Games Archive

Valve releases SteamOS

As promised, Valve has released the first test release of SteamOS. From the FAQ:

SteamOS is a fork (derivative) of Debian GNU/Linux. The first version (SteamOS 1.0) is called 'alchemist' and it is based on the Debian 'wheezy' (stable 7.1) distribution.

The major changes made in SteamOS are:

  • Backported eglibc 2.17 from Debian testing
  • Added various third-party drivers and updated graphics stack (Intel and AMD graphics support still being worked on)
  • Updated kernel tracking the 3.10 longterm branch (currently 3.10.11)
  • Custom graphics compositor designed to provide a seamless transition between Steam, its games and the SteamOS system overlay
  • Configured to auto-update from the Valve SteamOS repositories

You need to have an NVIDIA card for it to work, since Intel and AMD graphics are currently not yet supported (work is underway).

‘No girls allowed’: video game stereotypes

Absolutely fantastic article by Tracey Lien.

If the selection at the average retailer is anything to go by, girls don't play video games. If cultural stereotypes are anything to go by, video games are for males. They're the makers, the buyers and the players.

There is often truth to stereotypes. But whatever truth there may be, the stereotype does not show the long and complicated path taken to formulate it, spread it and have it come back to shape societal views.

The attitude towards women in video games is even worse when you take online multiplayer into consideration. One of my team mates in League of Legends is a woman, and I've seen some absolutely terrible things being thrown her way in chat - during and even after the game is over. I've also pretended to be female in League of Legends just to see what would happen, and it was just as bad. However, I could just shrug it off - hearing the things guys say while you're pretending to be a woman as an experiment is a hell of a lot different than hearing these things when you're actually a woman.

I even caught myself thinking 'my female team mate should just pretend to be a guy' - but you know what? That's expletive ridiculous. As Lien details in her article, changing the way video games are being marketed would be a very good first step that could most certainly snowball into the future.

PS4 sells more in one weekend than Wii U in one year

Not only did the PlayStation 4 outsell the Xbox One in its first weekend by about 100000 units in the UK, it completely obliterated the Wii U.

The numbers are even bleaker for Nintendo - its year of Wii U sales have now been trounced in a weekend by both next-gen machines. More people bought a PS4 and a copy of Knack over the weekend than bought a Wii U at any point over the past year and new release Super Mario 3D World.

If not even a Mario game can save a Nintendo console, you know something's up. People, Nintendo is in deep, deep trouble.

First Steam Machine more powerful than console, same price

Valve's official Steam Machine prototype isn't cheap, but it won't be the only Steam-powered video-game console available come 2014. This morning, iBuyPower revealed a prototype of its own upcoming Steam Machine, which will go on sale for just $499 next year. For the price of an Xbox One, the computer will offer a multicore AMD CPU and a discrete AMD Radeon R9 270 graphics card - that's a $180 GPU all by itself - and come with Valve's Steam Controller as part of the package deal.

That's an absolute steal. This is exactly what Valve is betting on: for the same price, an x86 SteamBox will be more powerful than the new consoles. with SteamOS, it has all the convenience of a console, too. With the launch titles for the two new consoles being total and utter garbage, the argument "but SteamOS has no games!" is moot.

I can't wait until CES coming January when Valve will unveil its publishing partners. That's the make-or-break moment. If SteamOS will get all the same major titles as the consoles, why on earth would anyone want a limited, locked-down, proprietary, slower console?

Sony amends usage terms, disallows reselling PS4 games

Sony, June this year:

"PlayStation 4 won't impose any new restrictions on used games. This is a good thing," said Tretton, to huge applause from the audience in attendance. "When a gamer buys a PS4 disc, they have the rights to that copy of the game."

Sony's Software Usage Terms, updated today:

6.3. You must not lease, rent, sublicense, publish, modify, adapt, or translate any portion of the Software.

7.1. You must not resell either Disc-based Software or Software Downloads, unless expressly authorised by us and, if the publisher is another company, additionally by the publisher.

