touchpad. It's only 0.92kg, 13.1mm thick, and has a 12" 2304x1440 display, and comes in silver, blackish-silver and gold. The specifications are a bit disappointing, though: a 1.1GHz dual-core Intel Core M with Intel HD Graphics 5300. It's got 8GB of RAM, and a 256GB SSD (configurable to 512GB). Best thing: it's completely fanless.

The keyboard replaces the scissor mechanism with a butterfly one, which sounds like marketing nonsense, but actually makes sense. Whereas scissor hinges causes keys to wobble upon keypress, the butterfly gine has a more uniform keypress. I'll have to try it out to see if it translates into actual benefit, but it sure does look like it. Similarly, the touchpad has been redone as well, and now implements Apple's confusing force touch stuff from the Apple Watch. I think a force touch is a harder press, but I still have no clue.

All in all, this looks like a fantastic, if not underpowered laptop - until you hit the price. The price is very hefty - $1549 in the US, and €1449 in the EU. No thanks.

Lastly, we have the Apple Watch. Apple essentially just redid the demo from late last year, showing very little new information or functionality. Basically, take any Android Wear device, add the ability to answer calls on the device itself, make the software more complicated and the UI uglier and messier, add several hundreds of dollars or euros to the price, and you've got yourself an Apple Watch. In other words, dangerously close to that Tizen Samsung Gear thing nobody wanted.

Apple had one job this evening: tell us why we want an Apple Watch. Tell us why we should spend at least $349/€399 (the price of the small version of the cheapest model), all the way up to €17000 (the most expensive gold model) for a gadget so we have to take our phone out of our pockets slightly less often. The cold and harsh truth is that Apple failed to answer that question - what they showed us was a very complicated, finnicky device with an incredibly hefty price tag (only the garish aluminium/rubber small models are $349/€399 - the better-looking models are all around €900-€1000).

You don't have to believe me - take it from The Verge's Nilay Patel, not exactly a vocal Apple critic, who actually tried the device out after the event.

That's sort of the defining theme of the Apple Watch so far: it's nicer than I expected and I'm sure the confusing interface settles down into a familiar pattern after you use it for a while, but I'm still not sure why you'd want to put this thing on your wrist all the time. Apple's big task at this event was convincing people that a use case for the Watch exists, and at this moment it still feels like an awful lot of interesting ideas without a unifying theme. We'll have to wait until we get review units in hand and spend way more time with one to really understand the value of the Apple Watch.

The device is riddled with unintuitive and arbitrary UI conventions, and just as I predicted when the device was first announced, Patel states it feels disjointed and confusing. This is by no means a surprise to me, but it is a surprise for a first-gen Apple product. The iPod, the first iPhone, the iPad - they were all quite intuitive and easy to grasp, but the Watch, clearly, seems not to be so.

This is a matter of taste, of course, but the applications Apple showed didn't look particularly nice, either. Words like garish, information overload, cramped come to mind. Android Wear is already confusing and cumbersome at times due to the small screen, and Apple is cramming a lot more functionality and user interface in that same space. It doesn't take a rocket scientist to figure out that's not going to be easy to use. All in all, nor this event, nor the first hands-on reports seem to allay my initial concerns about the confusing and cumbersome UI.

Apple promises "all-day" battery life of 18 hours, which is less than what I get out of my Moto 360 (two days easy, three days with effort), and more or less forces daily charging. It'll be available in select countries starting in April.

Antivirus peddler aims its FUD on iOS

They're at it again.

For years consumers have lifted up iOS as the safe mobile operating system. Comparatively, it does see much less malware than Android likely due to its rigorous manual testing of App Store apps and technological limitations that only allow approved apps on iOS devices. But to believe you’re 100 percent in the clear if you’re using an iOS device is a mistake.

This comes straight from an antivirus peddler - the people who spread lies and FUD non-stop to scare unsuspecting users into buying their useless, crappy, resource-hogging bloated software. For every person here on OSNews who see through these companies' lies, there's a dozen regular users falling for their scams.

