Linked by Eugenia Loli on Sun 14th May 2006 23:02 UTC
3D News, GL, DirectX Computer-generated animation in film and television, as well as state-of-the-art video games, features realistic water, fire, and other natural effects. Many people new to computer graphics are astounded to learn that these realistic and complex models are simple triangles and pixels as far as computer graphics hardware is concerned. In this chapter, OpenGL Distilled covers the OpenGL primitive types and how to control their appearance with several basic rendering features.
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Blah
by agentj on Mon 15th May 2006 07:42 UTC
agentj
Member since:
2005-08-19

Excellent OpenGL tutorial: http://nehe.gamedev.net
I don't know why there are only tutorials for making hello world programs (there are thousands of them). Why there are no GOOD tutorials covering more advanced topics such as radiosity, specular and many others ?

Reply Score: 3

RE: Blah
by stew on Mon 15th May 2006 12:12 UTC in reply to "Blah"
stew Member since:
2005-07-06

Radiosity not a part of OpenGL.

Reply Score: 1