Liars. Similar language has been found on the boxes of previous PlayStation models, but that's hardly a comfort.

Building the Steam Machine now: which components?

The recent news, pictures, and reports about the prototype Steam Machine got me thinking. Since the SteamOS platform is a simple x86 computer, without the kind of restrictions that regular consoles come with, you can simply build the prototype Steam Machine today. However, the big issue is that Valve has done some magic to make sure that the hefty processor and videocard are properly cooled in the tiny prototype enclosure.

For years now, I've been looking for a way to build such a powerful PC in such a tiny package. The problem is that building such a small, powerful PC yourself is not easy - especially not for someone like me, who doesn't have the time to keep up with the honestly irresponsibly large amount of options available in the processor, videocard, cooler, and case markets. It's a mumble-jumble of version numbers, and in the case of video cards, cooling designs, card lengths, and god knows what else.

So, I have a simple question. Say I want to build a small, powerful gaming PC like the Steam Machine prototype, using off-the-shelf parts, for a reasonable price (I would say EUR 600-800). It needs to be properly cooled and as silent as possible, and it needs to be a small console form factor - so a small, horizontal case. Building a powerful, cool gaming PC in a tower is easy. Building it small and console-like, however, is not.

So, if you were to build something like that, which components would you pick? I might - no guarantees! - take up the advice given here and actually build it, if I can justify the spending. Even if I don't - it seems like a nice exercise for the PC builders among us. The laptop, smartphone, and tablet explosion has pushed custom PC building to the sidelines, but I still think it's an incredibly fun and satisfying activity - and if you're good enough, it is, most certainly, an art.

Hands-on with the Xbox One: Kinect, interface, and OS

While Microsoft has demonstrated early versions of the Xbox One user interface and base operating system in the past, previous demos have been carefully choreographed affairs operated completely by company representatives. So I was very excited to get my first actual hands-on (and voice-on) test of the Xbox One's underlying platform at a Microsoft-hosted event last week (even if it was partially guided by two Xbox representatives who sometimes took control or suggested what I should try).

While an hour is hardly enough time to get a comprehensive feel for all of the console's system-level controls and features, I came away from the demo surprisingly enthusiastic about the multitasking and voice control features that I had come in rather pessimistic about.

Looks impressive, but I'm not sure any of this actually enhances the, you know, games.

Valve lets press play with Steam Machine

Several publications got to play with Valve's upcoming Steam Machine and the awesome new controller, and as The Verge reports, it's essentially nothing but good news.

Valve's steel and aluminum chassis measures just over 12 inches on a side and is 2.9 inches tall, making it a little bigger than an Xbox 360 and smaller than any gaming PC of its ilk. And yet the box manages to fit a giant Nvidia GeForce GTX Titan graphics card and a full desktop CPU - and keep those parts quiet and cool - without cramming them in like a jigsaw puzzle.

That's a tall order, but they've managed it: despite the massive amount of CPU and GPU power crammed into that tiny box, it's quiet and cool. According to Valve, they're still working on this, and the device will get even cooler and quieter as it nears release. Considering Valve is aiming for the living room, this was a major concern.

The big question: how does the controller perform?

The touchpads are surprisingly accurate, and they make first-person shooters and other mouse-friendly games far more accessible than any analog stick can afford. You can sweep your thumb across the pad to turn on your heel, then move it a tiny bit more to line up a headshot without having to compensate for a joystick's return motion. You can push a thumb to the very edge of the pad to keep moving continuously. You can even use both touchpads simultaneously in cursor-driven games to move the mouse cursor faster than with either alone.

This is all in a long line of first-hand reports that all say more or less the same: it takes some getting used to, but it's far more accurate than analog sticks. It seems like Valve's whacky idea phase (the pictures in The Verge's article make clear just how whacky it was) is already paying off. I'm also very excited about how you will be able to download new controller configurations and adjust all the settings in case you're into that sort of thing. Steam Controller users will be able to vote on these, too.