Now, it's iOS' turn apparently. I will continue to hammer on this issue until the cows come home. Whether you're using iOS or Android, you do not need antivirus software.

Apple Pay: a new frontier for scammers

Criminals in the US are using the new Apple Pay mobile payment system to buy high-value goods - often from Apple Stores - with stolen identities and credit card details.

Banks have been caught by surprise by the level of fraud, and the Guardian understands that some are scrambling to ensure that better verification and checking systems are put in place to prevent the problem running out of control, with around two million Americans already using the system.

The crooks have not broken the secure encryption around Apple Pay's fingerprint-activated wireless payment mechanism. Instead, they are setting up new iPhones with stolen personal information, and then calling banks to “provision” the victim’s card on the phone to use it to buy goods.

Criminals, uh, find a way.

Life after cancer: how the iPhone helped me

I've been struggling to get back in shape after chemo.

Since being diagnosed with Hodgkin Lymphoma (Stage IV) in late 2011, my life changed. Beyond the psychological and emotional consequences of how cancer affected me, my family, and my relationships, it is undeniable and abundantly clear that cancer took its toll on me from a physical perspective.

Last year, I decided to regain control of my body, my life habits, and my health. I started tracking everything I could about my activities, my exercise routine, the food I ate, and the time I spent working with my iPad instead of walking, sleeping, or enjoying time with my family. Since then, I've made a decision to not let cancer and its consequences define me any longer.

I want to be healthier, I want to eat better, and I want to take the second chance I was given and make the most of it. What started as an experiment has become a new daily commitment to improve my lifestyle and focus.

And it wouldn't be possible without my iPhone.

Between all the pointless bickering, we sometimes forget how much technology can mean to people when facing hardship like this.

Astropad transforms your iPad into a full graphics tablet

Did you ever wish you could sync up your iPad's drawing or painting app directly with your Mac? Now you can with Astropad, a brand new app that literally mirrors your Mac desktop via Wi-Fi or USB.

Created by two ex-Apple engineers - Matt Ronge and Giovanni Donelli - Astropad works with several popular brands of pressure-sensitive pens to create a pro-level drawing tablet that pairs with your Mac for illustration, sketching, painting and photo editing.

This always seemed like such a no-brainer to me. In fact, I'm surprised this kind of 'tethering' functionality isn't built into iOS+OS X themselves by Apple.

Searching for HyperCard stacks

As mentioned earlier, I bought an iBook G3 so I could play around with Mac OS 9 some more - one of my favourite operating systems. This time around, I'm also taking a look at HyperCard, something I never experienced but am quite interested in. Since I know many of you grew up with Apple machines and possibly HyperCard, I was wondering if any of you have any recommendations for fun, interesting, or otherwise fascinating HyperCard stacks.

I can see the potential all over HyperCard from the mere demos alone - and now I want to see what smart people could do with it.

Apple will fight iOS bugs with first-ever iOS public betas

In an effort to eliminate bugs from upcoming iOS versions ahead of their general releases, Apple plans to launch the first-ever public beta program for the iOS operating system, according to multiple people briefed on the plans. Following the successful launch of the OS X Public Beta program with OS X Yosemite last year, Apple intends to release the upcoming iOS 8.3 as a public beta via the company’s existing AppleSeed program in mid-March, according to the sources. This release will match the third iOS 8.3 beta for developers, which is planned for release the same week. Apple then expects to debut iOS 9 at its June Worldwide Developer Conference, with a public beta release during the summer, and final release in the fall.

Hopefully this will help address the many iOS bugs people are currently complaining about endlessly.

Low End Mac’s complete guide to Mac OS 9

However, if you have an older Mac that is not supported by OS X or some of the slower G3 machines (like the WallStreet, which officially supports up to OS X 10.2.8 Jaguar), there is still a strong case to be made for running OS 9 - and there are also certain software applications that are only supported in OS 8/9 that may be mission critical for some users.

I bought an old iBook G3/500 (it'll arrive tomorrow) because I've always wanted an Mac OS 9 laptop (I've had several desktop OS 9 machines over the years). This article is a nice starting point for those (oh so very few) of us who want to run OS 9 in today's world.