Linked by Thom Holwerda on Mon 8th Mar 2010 23:41 UTC
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Lack of GL ES 2.0 has not been the major blocker of decent gaming content or even half-way decent ports. The killer has been that the ndk doesn't allow using of hardware floating-points to be used (because not all android devices have it, and I guess they don't have means of differentiating those yet in the marketplace), making porting efforts (of games, but also tools/frameworks etc.) from other platforms considerably harder to perform, at least anything more (technically) complex than a tetris..