The final question: SteamOS. How does the Linux-based platform perform compared to Windows?

As far as performance is concerned, Valve's Steam Machine with SteamOS certainly seemed up to snuff, at least with these high-end components. The team switched between a Windows and SteamOS box halfway through our demo, and I couldn't tell the difference.

Coming January, at CES, Valve will share more about the partners it has signed up with. Valve has been working with game makers on this Linux project for three years now, and thanks to many underlying engines already supporting Linux anyway, getting games to run on Linux isn't as hard as it seems.

Valve seems to be on the right track. I can't wait to hear just which partners will be supporting SteamOS.

Steam controller

We set out with a singular goal: bring the Steam experience, in its entirety, into the living-room. We knew how to build the user interface, we knew how to build a machine, and even an operating system. But that still left input - our biggest missing link. We realized early on that our goals required a new kind of input technology - one that could bridge the gap from the desk to the living room without compromises. So we spent a year experimenting with new approaches to input and we now believe we've arrived at something worth sharing and testing with you.

Where Microsoft and Sony show zero innovation with the Xbox One and the PS4, Valve is the one pushing limits. Their controller is quite, quite unique, and has a whole different approach than what we've seen before - instead of two inaccurate joysticks, it has two super-precise touchpads with advanced haptic feedback and the ability for both absolute and relative positioning. Go read the description - a summary won't do it justice. And, as always: hackable. Yes, even the controller is open and hackable. Wow.

They're on the right track here. If I were Microsoft or Sony, I'd start getting worried.

Valve announces ‘Steam Machines’

Entertainment is not a one-size-fits-all world. We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS.

Where Sony and Microsoft follow the iOS model for consoles, Valve is aiming for the Android model, including Valve's own line of 'Nexus' devices. As Valves notes, no restrictions - you can change the hardware, software, and install any operating system you want. The right approach, obviously.

The cooperation between Valve and NVIDIA is quite close, as NVIDIA details on its blog:

Engineers from Valve and NVIDIA have spent a lot of time collaborating on a common goal for SteamOS: to deliver an open-platform gaming experience with superior performance and uncompromising visuals directly on the big screen.

NVIDIA engineers embedded at Valve collaborated on improving driver performance for OpenGL; optimizing performance on NVIDIA GPUs; and helping to port Valve's award-winning content library to SteamOS; and tuning SteamOS to lower latency, or lag, between the controller and onscreen action.

This is going to be big. After being defeated in mobile, it seems Microsoft is facing another frontal assault on another one of its strongholds: gaming, whether it be Windows or Xbox.

Valve announces Linux-based SteamOS, major devs on board

As we've been working on bringing Steam to the living room, we've come to the conclusion that the environment best suited to delivering value to customers is an operating system built around Steam itself. SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen. It will be available soon as a free stand-alone operating system for living room machines.

Valve goes beyond just building a Linux distribution and grafting Steam on top of it. They are actually working very closely with hardware manufacturers and game developers, which has already resulted in graphics performance improvements. They are also working on reducing input latency as well as audio performance. In other words, they are very serious about upending Windows as the default PC gaming operating system.

In SteamOS, we have achieved significant performance increases in graphics processing, and we're now targeting audio performance and reductions in input latency at the operating system level. Game developers are already taking advantage of these gains as they target SteamOS for their new releases.

Valve also unveiled that it's working with the major game developers so that triple-A titles will be natively available on SteamOS. As for your existing Windows games - SteamOS will support game streaming from your existing PC so you can play them on your SteamOS machine in the living room (or anywhere else, of course). 'Hundreds of great games' are already available natively on Linux through Steam, too.

This is just the first in a series of three announcements, and it stands to reason that the second one will be a dedicated SteamOS machine from Valve. The third announcement? Well. It's got a three in it, so Half-Life 3 is pretty much confirmed.

Gabe Newell: Linux gaming announcement next week

Gabe Newell, the co-founder and managing director of Valve, said today that Linux is the future of gaming despite the minuscule share of the market it has today.

That seems hard to believe, given that Newell acknowledged Linux gaming generally accounts for less than one percent of the market by any measure including players, player minutes, and revenue. But Valve is going to do its best to make sure Linux becomes the future of gaming by extending its Steam distribution platform to hardware designed for living rooms.

"Half-Life 3 - SteamBox/Linux exclusive". There, chicken and egg problem solved.

Valve launches Steam Family Sharing

Steam Family Sharing allows close friends and family members to play one another's games while earning their own Steam achievements and saving their own game progress to the Steam cloud. It's all enabled by authorizing a shared computer.

Sounds neat, but it does look convoluted and complex. I have a simpler system, which is quite revolutionary. It's called physical copies and I can just give them to friends. It's magic.

Nintendo unveils 2DS

The new Nintendo 2DS system gives you all the features of the Nintendo 3DS and Nintendo 3DS XL, minus 3D viewing. And the price makes the world of Nintendo games even more accessible.

Curiously enough, the 2DS actually has only one screen - it's divided in two by the casing. The entire screen is touch-capable, but the top screen is covered by plastic so you can't touch it there. Like the Wii U's controller, this thing just looks weird and unwieldily, and while the price is nice, I doubt it will turn Nintendo's fortunes around.

Imagine a phone and/or tablet designed and built by Nintendo, with a proper integrated gamepad, capable of output to external displays, with access to Nintendo's entire back catalog of games - from the NES, through the Game Boy, SNES, Nintendo64, GameCube, DS, and Wii (if compatible with non-motion controls). Of course, new games can be published as well.

Nintendo should not be making yet another device to carry aside from your phone. They should be making a phone.

Notch cancels 0x10c development

I was recently talking to Notch in a TF2 livestream and asked him about his future aspirations of 0x10c. Although he seemed in a bad mood, he said: "Nope, their are no future aspirations for 0x10c. I'm going to make small games for the rest of my life. If someone on the office wants to carry it on they can." Well, at least now we have the final word from Notch. I thought it was just on ice, I'm very disappointed.

I don't envy Notch. Minecraft's success is virtually impossible to top, and no matter how awesome and perfect 0x10c would have been, it would have always been compared unfavourably to Minecraft. He could not have won here.

Continuation efforts are already under way, but I'm not keeping my hopes up. In the meantime, there's rymdkapsel for a very watered down (but awesome!) mobile experience, and there's Starmade for those who want Minecraft in space.

Xbox One launch delayed in 8 European countries

Our priority is ensuring our customers get the best Xbox One experience the first day it is available. To do that, and in order to meet demand, we have adjusted the number of markets that will receive Xbox One in November to 13 markets, including Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, Spain, United Kingdom, United States and New Zealand, in November.

We remain committed to launching Xbox One in Belgium, Denmark, Finland, Netherlands, Norway, Russia, Sweden, Switzerland, as soon as possible in 2014.

And now delays. Microsoft on a roll.

Microsoft drops Xbox One Kinect requirement

Xbox chief product officer Marc Whitten:

That said, like online, the console will still function if Kinect isn’t plugged in, although you won’t be able to use any feature or experience that explicitly uses the sensor.

The Xbox One used to require Kinect. Now it doesn't. Good move, obviously, but it does raise the question: whatever the hell was this company thinking? Microsoft really seems to have lost all its marbles - Windows 8, Windows Phone, and now Xbox One. Messy, messy, messy.

Wii U sales collapse further

Just 160,000 Wii U consoles were sold worldwide between April and June, along with 1.03 million software units. The figure is a 51.3 percent decrease on last quarter; the console has now sold 3.61 million units around the world despite Nintendo's initial prediction of 5.5 million systems moved by the end of March.

To put the 160000 figure in perspective - Microsoft sold 140000 Xbox 360s in just the US, in June alone, and that's after a sharp sales drop, for a console that's 8 years old. Nintendo is not doing well.